| Index: ash/wm/overview/window_grid.h
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| diff --git a/ash/wm/overview/window_grid.h b/ash/wm/overview/window_grid.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..fe4bf780ccc21a98c4ef46edd122fd684f5a437c
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| --- /dev/null
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| +++ b/ash/wm/overview/window_grid.h
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| @@ -0,0 +1,135 @@
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| +// Copyright 2014 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_
|
| +#define ASH_WM_OVERVIEW_WINDOW_GRID_H_
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| +
|
| +#include <vector>
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| +
|
| +#include "ash/wm/overview/window_selector.h"
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| +#include "base/macros.h"
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| +#include "base/memory/scoped_ptr.h"
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| +#include "ui/aura/window_observer.h"
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| +
|
| +namespace aura {
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| +class Window;
|
| +}
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| +
|
| +namespace views {
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| +class Widget;
|
| +}
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| +
|
| +namespace ash {
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| +
|
| +class WindowSelectorItem;
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| +
|
| +// Represents a grid of windows in the Overview Mode in a particular root
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| +// window, and manages a selection widget that can be moved with the arrow keys.
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| +// The idea behind the movement strategy is that it should be possible to access
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| +// any window pressing a given arrow key repeatedly.
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| +// +-------+ +-------+ +-------+
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| +// | 0 | | 1 | | 2 |
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| +// +-------+ +-------+ +-------+
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| +// +-------+ +-------+ +-------+
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| +// | 3 | | 4 | | 5 |
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| +// +-------+ +-------+ +-------+
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| +// +-------+
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| +// | 6 |
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| +// +-------+
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| +// Example sequences:
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| +// - Going right to left
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| +// 0, 1, 2, 3, 4, 5, 6
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| +// - Going "top" to "bottom"
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| +// 0, 3, 6, 1, 4, 2, 5
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| +// The selector is switched to the next window grid (if available) or wrapped if
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| +// it reaches the end of its movement sequence.
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| +class ASH_EXPORT WindowGrid : public aura::WindowObserver {
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| + public:
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| + WindowGrid(aura::Window* root_window,
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| + const std::vector<aura::Window*>& window_list,
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| + WindowSelector* window_selector);
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| + virtual ~WindowGrid();
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| +
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| + // Positions all the windows in the grid.
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| + void PositionWindows(bool animate);
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| +
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| + // Updates |selected_index_| according to the specified |direction| and calls
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| + // MoveSelectionWidget(). Returns |true| if the new selection index is out of
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| + // this window grid bounds.
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| + bool Move(WindowSelector::Direction direction);
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| +
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| + // Returns the target selected window, or NULL if there is none selected.
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| + WindowSelectorItem* SelectedWindow() const;
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| +
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| + // Returns true if a window is contained in any of the WindowSelectorItems
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| + // this grid owns.
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| + bool Contains(const aura::Window* window) const;
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| +
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| + // Returns true if the grid has no more windows.
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| + bool empty() const { return window_list_.empty(); }
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| +
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| + // Returns how many window selector items are in the grid.
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| + size_t size() const { return window_list_.size(); }
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| +
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| + // Returns true if the selection widget is active.
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| + bool is_selecting() const { return selection_widget_ != NULL; }
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| +
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| + // Returns the root window in which the grid displays the windows.
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| + const aura::Window* root_window() const { return root_window_; }
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| +
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| + const std::vector<WindowSelectorItem*>& window_list() const {
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| + return window_list_.get();
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| + }
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| +
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| + // aura::WindowObserver:
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| + virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
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| + // TODO(nsatragno): Handle window bounds changed in WindowSelectorItem.
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| + virtual void OnWindowBoundsChanged(aura::Window* window,
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| + const gfx::Rect& old_bounds,
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| + const gfx::Rect& new_bounds) OVERRIDE;
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| +
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| + private:
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| + friend class WindowSelectorTest;
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| +
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| + // Internal function to initialize the selection widget.
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| + void InitSelectionWidget(WindowSelector::Direction direction);
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| +
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| + // Moves the selection widget to the specified |direction|.
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| + void MoveSelectionWidget(WindowSelector::Direction direction,
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| + bool recreate_selection_widget,
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| + bool out_of_bounds);
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| +
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| + // Moves the selection widget to the targeted window.
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| + void MoveSelectionWidgetToTarget(bool animate);
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| +
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| + // Returns the target bounds of the currently selected item.
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| + const gfx::Rect GetSelectionBounds() const;
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| +
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| + // Root window the grid is in.
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| + aura::Window* root_window_;
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| +
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| + // Pointer to the window selector that spawned this grid.
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| + WindowSelector* window_selector_;
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| +
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| + // Vector containing all the windows in this grid.
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| + ScopedVector<WindowSelectorItem> window_list_;
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| +
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| + // Vector containing the observed windows.
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| + std::set<aura::Window*> observed_windows_;
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| +
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| + // Widget that indicates to the user which is the selected window.
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| + scoped_ptr<views::Widget> selection_widget_;
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| +
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| + // Current selected window position.
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| + size_t selected_index_;
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| +
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| + // Number of columns in the grid.
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| + size_t num_columns_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(WindowGrid);
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| +};
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| +
|
| +} // namespace ash
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| +
|
| +#endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_
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|
|