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Issue 2514633002: Revert of Android: support multiple displays on C++ side (Closed)
Patch Set: Created 4 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/display/screen.h" 5 #include "ui/display/screen.h"
6 6
7 #include "ui/display/display.h" 7 #include "ui/display/display.h"
8 #include "ui/gfx/geometry/rect.h" 8 #include "ui/gfx/geometry/rect.h"
9 9
10 namespace display { 10 namespace display {
11 11
12 namespace { 12 namespace {
13 13
14 Screen* g_screen; 14 Screen* g_screen;
15 15
16 } // namespace 16 } // namespace
17 17
18 Screen::Screen() {} 18 Screen::Screen() {}
19 19
20 Screen::~Screen() {} 20 Screen::~Screen() {}
21 21
22 // static 22 // static
23 Screen* Screen::GetScreen() { 23 Screen* Screen::GetScreen() {
24 #if defined(OS_MACOSX) 24 #if defined(OS_MACOSX) || defined(OS_ANDROID)
25 // TODO(scottmg): https://crbug.com/558054 25 // TODO(scottmg): https://crbug.com/558054
26 if (!g_screen) 26 if (!g_screen)
27 g_screen = CreateNativeScreen(); 27 g_screen = CreateNativeScreen();
28 #endif 28 #endif
29 return g_screen; 29 return g_screen;
30 } 30 }
31 31
32 // static 32 // static
33 void Screen::SetScreenInstance(Screen* instance) { 33 void Screen::SetScreenInstance(Screen* instance) {
34 g_screen = instance; 34 g_screen = instance;
35 } 35 }
36 36
37 gfx::Rect Screen::ScreenToDIPRectInWindow(gfx::NativeView view, 37 gfx::Rect Screen::ScreenToDIPRectInWindow(gfx::NativeView view,
38 const gfx::Rect& screen_rect) const { 38 const gfx::Rect& screen_rect) const {
39 float scale = GetDisplayNearestWindow(view).device_scale_factor(); 39 float scale = GetDisplayNearestWindow(view).device_scale_factor();
40 return ScaleToEnclosingRect(screen_rect, 1.0f / scale); 40 return ScaleToEnclosingRect(screen_rect, 1.0f / scale);
41 } 41 }
42 42
43 gfx::Rect Screen::DIPToScreenRectInWindow(gfx::NativeView view, 43 gfx::Rect Screen::DIPToScreenRectInWindow(gfx::NativeView view,
44 const gfx::Rect& dip_rect) const { 44 const gfx::Rect& dip_rect) const {
45 float scale = GetDisplayNearestWindow(view).device_scale_factor(); 45 float scale = GetDisplayNearestWindow(view).device_scale_factor();
46 return ScaleToEnclosingRect(dip_rect, scale); 46 return ScaleToEnclosingRect(dip_rect, scale);
47 } 47 }
48 48
49 } // namespace display 49 } // namespace display
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