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| 1 # PartitionAlloc Design | |
| 2 | |
| 3 This document explains a high-level design of PartitionAlloc. | |
| 4 If you're interested in its in-depth implementation, see comments | |
| 5 in PartitionAlloc.h. | |
| 6 | |
| 7 [TOC] | |
| 8 | |
| 9 ## Overview | |
| 10 | |
| 11 PartitionAlloc is a memory allocator optimized for performance and security | |
| 12 in Blink. All objects in Blink are expected to be allocated with | |
| 13 PartitionAlloc or Oilpan (but not yet done). | |
| 14 | |
| 15 ## Partitions and buckets | |
| 16 | |
| 17 PartitionAlloc has three partitions. A partition is a heap that contains | |
| 18 certain types of objects. Specifically, PartitionAlloc allocates objects | |
| 19 on either of the following three partitions depending on their types: | |
| 20 | |
| 21 * LayoutObject partition: A partition to allocate LayoutObjects. | |
| 22 | |
| 23 * Buffer partition: A partition to allocate objects that have a strong risk | |
| 24 that the length and/or the contents are exploited by user scripts. | |
| 25 Specifically, Vectors, HashTables, ArrayBufferContents and Strings are | |
| 26 allocated on the Buffer partition. | |
| 27 | |
| 28 * FastMalloc partition: A partition to allocate all other objects. | |
| 29 Objects marked with USING_FAST_MALLOC are allocated on the FastMalloc partition. | |
| 30 | |
| 31 Each partition holds multiple buckets. A bucket is a region in a partition | |
| 32 that contains similar-sized objects. Each object allocation must be aligned | |
| 33 with the closest bucket size. For example, if a partition has three buckets | |
| 34 for 64 bytes, 256 bytes and 1024 bytes, then an object of 128 bytes is | |
| 35 rounded up to 256 bytes and allocated on the second bucket. | |
| 36 | |
| 37 The LayoutObject partition has buckets for all N * sizeof(void*) (N = 1, 2, ...,
N_max). | |
| 38 This means that no extra padding is needed to allocate a LayoutObject object. | |
| 39 Different sizes of LayoutObjects are allocated in different buckets. | |
| 40 | |
| 41 The Buffer partition and the FastMalloc partition have many buckets. | |
| 42 They support any arbitrary size of allocations but padding may be added | |
| 43 to align the allocation with the closest bucket size. The bucket sizes are | |
| 44 chosen to keep the worst-case memory overhead less than 10%. | |
| 45 | |
| 46 Large allocations (> 1 MB) are realized by direct memory mmapping. | |
| 47 | |
| 48 ## Performance | |
| 49 | |
| 50 PartitionAlloc doesn't acquire a lock when allocating on the LayoutObject | |
| 51 partition, because it's guaranteed that LayoutObjects are allocated | |
| 52 only by the main thread. | |
| 53 | |
| 54 PartitionAlloc acquires a lock when allocating on the Buffer partition and | |
| 55 the FastMalloc partition. PartitionAlloc uses a spin lock because thread content
ion | |
| 56 would be rare in Blink. | |
| 57 | |
| 58 PartitionAlloc is designed to be extremely fast in fast paths. Just two | |
| 59 (reasonably predictable) branches are required for the fast paths of an | |
| 60 allocation and deallocation. The number of operations in the fast paths | |
| 61 is minimized, leading to the possibility of inlining. | |
| 62 | |
| 63 Having a dedicated partition for LayoutObjects is helpful to improve cache | |
| 64 locality and thus help improve performance. | |
| 65 | |
| 66 ## Security | |
| 67 | |
| 68 Security is one of the most important goals of PartitionAlloc. | |
| 69 | |
| 70 Different partitions are guaranteed to exist in separate address spaces. | |
| 71 When objects contained in a page in a partition are all freed, | |
| 72 the physical memory is returned to the system but the address space | |
| 73 remains reserved. The address space may be reused later only for the partition. | |
| 74 Remember that PartitionAlloc puts LayoutObjects into a dedicated partition. | |
| 75 This is because LayoutObjects are likely to be a source of use-after-free. | |
| 76 Simiarly, PartitionAlloc puts Strings, Vectors etc into the Buffer partition | |
| 77 because the length and/or contents may be exploited by user scripts. | |
| 78 This means that PartitionAlloc greedily uses virtual address spaces in favor of | |
| 79 security hardening. | |
| 80 | |
| 81 Also the following security properties are provided: | |
| 82 | |
| 83 * Linear overflows cannot corrupt into the partition. | |
| 84 | |
| 85 * Linear overflows cannot corrupt out of the partition. | |
| 86 | |
| 87 * Metadata is recorded in a dedicated region (not next to each object). | |
| 88 Linear overflow or underflow cannot corrupt the metadata. | |
| 89 | |
| 90 * Buckets are helpful to allocate different-sized objects on different addresses
. | |
| 91 One page can contain only similar-sized objects. | |
| 92 | |
| 93 * Dereference of a freelist pointer should fault. | |
| 94 | |
| 95 * Partial pointer overwrite of freelist pointer should fault. | |
| 96 | |
| 97 * Large allocations are guard-paged at the beginning and end. | |
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