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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_BASE_PLATFORM_ELAPSED_TIMER_H_ | 5 #ifndef V8_BASE_PLATFORM_ELAPSED_TIMER_H_ |
| 6 #define V8_BASE_PLATFORM_ELAPSED_TIMER_H_ | 6 #define V8_BASE_PLATFORM_ELAPSED_TIMER_H_ |
| 7 | 7 |
| 8 #include "src/base/logging.h" | 8 #include "src/base/logging.h" |
| 9 #include "src/base/platform/time.h" | 9 #include "src/base/platform/time.h" |
| 10 | 10 |
| 11 namespace v8 { | 11 namespace v8 { |
| 12 namespace base { | 12 namespace base { |
| 13 | 13 |
| 14 class ElapsedTimer final { | 14 class ElapsedTimer final { |
| 15 public: | 15 public: |
| 16 #ifdef DEBUG | 16 #ifdef DEBUG |
| 17 ElapsedTimer() : started_(false) {} | 17 ElapsedTimer() : started_(false) {} |
| 18 #endif | 18 #endif |
| 19 | 19 |
| 20 // Starts this timer. Once started a timer can be checked with | 20 // Starts this timer. Once started a timer can be checked with |
| 21 // |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|. | 21 // |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|. |
| 22 // This method must not be called on an already started timer. | 22 // This method must not be called on an already started timer. |
| 23 void Start() { | 23 void Start() { Start(Now()); } |
| 24 void Start(TimeTicks now) { |
| 24 DCHECK(!IsStarted()); | 25 DCHECK(!IsStarted()); |
| 25 start_ticks_ = Now(); | 26 start_ticks_ = now; |
| 26 #ifdef DEBUG | 27 #ifdef DEBUG |
| 27 started_ = true; | 28 started_ = true; |
| 28 #endif | 29 #endif |
| 29 DCHECK(IsStarted()); | 30 DCHECK(IsStarted()); |
| 30 } | 31 } |
| 31 | 32 |
| 32 // Stops this timer. Must not be called on a timer that was not | 33 // Stops this timer. Must not be called on a timer that was not |
| 33 // started before. | 34 // started before. |
| 34 void Stop() { | 35 void Stop() { |
| 35 DCHECK(IsStarted()); | 36 DCHECK(IsStarted()); |
| 36 start_ticks_ = TimeTicks(); | 37 start_ticks_ = TimeTicks(); |
| 37 #ifdef DEBUG | 38 #ifdef DEBUG |
| 38 started_ = false; | 39 started_ = false; |
| 39 #endif | 40 #endif |
| 40 DCHECK(!IsStarted()); | 41 DCHECK(!IsStarted()); |
| 41 } | 42 } |
| 42 | 43 |
| 43 // Returns |true| if this timer was started previously. | 44 // Returns |true| if this timer was started previously. |
| 44 bool IsStarted() const { | 45 bool IsStarted() const { |
| 45 DCHECK(started_ || start_ticks_.IsNull()); | 46 DCHECK(started_ || start_ticks_.IsNull()); |
| 46 DCHECK(!started_ || !start_ticks_.IsNull()); | 47 DCHECK(!started_ || !start_ticks_.IsNull()); |
| 47 return !start_ticks_.IsNull(); | 48 return !start_ticks_.IsNull(); |
| 48 } | 49 } |
| 49 | 50 |
| 50 // Restarts the timer and returns the time elapsed since the previous start. | 51 // Restarts the timer and returns the time elapsed since the previous start. |
| 51 // This method is equivalent to obtaining the elapsed time with |Elapsed()| | 52 // This method is equivalent to obtaining the elapsed time with |Elapsed()| |
| 52 // and then starting the timer again, but does so in one single operation, | 53 // and then starting the timer again, but does so in one single operation, |
| 53 // avoiding the need to obtain the clock value twice. It may only be called | 54 // avoiding the need to obtain the clock value twice. It may only be called |
| 54 // on a previously started timer. | 55 // on a previously started timer. |
| 55 TimeDelta Restart() { | 56 TimeDelta Restart() { return Restart(Now()); } |
| 57 |
| 58 TimeDelta Restart(TimeTicks now) { |
| 56 DCHECK(IsStarted()); | 59 DCHECK(IsStarted()); |
| 57 TimeTicks ticks = Now(); | 60 TimeDelta elapsed = now - start_ticks_; |
| 58 TimeDelta elapsed = ticks - start_ticks_; | |
| 59 DCHECK(elapsed.InMicroseconds() >= 0); | 61 DCHECK(elapsed.InMicroseconds() >= 0); |
| 60 start_ticks_ = ticks; | 62 start_ticks_ = now; |
| 61 DCHECK(IsStarted()); | 63 DCHECK(IsStarted()); |
| 62 return elapsed; | 64 return elapsed; |
| 63 } | 65 } |
| 64 | 66 |
| 65 // Returns the time elapsed since the previous start. This method may only | 67 // Returns the time elapsed since the previous start. This method may only |
| 66 // be called on a previously started timer. | 68 // be called on a previously started timer. |
| 67 TimeDelta Elapsed() const { | 69 TimeDelta Elapsed() const { return Elapsed(Now()); } |
| 70 TimeDelta Elapsed(TimeTicks now) const { |
| 68 DCHECK(IsStarted()); | 71 DCHECK(IsStarted()); |
| 69 TimeDelta elapsed = Now() - start_ticks_; | 72 TimeDelta elapsed = now - start_ticks_; |
| 70 DCHECK(elapsed.InMicroseconds() >= 0); | 73 DCHECK(elapsed.InMicroseconds() >= 0); |
| 71 return elapsed; | 74 return elapsed; |
| 72 } | 75 } |
| 73 | 76 |
| 74 // Returns |true| if the specified |time_delta| has elapsed since the | 77 // Returns |true| if the specified |time_delta| has elapsed since the |
| 75 // previous start, or |false| if not. This method may only be called on | 78 // previous start, or |false| if not. This method may only be called on |
| 76 // a previously started timer. | 79 // a previously started timer. |
| 77 bool HasExpired(TimeDelta time_delta) const { | 80 bool HasExpired(TimeDelta time_delta) const { |
| 78 DCHECK(IsStarted()); | 81 DCHECK(IsStarted()); |
| 79 return Elapsed() >= time_delta; | 82 return Elapsed() >= time_delta; |
| 80 } | 83 } |
| 81 | 84 |
| 82 private: | |
| 83 static V8_INLINE TimeTicks Now() { | 85 static V8_INLINE TimeTicks Now() { |
| 84 TimeTicks now = TimeTicks::HighResolutionNow(); | 86 TimeTicks now = TimeTicks::HighResolutionNow(); |
| 85 DCHECK(!now.IsNull()); | 87 DCHECK(!now.IsNull()); |
| 86 return now; | 88 return now; |
| 87 } | 89 } |
| 88 | 90 |
| 91 private: |
| 89 TimeTicks start_ticks_; | 92 TimeTicks start_ticks_; |
| 90 #ifdef DEBUG | 93 #ifdef DEBUG |
| 91 bool started_; | 94 bool started_; |
| 92 #endif | 95 #endif |
| 93 }; | 96 }; |
| 94 | 97 |
| 95 } // namespace base | 98 } // namespace base |
| 96 } // namespace v8 | 99 } // namespace v8 |
| 97 | 100 |
| 98 #endif // V8_BASE_PLATFORM_ELAPSED_TIMER_H_ | 101 #endif // V8_BASE_PLATFORM_ELAPSED_TIMER_H_ |
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