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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ | 5 #ifndef COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ |
6 #define COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ | 6 #define COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <string> | 9 #include <string> |
10 | 10 |
11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "base/synchronization/lock.h" | 13 #include "base/synchronization/lock.h" |
14 #include "components/sync/base/model_type.h" | 14 #include "components/sync/base/model_type.h" |
15 #include "components/sync/engine/sync_status.h" | 15 #include "components/sync/engine/sync_status.h" |
16 #include "components/sync/engine_impl/nudge_source.h" | 16 #include "components/sync/engine_impl/nudge_source.h" |
17 #include "components/sync/engine_impl/sync_engine_event_listener.h" | 17 #include "components/sync/engine_impl/sync_engine_event_listener.h" |
18 #include "components/sync/engine_impl/syncer_types.h" | 18 #include "components/sync/engine_impl/syncer_types.h" |
19 | 19 |
20 namespace syncer { | 20 namespace syncer { |
21 | 21 |
22 class ScopedStatusLock; | 22 class ScopedStatusLock; |
23 struct ServerConnectionEvent; | |
24 struct SyncCycleEvent; | 23 struct SyncCycleEvent; |
25 | 24 |
26 // This class watches various sync engine components, updating its internal | 25 // This class watches various sync engine components, updating its internal |
27 // state upon change. It can return a snapshot of this state as a SyncerStatus | 26 // state upon change. It can return a snapshot of this state as a SyncerStatus |
28 // object, aggregating all this data into one place. | 27 // object, aggregating all this data into one place. |
29 // | 28 // |
30 // Most of this data ends up on the about:sync page. But the page is only | 29 // Most of this data ends up on the about:sync page. But the page is only |
31 // 'pinged' to update itself at the end of a sync cycle. A user could refresh | 30 // 'pinged' to update itself at the end of a sync cycle. A user could refresh |
32 // manually, but unless their timing is excellent it's unlikely that a user will | 31 // manually, but unless their timing is excellent it's unlikely that a user will |
33 // see any state in mid-sync cycle. We have no plans to change this. However, | 32 // see any state in mid-sync cycle. We have no plans to change this. However, |
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88 explicit ScopedStatusLock(AllStatus* allstatus); | 87 explicit ScopedStatusLock(AllStatus* allstatus); |
89 ~ScopedStatusLock(); | 88 ~ScopedStatusLock(); |
90 | 89 |
91 protected: | 90 protected: |
92 AllStatus* allstatus_; | 91 AllStatus* allstatus_; |
93 }; | 92 }; |
94 | 93 |
95 } // namespace syncer | 94 } // namespace syncer |
96 | 95 |
97 #endif // COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ | 96 #endif // COMPONENTS_SYNC_ENGINE_IMPL_ALL_STATUS_H_ |
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