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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ScriptPromiseResolver_h | 5 #ifndef ScriptPromiseResolver_h |
| 6 #define ScriptPromiseResolver_h | 6 #define ScriptPromiseResolver_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
| 9 #include "bindings/core/v8/ScriptPromise.h" | 9 #include "bindings/core/v8/ScriptPromise.h" |
| 10 #include "bindings/core/v8/ScriptState.h" | 10 #include "bindings/core/v8/ScriptState.h" |
| 11 #include "bindings/core/v8/ToV8.h" | 11 #include "bindings/core/v8/ToV8.h" |
| 12 #include "core/CoreExport.h" | 12 #include "core/CoreExport.h" |
| 13 #include "core/dom/ActiveDOMObject.h" | 13 #include "core/dom/ActiveDOMObject.h" |
| 14 #include "core/dom/ExecutionContext.h" | 14 #include "core/dom/ExecutionContext.h" |
| 15 #include "platform/ScriptForbiddenScope.h" |
| 15 #include "platform/Timer.h" | 16 #include "platform/Timer.h" |
| 16 #include "platform/heap/Handle.h" | 17 #include "platform/heap/Handle.h" |
| 17 #include "platform/heap/SelfKeepAlive.h" | 18 #include "platform/heap/SelfKeepAlive.h" |
| 18 #include <v8.h> | 19 #include <v8.h> |
| 19 | 20 |
| 20 namespace blink { | 21 namespace blink { |
| 21 | 22 |
| 22 // This class wraps v8::Promise::Resolver and provides the following | 23 // This class wraps v8::Promise::Resolver and provides the following |
| 23 // functionalities. | 24 // functionalities. |
| 24 // - A ScriptPromiseResolver retains a ScriptState. A caller | 25 // - A ScriptPromiseResolver retains a ScriptState. A caller |
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| 128 ScriptState::Scope scope(m_scriptState.get()); | 129 ScriptState::Scope scope(m_scriptState.get()); |
| 129 m_value.set(m_scriptState->isolate(), | 130 m_value.set(m_scriptState->isolate(), |
| 130 toV8(value, m_scriptState->context()->Global(), | 131 toV8(value, m_scriptState->context()->Global(), |
| 131 m_scriptState->isolate())); | 132 m_scriptState->isolate())); |
| 132 | 133 |
| 133 if (getExecutionContext()->activeDOMObjectsAreSuspended()) { | 134 if (getExecutionContext()->activeDOMObjectsAreSuspended()) { |
| 134 // Retain this object until it is actually resolved or rejected. | 135 // Retain this object until it is actually resolved or rejected. |
| 135 keepAliveWhilePending(); | 136 keepAliveWhilePending(); |
| 136 return; | 137 return; |
| 137 } | 138 } |
| 139 // TODO(esprehn): This is a hack, instead we should RELEASE_ASSERT that |
| 140 // script is allowed, and v8 should be running the entry hooks below and |
| 141 // crashing if script is forbidden. We should then audit all users of |
| 142 // ScriptPromiseResolver and the related specs and switch to an async |
| 143 // resolve. |
| 144 // See: http://crbug.com/663476 |
| 145 if (ScriptForbiddenScope::isScriptForbidden()) { |
| 146 m_timer.startOneShot(0, BLINK_FROM_HERE); |
| 147 return; |
| 148 } |
| 138 resolveOrRejectImmediately(); | 149 resolveOrRejectImmediately(); |
| 139 } | 150 } |
| 140 | 151 |
| 141 void resolveOrRejectImmediately(); | 152 void resolveOrRejectImmediately(); |
| 142 void onTimerFired(TimerBase*); | 153 void onTimerFired(TimerBase*); |
| 143 | 154 |
| 144 ResolutionState m_state; | 155 ResolutionState m_state; |
| 145 const RefPtr<ScriptState> m_scriptState; | 156 const RefPtr<ScriptState> m_scriptState; |
| 146 Timer<ScriptPromiseResolver> m_timer; | 157 Timer<ScriptPromiseResolver> m_timer; |
| 147 Resolver m_resolver; | 158 Resolver m_resolver; |
| 148 ScopedPersistent<v8::Value> m_value; | 159 ScopedPersistent<v8::Value> m_value; |
| 149 | 160 |
| 150 // To support keepAliveWhilePending(), this object needs to keep itself | 161 // To support keepAliveWhilePending(), this object needs to keep itself |
| 151 // alive while in that state. | 162 // alive while in that state. |
| 152 SelfKeepAlive<ScriptPromiseResolver> m_keepAlive; | 163 SelfKeepAlive<ScriptPromiseResolver> m_keepAlive; |
| 153 | 164 |
| 154 #if ENABLE(ASSERT) | 165 #if ENABLE(ASSERT) |
| 155 // True if promise() is called. | 166 // True if promise() is called. |
| 156 bool m_isPromiseCalled; | 167 bool m_isPromiseCalled; |
| 157 #endif | 168 #endif |
| 158 }; | 169 }; |
| 159 | 170 |
| 160 } // namespace blink | 171 } // namespace blink |
| 161 | 172 |
| 162 #endif // ScriptPromiseResolver_h | 173 #endif // ScriptPromiseResolver_h |
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