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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_SURFACES_SURFACE_REFERENCE_BASE_H_ | |
| 6 #define CC_SURFACES_SURFACE_REFERENCE_BASE_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 | |
| 10 #include "base/memory/ptr_util.h" | |
| 11 #include "cc/surfaces/surface_reference_factory.h" | |
| 12 #include "cc/surfaces/surface_sequence.h" | |
| 13 | |
| 14 namespace cc { | |
| 15 | |
| 16 class CompositorFrameMetadata; | |
| 17 class SurfaceReferenceFactory; | |
| 18 | |
| 19 /* The base class for the references returned by SurfaceReferenceFactory and | |
| 20 * its subclasses. | |
| 21 * The objects of this class hold on to their corresponding surface reference | |
| 22 * until destroy is called or until the object goes out of scope. | |
| 23 * To keep things as lightweight as possible, the base class only keeps a | |
| 24 * pointer to the factory and it's left up to the subclasses to decide what | |
| 25 * other information they need to keep. */ | |
| 26 class SurfaceReferenceBase { | |
| 27 public: | |
| 28 explicit SurfaceReferenceBase(const SurfaceReferenceFactory* factory); | |
|
Fady Samuel
2016/12/12 22:35:26
If you're holding onto SurfaceReferenceFactory as
| |
| 29 virtual ~SurfaceReferenceBase(); | |
| 30 | |
| 31 void Destroy(); | |
| 32 void Destroy(CompositorFrameMetadata* metadata); | |
| 33 bool IsDestroyed() const; | |
|
Fady Samuel
2016/12/12 22:35:26
bool destroyed() const { return !!factory_; }
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| 34 | |
| 35 const SurfaceReferenceFactory* factory() const { return factory_.get(); } | |
| 36 | |
| 37 private: | |
| 38 scoped_refptr<const SurfaceReferenceFactory> factory_; | |
| 39 }; | |
| 40 | |
| 41 } // namespace cc | |
| 42 | |
| 43 #endif // CC_SURFACES_SURFACE_REFERENCE_BASE_H_ | |
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