| Index: content/renderer/media/track_audio_renderer.cc
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| diff --git a/content/renderer/media/track_audio_renderer.cc b/content/renderer/media/track_audio_renderer.cc
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| index a17f85c3a20846673b1f345fe7e6792e2c60bf1a..2e6b0cbe9a0484e8c81c26a59d7eb1128d26df39 100644
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| --- a/content/renderer/media/track_audio_renderer.cc
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| +++ b/content/renderer/media/track_audio_renderer.cc
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| @@ -39,9 +39,10 @@ base::TimeDelta ComputeTotalElapsedRenderTime(
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|  }  // namespace
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|  
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|  // media::AudioRendererSink::RenderCallback implementation
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| -int TrackAudioRenderer::Render(media::AudioBus* audio_bus,
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| -                               uint32_t frames_delayed,
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| -                               uint32_t frames_skipped) {
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| +int TrackAudioRenderer::Render(base::TimeDelta delay,
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| +                               base::TimeTicks delay_timestamp,
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| +                               int prior_frames_skipped,
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| +                               media::AudioBus* audio_bus) {
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|    TRACE_EVENT0("audio", "TrackAudioRenderer::Render");
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|    base::AutoLock auto_lock(thread_lock_);
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|  
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| @@ -50,19 +51,13 @@ int TrackAudioRenderer::Render(media::AudioBus* audio_bus,
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|      return 0;
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|    }
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|  
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| -  // Source sample rate equals to output one, see MaybeStartSink(), so using it.
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| -  uint32_t audio_delay_milliseconds = static_cast<double>(frames_delayed) *
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| -                                      base::Time::kMillisecondsPerSecond /
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| -                                      source_params_.sample_rate();
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|  
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|    // TODO(miu): Plumbing is needed to determine the actual playout timestamp
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|    // of the audio, instead of just snapshotting TimeTicks::Now(), for proper
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|    // audio/video sync.  http://crbug.com/335335
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| -  const base::TimeTicks playout_time =
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| -      base::TimeTicks::Now() +
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| -      base::TimeDelta::FromMilliseconds(audio_delay_milliseconds);
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| +  const base::TimeTicks playout_time = base::TimeTicks::Now() + delay;
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|    DVLOG(2) << "Pulling audio out of shifter to be played "
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| -           << audio_delay_milliseconds << " ms from now.";
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| +           << delay.InMilliseconds() << " ms from now.";
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|    audio_shifter_->Pull(audio_bus, playout_time);
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|    num_samples_rendered_ += audio_bus->frames();
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|    return audio_bus->frames();
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| 
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