Index: third_party/WebKit/Source/core/fetch/ResourceFetcher.h |
diff --git a/third_party/WebKit/Source/core/fetch/ResourceFetcher.h b/third_party/WebKit/Source/core/fetch/ResourceFetcher.h |
index 09e983f8154803853fd1bab6cc1dc6471809240e..688ae7beca9f6b877cc300fa0d6684acce879f85 100644 |
--- a/third_party/WebKit/Source/core/fetch/ResourceFetcher.h |
+++ b/third_party/WebKit/Source/core/fetch/ResourceFetcher.h |
@@ -165,6 +165,8 @@ class CORE_EXPORT ResourceFetcher |
void reloadLoFiImages(); |
+ ResourceTimingInfo* getMainResourceTimingInfo(unsigned long identifier); |
+ |
// This is only exposed for testing purposes. |
HeapListHashSet<Member<Resource>>* preloads() { return m_preloads.get(); } |
@@ -235,6 +237,10 @@ class CORE_EXPORT ResourceFetcher |
HeapHashMap<Member<Resource>, std::unique_ptr<ResourceTimingInfo>>; |
ResourceTimingInfoMap m_resourceTimingInfoMap; |
+ using MainResourceTimingInfoMap = |
+ HashMap<unsigned long, std::unique_ptr<ResourceTimingInfo>>; |
panicker
2016/11/22 02:17:42
HeapHashMap?
sunjian
2016/11/22 02:39:20
Talked offline. Agreed that no need to use a HeapH
|
+ MainResourceTimingInfoMap m_mainResourceTimingInfoMap; |
+ |
Vector<std::unique_ptr<ResourceTimingInfo>> m_scheduledResourceTimingReports; |
HeapHashSet<Member<ResourceLoader>> m_loaders; |