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Side by Side Diff: ui/views/mus/surface_context_factory.cc

Issue 2511143004: mus: Split the gpu client-lib into a separate component. (Closed)
Patch Set: . Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/mus/surface_context_factory.h" 5 #include "ui/views/mus/surface_context_factory.h"
6 6
7 #include "base/memory/ptr_util.h" 7 #include "base/memory/ptr_util.h"
8 #include "cc/resources/shared_bitmap_manager.h" 8 #include "cc/resources/shared_bitmap_manager.h"
9 #include "cc/surfaces/surface_id_allocator.h" 9 #include "cc/surfaces/surface_id_allocator.h"
10 #include "services/ui/public/cpp/context_provider.h" 10 #include "services/ui/public/cpp/context_provider.h"
11 #include "services/ui/public/cpp/gpu_service.h" 11 #include "services/ui/public/cpp/gpu/gpu_service.h"
12 #include "services/ui/public/cpp/window.h" 12 #include "services/ui/public/cpp/window.h"
13 #include "services/ui/public/cpp/window_compositor_frame_sink.h" 13 #include "services/ui/public/cpp/window_compositor_frame_sink.h"
14 #include "ui/compositor/reflector.h" 14 #include "ui/compositor/reflector.h"
15 #include "ui/gl/gl_bindings.h" 15 #include "ui/gl/gl_bindings.h"
16 #include "ui/views/mus/native_widget_mus.h" 16 #include "ui/views/mus/native_widget_mus.h"
17 17
18 namespace views { 18 namespace views {
19 namespace { 19 namespace {
20 20
21 class FakeReflector : public ui::Reflector { 21 class FakeReflector : public ui::Reflector {
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99 bool visible) { 99 bool visible) {
100 // TODO(fsamuel): display[compositor]->SetVisible(visible); 100 // TODO(fsamuel): display[compositor]->SetVisible(visible);
101 } 101 }
102 102
103 void SurfaceContextFactory::ResizeDisplay(ui::Compositor* compositor, 103 void SurfaceContextFactory::ResizeDisplay(ui::Compositor* compositor,
104 const gfx::Size& size) { 104 const gfx::Size& size) {
105 // TODO(fsamuel): display[compositor]->Resize(size); 105 // TODO(fsamuel): display[compositor]->Resize(size);
106 } 106 }
107 107
108 } // namespace views 108 } // namespace views
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