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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/surfaces/direct_surface_reference_factory.h" | |
6 | |
7 #include <vector> | |
8 | |
9 #include "cc/surfaces/surface.h" | |
10 | |
11 namespace cc { | |
12 | |
13 DirectSurfaceReferenceFactory::DirectSurfaceReferenceFactory( | |
14 SurfaceManager* manager) | |
15 : manager_(manager) {} | |
16 | |
17 void DirectSurfaceReferenceFactory::SatisfySequence( | |
18 const SurfaceSequence& sequence) const { | |
19 std::vector<uint32_t> sequences; | |
20 sequences.push_back(sequence.sequence); | |
21 manager_->DidSatisfySequences(sequence.frame_sink_id, &sequences); | |
22 } | |
23 | |
24 void DirectSurfaceReferenceFactory::RequireSequence( | |
25 const SurfaceId& surface_id, | |
26 const SurfaceSequence& sequence) const { | |
27 auto surface = manager_->GetSurfaceForId(surface_id); | |
kylechar
2016/12/15 19:08:45
This is a Surface* right? The convention is to use
Saman Sami
2016/12/15 20:41:37
Done.
| |
28 if (!surface) { | |
29 LOG(ERROR) << "Attempting to require callback on nonexistent surface"; | |
30 return; | |
31 } | |
32 surface->AddDestructionDependency(sequence); | |
33 } | |
34 | |
35 } // namespace cc | |
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