Index: ash/wm/overview/window_selector.cc |
diff --git a/ash/wm/overview/window_selector.cc b/ash/wm/overview/window_selector.cc |
index 04fbccb4283a9010e31878dcca72e0f254e9e2c1..22e462460206a3d24e2dd9da69f60515fdbf6e5a 100644 |
--- a/ash/wm/overview/window_selector.cc |
+++ b/ash/wm/overview/window_selector.cc |
@@ -10,11 +10,11 @@ |
#include "ash/ash_switches.h" |
#include "ash/metrics/user_metrics_recorder.h" |
#include "ash/root_window_controller.h" |
-#include "ash/screen_util.h" |
#include "ash/shell.h" |
#include "ash/shell_window_ids.h" |
#include "ash/switchable_windows.h" |
#include "ash/wm/overview/scoped_transform_overview_window.h" |
+#include "ash/wm/overview/window_grid.h" |
#include "ash/wm/overview/window_selector_delegate.h" |
#include "ash/wm/overview/window_selector_item.h" |
#include "ash/wm/overview/window_selector_panels.h" |
@@ -30,7 +30,6 @@ |
#include "ui/aura/window.h" |
#include "ui/aura/window_event_dispatcher.h" |
#include "ui/aura/window_observer.h" |
-#include "ui/compositor/layer_animation_observer.h" |
#include "ui/compositor/scoped_layer_animation_settings.h" |
#include "ui/events/event.h" |
#include "ui/gfx/screen.h" |
@@ -43,81 +42,6 @@ namespace ash { |
namespace { |
-// Conceptually the window overview is a table or grid of cells having this |
-// fixed aspect ratio. The number of columns is determined by maximizing the |
-// area of them based on the number of windows. |
-const float kCardAspectRatio = 4.0f / 3.0f; |
- |
-// In the conceptual overview table, the window margin is the space reserved |
-// around the window within the cell. This margin does not overlap so the |
-// closest distance between adjacent windows will be twice this amount. |
-const int kWindowMargin = 30; |
- |
-// The minimum number of cards along the major axis (i.e. horizontally on a |
-// landscape orientation). |
-const int kMinCardsMajor = 3; |
- |
-// A comparator for locating a given target window. |
-struct WindowSelectorItemComparator |
- : public std::unary_function<WindowSelectorItem*, bool> { |
- explicit WindowSelectorItemComparator(const aura::Window* target_window) |
- : target(target_window) { |
- } |
- |
- bool operator()(WindowSelectorItem* window) const { |
- return window->HasSelectableWindow(target); |
- } |
- |
- const aura::Window* target; |
-}; |
- |
-// An observer which holds onto the passed widget until the animation is |
-// complete. |
-class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { |
- public: |
- explicit CleanupWidgetAfterAnimationObserver( |
- scoped_ptr<views::Widget> widget); |
- |
- // ui::LayerAnimationObserver: |
- virtual void OnLayerAnimationEnded( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- virtual void OnLayerAnimationAborted( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- virtual void OnLayerAnimationScheduled( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- |
- private: |
- virtual ~CleanupWidgetAfterAnimationObserver(); |
- |
- scoped_ptr<views::Widget> widget_; |
- |
- DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
-}; |
- |
-CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
- scoped_ptr<views::Widget> widget) |
- : widget_(widget.Pass()) { |
- widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); |
-} |
- |
-CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
- widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
- ui::LayerAnimationSequence* sequence) { |
- delete this; |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
- ui::LayerAnimationSequence* sequence) { |
- delete this; |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
- ui::LayerAnimationSequence* sequence) { |
-} |
- |
// A comparator for locating a selectable window given a targeted window. |
struct WindowSelectorItemTargetComparator |
: public std::unary_function<WindowSelectorItem*, bool> { |
@@ -164,7 +88,8 @@ WindowSelector::WindowSelector(const WindowList& windows, |
: delegate_(delegate), |
restore_focus_window_(aura::client::GetFocusClient( |
Shell::GetPrimaryRootWindow())->GetFocusedWindow()), |
- ignore_activations_(false) { |
+ ignore_activations_(false), |
+ root_index_(0) { |
DCHECK(delegate_); |
if (restore_focus_window_) |
@@ -283,8 +208,52 @@ void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { |
if (event->type() != ui::ET_KEY_PRESSED) |
return; |
- if (event->key_code() == ui::VKEY_ESCAPE) |
- CancelSelection(); |
+ // Dummy value so that the compiler does not complain about uninitialized |
tdanderson
2014/05/28 16:01:19
Comment not needed.
