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Side by Side Diff: third_party/WebKit/Source/devtools/front_end/ui_lazy/TimelineOverviewPane.js

Issue 2515763003: DevTools: use shorthand syntax in interface definitions. (Closed)
Patch Set: Created 4 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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433 /** 433 /**
434 * @interface 434 * @interface
435 */ 435 */
436 UI.TimelineOverview = function() {}; 436 UI.TimelineOverview = function() {};
437 437
438 UI.TimelineOverview.prototype = { 438 UI.TimelineOverview.prototype = {
439 /** 439 /**
440 * @param {!Element} parentElement 440 * @param {!Element} parentElement
441 * @param {?Element=} insertBefore 441 * @param {?Element=} insertBefore
442 */ 442 */
443 show: function(parentElement, insertBefore) {}, 443 show(parentElement, insertBefore) {},
444 444
445 update: function() {}, 445 update() {},
446 446
447 dispose: function() {}, 447 dispose() {},
448 448
449 reset: function() {}, 449 reset() {},
450 450
451 /** 451 /**
452 * @param {number} x 452 * @param {number} x
453 * @return {!Promise<?Element>} 453 * @return {!Promise<?Element>}
454 */ 454 */
455 popoverElementPromise: function(x) {}, 455 popoverElementPromise(x) {},
456 456
457 /** 457 /**
458 * @param {!Event} event 458 * @param {!Event} event
459 * @return {boolean} 459 * @return {boolean}
460 */ 460 */
461 onClick: function(event) {}, 461 onClick(event) {},
462 462
463 /** 463 /**
464 * @param {number} windowLeft 464 * @param {number} windowLeft
465 * @param {number} windowRight 465 * @param {number} windowRight
466 * @return {!{startTime: number, endTime: number}} 466 * @return {!{startTime: number, endTime: number}}
467 */ 467 */
468 windowTimes: function(windowLeft, windowRight) {}, 468 windowTimes(windowLeft, windowRight) {},
469 469
470 /** 470 /**
471 * @param {number} startTime 471 * @param {number} startTime
472 * @param {number} endTime 472 * @param {number} endTime
473 * @return {!{left: number, right: number}} 473 * @return {!{left: number, right: number}}
474 */ 474 */
475 windowBoundaries: function(startTime, endTime) {}, 475 windowBoundaries(startTime, endTime) {},
476 476
477 timelineStarted: function() {}, 477 timelineStarted() {},
478 478
479 timelineStopped: function() {}, 479 timelineStopped() {},
480 }; 480 };
481 481
482 /** 482 /**
483 * @implements {UI.TimelineOverview} 483 * @implements {UI.TimelineOverview}
484 * @unrestricted 484 * @unrestricted
485 */ 485 */
486 UI.TimelineOverviewBase = class extends UI.VBox { 486 UI.TimelineOverviewBase = class extends UI.VBox {
487 constructor() { 487 constructor() {
488 super(); 488 super();
489 /** @type {?UI.TimelineOverviewCalculator} */ 489 /** @type {?UI.TimelineOverviewCalculator} */
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575 left: haveRecords && startTime ? Math.min((startTime - absoluteMin) / time Span, 1) : 0, 575 left: haveRecords && startTime ? Math.min((startTime - absoluteMin) / time Span, 1) : 0,
576 right: haveRecords && endTime < Infinity ? (endTime - absoluteMin) / timeS pan : 1 576 right: haveRecords && endTime < Infinity ? (endTime - absoluteMin) / timeS pan : 1
577 }; 577 };
578 } 578 }
579 579
580 resetCanvas() { 580 resetCanvas() {
581 this._canvas.width = this.element.clientWidth * window.devicePixelRatio; 581 this._canvas.width = this.element.clientWidth * window.devicePixelRatio;
582 this._canvas.height = this.element.clientHeight * window.devicePixelRatio; 582 this._canvas.height = this.element.clientHeight * window.devicePixelRatio;
583 } 583 }
584 }; 584 };
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