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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGLQuery.h" | 5 #include "modules/webgl/WebGLQuery.h" |
6 | 6 |
7 #include "core/dom/TaskRunnerHelper.h" | 7 #include "core/dom/TaskRunnerHelper.h" |
8 #include "gpu/command_buffer/client/gles2_interface.h" | 8 #include "gpu/command_buffer/client/gles2_interface.h" |
9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
10 #include "public/platform/Platform.h" | 10 #include "public/platform/Platform.h" |
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21 } | 21 } |
22 | 22 |
23 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx) | 23 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx) |
24 : WebGLSharedPlatform3DObject(ctx), | 24 : WebGLSharedPlatform3DObject(ctx), |
25 m_target(0), | 25 m_target(0), |
26 m_canUpdateAvailability(false), | 26 m_canUpdateAvailability(false), |
27 m_queryResultAvailable(false), | 27 m_queryResultAvailable(false), |
28 m_queryResult(0), | 28 m_queryResult(0), |
29 m_taskRunner(TaskRunnerHelper::get(TaskType::Unthrottled, | 29 m_taskRunner(TaskRunnerHelper::get(TaskType::Unthrottled, |
30 &ctx->canvas()->document()) | 30 &ctx->canvas()->document()) |
31 ->clone()), | 31 ->clone()) { |
32 m_cancellableTaskFactory(CancellableTaskFactory::create( | |
33 this, | |
34 &WebGLQuery::allowAvailabilityUpdate)) { | |
35 GLuint query; | 32 GLuint query; |
36 ctx->contextGL()->GenQueriesEXT(1, &query); | 33 ctx->contextGL()->GenQueriesEXT(1, &query); |
37 setObject(query); | 34 setObject(query); |
38 } | 35 } |
39 | 36 |
40 void WebGLQuery::setTarget(GLenum target) { | 37 void WebGLQuery::setTarget(GLenum target) { |
41 ASSERT(object()); | 38 ASSERT(object()); |
42 ASSERT(!m_target); | 39 ASSERT(!m_target); |
43 m_target = target; | 40 m_target = target; |
44 } | 41 } |
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70 | 67 |
71 // We can only update the cached result when control returns to the browser. | 68 // We can only update the cached result when control returns to the browser. |
72 m_canUpdateAvailability = false; | 69 m_canUpdateAvailability = false; |
73 GLuint available = 0; | 70 GLuint available = 0; |
74 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available); | 71 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_AVAILABLE_EXT, &available); |
75 m_queryResultAvailable = !!available; | 72 m_queryResultAvailable = !!available; |
76 if (m_queryResultAvailable) { | 73 if (m_queryResultAvailable) { |
77 GLuint result = 0; | 74 GLuint result = 0; |
78 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result); | 75 gl->GetQueryObjectuivEXT(object(), GL_QUERY_RESULT_EXT, &result); |
79 m_queryResult = result; | 76 m_queryResult = result; |
80 m_cancellableTaskFactory->cancel(); | 77 m_taskHandle.cancel(); |
81 } else { | 78 } else { |
82 scheduleAllowAvailabilityUpdate(); | 79 scheduleAllowAvailabilityUpdate(); |
83 } | 80 } |
84 } | 81 } |
85 | 82 |
86 bool WebGLQuery::isQueryResultAvailable() { | 83 bool WebGLQuery::isQueryResultAvailable() { |
87 return m_queryResultAvailable; | 84 return m_queryResultAvailable; |
88 } | 85 } |
89 | 86 |
90 GLuint WebGLQuery::getQueryResult() { | 87 GLuint WebGLQuery::getQueryResult() { |
91 return m_queryResult; | 88 return m_queryResult; |
92 } | 89 } |
93 | 90 |
94 void WebGLQuery::scheduleAllowAvailabilityUpdate() { | 91 void WebGLQuery::scheduleAllowAvailabilityUpdate() { |
95 if (!m_cancellableTaskFactory->isPending()) | 92 if (m_taskHandle.isActive()) |
96 m_taskRunner->postTask(BLINK_FROM_HERE, | 93 return; |
97 m_cancellableTaskFactory->cancelAndCreate()); | 94 m_taskHandle = m_taskRunner->postCancellableTask( |
| 95 BLINK_FROM_HERE, WTF::bind(&WebGLQuery::allowAvailabilityUpdate, |
| 96 wrapWeakPersistent(this))); |
98 } | 97 } |
99 | 98 |
100 void WebGLQuery::allowAvailabilityUpdate() { | 99 void WebGLQuery::allowAvailabilityUpdate() { |
101 m_canUpdateAvailability = true; | 100 m_canUpdateAvailability = true; |
102 } | 101 } |
103 | 102 |
104 } // namespace blink | 103 } // namespace blink |
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