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Side by Side Diff: ui/aura/window_event_dispatcher.h

Issue 251543003: Unified Gesture Recognizer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Allow Android to build "events" target. Created 6 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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67 // types (although the latter is currently a no-op). 67 // types (although the latter is currently a no-op).
68 void RepostEvent(const ui::LocatedEvent& event); 68 void RepostEvent(const ui::LocatedEvent& event);
69 69
70 // Invoked when the mouse events get enabled or disabled. 70 // Invoked when the mouse events get enabled or disabled.
71 void OnMouseEventsEnableStateChanged(bool enabled); 71 void OnMouseEventsEnableStateChanged(bool enabled);
72 72
73 void DispatchCancelModeEvent(); 73 void DispatchCancelModeEvent();
74 74
75 // Handles a gesture event. Returns true if handled. Unlike the other 75 // Handles a gesture event. Returns true if handled. Unlike the other
76 // event-dispatching function (e.g. for touch/mouse/keyboard events), gesture 76 // event-dispatching function (e.g. for touch/mouse/keyboard events), gesture
77 // events are dispatched from GestureRecognizer instead of WindowTreeHost. 77 // events are dispatched from GestureRecognizer instead of WindowTreeHost.
sadrul 2014/05/07 13:42:17 This comment is wrong. Remove.
tdresser 2014/05/07 14:04:17 Done.
78 void DispatchGestureEvent(ui::GestureEvent* event); 78 virtual void DispatchGestureEvent(ui::GestureEvent* event) OVERRIDE;
sadrul 2014/05/07 13:42:17 Move this down in line ~187
tdresser 2014/05/07 14:04:17 Done.
79 79
80 // Dispatches a ui::ET_MOUSE_EXITED event at |point|. 80 // Dispatches a ui::ET_MOUSE_EXITED event at |point|.
81 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged(). 81 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged().
82 void DispatchMouseExitAtPoint(const gfx::Point& point); 82 void DispatchMouseExitAtPoint(const gfx::Point& point);
83 83
84 // Gesture Recognition ------------------------------------------------------- 84 // Gesture Recognition -------------------------------------------------------
85 85
86 // When a touch event is dispatched to a Window, it may want to process the 86 // When a touch event is dispatched to a Window, it may want to process the
87 // touch event asynchronously. In such cases, the window should consume the 87 // touch event asynchronously. In such cases, the window should consume the
88 // event during the event dispatch. Once the event is properly processed, the 88 // event during the event dispatch. Once the event is properly processed, the
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177 177
178 // Overridden from ui::EventDispatcherDelegate. 178 // Overridden from ui::EventDispatcherDelegate.
179 virtual bool CanDispatchToTarget(ui::EventTarget* target) OVERRIDE; 179 virtual bool CanDispatchToTarget(ui::EventTarget* target) OVERRIDE;
180 virtual ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target, 180 virtual ui::EventDispatchDetails PreDispatchEvent(ui::EventTarget* target,
181 ui::Event* event) OVERRIDE; 181 ui::Event* event) OVERRIDE;
182 virtual ui::EventDispatchDetails PostDispatchEvent( 182 virtual ui::EventDispatchDetails PostDispatchEvent(
183 ui::EventTarget* target, const ui::Event& event) OVERRIDE; 183 ui::EventTarget* target, const ui::Event& event) OVERRIDE;
184 184
185 // Overridden from ui::GestureEventHelper. 185 // Overridden from ui::GestureEventHelper.
186 virtual bool CanDispatchToConsumer(ui::GestureConsumer* consumer) OVERRIDE; 186 virtual bool CanDispatchToConsumer(ui::GestureConsumer* consumer) OVERRIDE;
187 virtual void DispatchPostponedGestureEvent(ui::GestureEvent* event) OVERRIDE;
188 virtual void DispatchCancelTouchEvent(ui::TouchEvent* event) OVERRIDE; 187 virtual void DispatchCancelTouchEvent(ui::TouchEvent* event) OVERRIDE;
189 188
190 // Overridden from WindowObserver: 189 // Overridden from WindowObserver:
191 virtual void OnWindowDestroying(Window* window) OVERRIDE; 190 virtual void OnWindowDestroying(Window* window) OVERRIDE;
192 virtual void OnWindowDestroyed(Window* window) OVERRIDE; 191 virtual void OnWindowDestroyed(Window* window) OVERRIDE;
193 virtual void OnWindowAddedToRootWindow(Window* window) OVERRIDE; 192 virtual void OnWindowAddedToRootWindow(Window* window) OVERRIDE;
194 virtual void OnWindowRemovingFromRootWindow(Window* window, 193 virtual void OnWindowRemovingFromRootWindow(Window* window,
195 Window* new_root) OVERRIDE; 194 Window* new_root) OVERRIDE;
196 virtual void OnWindowVisibilityChanging(Window* window, 195 virtual void OnWindowVisibilityChanging(Window* window,
197 bool visible) OVERRIDE; 196 bool visible) OVERRIDE;
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261 260
262 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. 261 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
263 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; 262 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
264 263
265 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); 264 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
266 }; 265 };
267 266
268 } // namespace aura 267 } // namespace aura
269 268
270 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 269 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_
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