Nina
2014/05/29 17:12:24
Removed.
|
+ // values. |
+ Direction direction = WindowSelector::UP; |
+ bool moving = false; |
+ switch (event->key_code()) { |
+ case ui::VKEY_ESCAPE: |
+ CancelSelection(); |
+ break; |
+ case ui::VKEY_UP: |
+ direction = WindowSelector::UP; |
tdanderson
2014/05/28 16:01:19
Consider defining a private helper with a single p
Nina
2014/05/29 17:12:24
Yep, this is much nicer. Done.
|
+ moving = true; |
+ break; |
+ case ui::VKEY_DOWN: |
+ direction = WindowSelector::DOWN; |
+ moving = true; |
+ break; |
+ case ui::VKEY_RIGHT: |
+ direction = WindowSelector::RIGHT; |
+ moving = true; |
+ break; |
+ case ui::VKEY_LEFT: |
+ direction = WindowSelector::LEFT; |
+ moving = true; |
+ break; |
+ case ui::VKEY_RETURN: |
+ SelectWindow( |
+ grid_list_[root_index_]->SelectedWindow()->SelectionWindow()); |
+ break; |
+ default: |
+ // Not a key we are interested in. |
+ break; |
+ } |
+ if (moving) { |
tdanderson
2014/05/28 16:01:19
It seems you can do a bit of simplification here b
Nina
2014/05/29 17:12:24
Refactoring made this not necessary anymore.
|
+ bool change_root = false; |
tdanderson
2014/05/28 16:01:19
|change_root| is not necessary. Just say if (grid_
Nina
2014/05/29 17:12:24
I thought it was a bit harder to read this way, bu
|
+ change_root = |
+ grid_list_[root_index_]->Move(direction); |
+ if (change_root) { |
tdanderson
2014/05/28 16:01:19
Your documentation for WindowGrid::Move() says tha
Nina
2014/05/29 17:12:24
Modified the comment.
|
+ if (root_index_ >= grid_list_.size() - 1) |
+ root_index_ = 0; |
+ else |
+ root_index_++; |
+ // The grid reported that the movement command corresponds to the next |
+ // root window, call Move() on it to initialize the selection widget. |
+ grid_list_[root_index_]->Move(direction); |
tdanderson
2014/05/28 16:01:19
I don't like the idea of calling Move() for the pu
Nina
2014/05/29 17:12:24
Done.
|
+ } |
+ } |
} |
void WindowSelector::OnMouseEvent(ui::MouseEvent* event) { |
@@ -353,30 +322,31 @@ void WindowSelector::OnWindowAdded(aura::Window* new_window) { |
} |
void WindowSelector::OnWindowDestroying(aura::Window* window) { |
- // window is one of a container, the restore_focus_window and/or |
- // one of the selectable windows in overview. |
- ScopedVector<WindowSelectorItem>::iterator iter = |
- std::find_if(windows_.begin(), windows_.end(), |
- WindowSelectorItemComparator(window)); |
+ WindowSelectorItem* removed_item = NULL; |
+ |
+ ScopedVector<WindowGrid>::iterator grid_iter; |
+ for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); |
+ iter != grid_list_.end() && !removed_item; ++iter) { |
+ removed_item = (*iter)->RemoveWindow(window); |
tdanderson
2014/05/28 16:01:19
I prefer the previous approach: using find_if to d
Nina
2014/05/29 17:12:24
Well, if I do it like that I think I'll have to fi
|
+ grid_iter = iter; |
+ } |
+ |
window->RemoveObserver(this); |
observed_windows_.erase(window); |
if (window == restore_focus_window_) |
restore_focus_window_ = NULL; |
- if (iter == windows_.end()) |
- return; |
- (*iter)->RemoveWindow(window); |
- // If there are still windows in this selector entry then the overview is |
- // still active and the active selection remains the same. |
- if (!(*iter)->empty()) |
+ if (!removed_item) |
return; |
- windows_.erase(iter); |
- if (windows_.empty()) { |
- CancelSelection(); |
- return; |
+ windows_.erase(std::find(windows_.begin(), windows_.end(), removed_item)); |
+ |
+ if (grid_iter != grid_list_.end() && (*grid_iter)->empty()) { |
+ grid_list_.erase(grid_iter); |
+ root_index_ = 0; |
+ if (grid_list_.size() == 0) |
+ CancelSelection(); |
} |
- PositionWindows(true); |
tdanderson
2014/05/28 16:01:19
Why was this removed?
