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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_CLIENT_TRANSIENT_WINDOW_CLIENT_OBSERVER_H_ | 5 #ifndef UI_AURA_CLIENT_TRANSIENT_WINDOW_CLIENT_OBSERVER_H_ |
| 6 #define UI_AURA_CLIENT_TRANSIENT_WINDOW_CLIENT_OBSERVER_H_ | 6 #define UI_AURA_CLIENT_TRANSIENT_WINDOW_CLIENT_OBSERVER_H_ |
| 7 | 7 |
| 8 #include "ui/aura/aura_export.h" | 8 #include "ui/aura/aura_export.h" |
| 9 | 9 |
| 10 namespace aura { | 10 namespace aura { |
| 11 | 11 |
| 12 class Window; | 12 class Window; |
| 13 | 13 |
| 14 namespace client { | 14 namespace client { |
| 15 | 15 |
| 16 class AURA_EXPORT TransientWindowClientObserver { | 16 class AURA_EXPORT TransientWindowClientObserver { |
| 17 public: | 17 public: |
| 18 // Called when a window is added as a transient child. This is called once | 18 // Called when a window is added as a transient child. This is called once |
| 19 // the child is added as a transient, but before any restacking occurs. | 19 // the child is added as a transient, but before any restacking occurs. |
| 20 virtual void OnTransientChildWindowAdded(Window* parent, | 20 virtual void OnTransientChildWindowAdded(Window* parent, |
| 21 Window* transient_child) = 0; | 21 Window* transient_child) = 0; |
| 22 | 22 |
| 23 // Called when a window is removed as a transient child. This is called once | 23 // Called when a window is removed as a transient child. This is called once |
| 24 // the child is removed as a transient, but before any restacking occurs. | 24 // the child is removed as a transient, but before any restacking occurs. |
| 25 virtual void OnTransientChildWindowRemoved(Window* parent, | 25 virtual void OnTransientChildWindowRemoved(Window* parent, |
| 26 Window* transient_child) = 0; | 26 Window* transient_child) = 0; |
| 27 | 27 |
| 28 // Called when adding or removing a transient results in restacking. |window| | |
| 29 // is the window being stacked above |source|. |source| is the window the | |
| 30 // transient was added or removed from. This is followed by a call to | |
| 31 // Window::StackChildAbove() and then OnDidRestackTransientChildAbove(). | |
| 32 virtual void OnWillRestackTransientChildAbove(Window* source, | |
|
msw
2016/11/21 19:56:33
nit: are there better names we can use here? like
sky
2016/11/21 21:31:43
Done.
| |
| 33 Window* window) = 0; | |
| 34 virtual void OnDidRestackTransientChildAbove(Window* source, | |
| 35 Window* window) = 0; | |
| 36 | |
| 28 protected: | 37 protected: |
| 29 virtual ~TransientWindowClientObserver() {} | 38 virtual ~TransientWindowClientObserver() {} |
| 30 }; | 39 }; |
| 31 | 40 |
| 32 } // namespace client | 41 } // namespace client |
| 33 } // namespace aura | 42 } // namespace aura |
| 34 | 43 |
| 35 #endif // UI_AURA_CLIENT_TRANSIENT_WINDOW_CLIENT_OBSERVER_H_ | 44 #endif // UI_AURA_CLIENT_TRANSIENT_WINDOW_CLIENT_OBSERVER_H_ |
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