Index: ui/events/gestures/gesture_provider_aura.cc |
diff --git a/ui/events/gestures/gesture_provider_aura.cc b/ui/events/gestures/gesture_provider_aura.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1cb3672658a8e8979f6d67fae0d826b2e502fe1f |
--- /dev/null |
+++ b/ui/events/gestures/gesture_provider_aura.cc |
@@ -0,0 +1,70 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/events/gestures/gesture_provider_aura.h" |
+ |
+#include "base/logging.h" |
+#include "ui/events/event.h" |
+#include "ui/events/gesture_detection/gesture_config_helper.h" |
+#include "ui/events/gesture_detection/gesture_event_data.h" |
+ |
+namespace ui { |
+ |
+GestureProviderAura::GestureProviderAura(GestureProviderAuraClient* client) |
+ : client_(client), |
+ filtered_gesture_provider_(ui::DefaultGestureProviderConfig(), this) { |
+ filtered_gesture_provider_.SetDoubleTapSupportForPlatformEnabled(false); |
+} |
+ |
+GestureProviderAura::~GestureProviderAura() {} |
+ |
+bool GestureProviderAura::OnTouchEvent(const TouchEvent& event) { |
+ flags_ = event.flags(); |
+ bool pointer_id_is_active = false; |
+ for (size_t i = 0; i < motion_event_.GetPointerCount(); ++i) { |
+ if (event.touch_id() != motion_event_.GetPointerId(i)) |
+ continue; |
+ pointer_id_is_active = true; |
+ break; |
+ } |
+ |
+ if (event.type() == ET_TOUCH_PRESSED && pointer_id_is_active) { |
+ // Ignore touch press events if we already believe the pointer is down. |
+ return false; |
+ } else if (event.type() != ET_TOUCH_PRESSED && !pointer_id_is_active) { |
+ // We could have an active touch stream transfered to us, resulting in touch |
+ // move or touch up events without associated touch down events. Ignore |
+ // them. |
+ return false; |
+ } |
+ |
+ motion_event_.OnTouch(event); |
+ DCHECK(motion_event_.GetPointerCount()); |
jdduke (slow)
2014/05/05 16:57:09
Probably don't need this DCHECK as we don't use th
tdresser
2014/05/05 17:45:14
Done.
|
+ bool result = filtered_gesture_provider_.OnTouchEvent(motion_event_); |
+ motion_event_.CleanupRemovedTouchPoints(event); |
+ return result; |
+} |
+ |
+void GestureProviderAura::OnTouchEventAck(bool event_consumed) { |
+ return filtered_gesture_provider_.OnTouchEventAck(event_consumed); |
jdduke (slow)
2014/05/05 16:57:09
Nit: no return.
tdresser
2014/05/05 17:45:14
Done.
|
+} |
+ |
+void GestureProviderAura::OnGestureEvent( |
+ const GestureEventData& gesture) { |
+ scoped_ptr<ui::GestureEvent> event( |
+ new ui::GestureEvent(gesture.type, |
+ gesture.x, |
+ gesture.y, |
+ flags_, |
+ gesture.time - base::TimeTicks(), |
+ gesture.details, |
+ // ui::GestureEvent stores a bitfield indicating the |
+ // ids of active touch points. This is currently only |
+ // used when one finger is down, and will eventually |
+ // be cleaned up. See crbug.com/366707. |
+ 1 << gesture.motion_event_id)); |
+ client_->OnGestureEvent(event.Pass()); |
+} |
+ |
+} // namespace content |