Nina
2014/05/29 17:12:24
Because RemoveWindow rearranges the windows on its
|
} |
void WindowSelector::OnWindowBoundsChanged(aura::Window* window, |
@@ -426,7 +396,7 @@ void WindowSelector::StartOverview() { |
iter != windows_.end(); ++iter) { |
(*iter)->PrepareForOverview(); |
} |
- PositionWindows(/* animate */ true); |
+ PositionWindows(true); |
DCHECK(!windows_.empty()); |
cursor_client_ = aura::client::GetCursorClient( |
windows_.front()->GetRootWindow()); |
@@ -451,57 +421,17 @@ void WindowSelector::StartOverview() { |
} |
void WindowSelector::PositionWindows(bool animate) { |
+ grid_list_.clear(); |
aura::Window::Windows root_window_list = Shell::GetAllRootWindows(); |
- for (size_t i = 0; i < root_window_list.size(); ++i) |
- PositionWindowsFromRoot(root_window_list[i], animate); |
-} |
- |
-void WindowSelector::PositionWindowsFromRoot(aura::Window* root_window, |
- bool animate) { |
- std::vector<WindowSelectorItem*> windows; |
- for (WindowSelectorItemList::iterator iter = windows_.begin(); |
- iter != windows_.end(); ++iter) { |
- if ((*iter)->GetRootWindow() == root_window) |
- windows.push_back(*iter); |
- } |
- |
- if (windows.empty()) |
- return; |
- |
- gfx::Size window_size; |
- gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
- root_window, |
- ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
- Shell::GetContainer(root_window, kShellWindowId_DefaultContainer))); |
- |
- // Find the minimum number of windows per row that will fit all of the |
- // windows on screen. |
- size_t columns = std::max( |
- total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
- static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() / |
- (kCardAspectRatio * total_bounds.height()))))); |
- size_t rows = ((windows.size() + columns - 1) / columns); |
- window_size.set_width(std::min( |
- static_cast<int>(total_bounds.width() / columns), |
- static_cast<int>(total_bounds.height() * kCardAspectRatio / rows))); |
- window_size.set_height(window_size.width() / kCardAspectRatio); |
- |
- // Calculate the X and Y offsets necessary to center the grid. |
- int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 : |
- (columns - windows.size()) * window_size.width()) + |
- (total_bounds.width() - columns * window_size.width())) / 2; |
- int y_offset = total_bounds.y() + (total_bounds.height() - |
- rows * window_size.height()) / 2; |
- for (size_t i = 0; i < windows.size(); ++i) { |
- gfx::Transform transform; |
- int column = i % columns; |
- int row = i / columns; |
- gfx::Rect target_bounds(window_size.width() * column + x_offset, |
- window_size.height() * row + y_offset, |
- window_size.width(), |
- window_size.height()); |
- target_bounds.Inset(kWindowMargin, kWindowMargin); |
- windows[i]->SetBounds(root_window, target_bounds, animate); |
+ for (size_t i = 0; i < root_window_list.size(); ++i) { |
+ std::vector<WindowSelectorItem*> windows; |
+ for (WindowSelectorItemList::iterator iter = windows_.begin(); |
+ iter != windows_.end(); ++iter) { |
+ if ((*iter)->GetRootWindow() == root_window_list[i]) |
+ windows.push_back(*iter); |
+ } |
+ if (!windows.empty()) |
+ grid_list_.push_back(new WindowGrid(root_window_list[i], windows)); |
} |
} |