Chromium Code Reviews| Index: ash/wm/overview/window_grid.cc |
| diff --git a/ash/wm/overview/window_grid.cc b/ash/wm/overview/window_grid.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..02f995a298dd9c3d3236d2cad22a7dea2987eddc |
| --- /dev/null |
| +++ b/ash/wm/overview/window_grid.cc |
| @@ -0,0 +1,438 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/wm/overview/window_grid.h" |
| + |
| +#include "ash/screen_util.h" |
| +#include "ash/shell.h" |
| +#include "ash/shell_window_ids.h" |
| +#include "ash/wm/overview/scoped_transform_overview_window.h" |
| +#include "ash/wm/overview/window_selector.h" |
| +#include "ash/wm/overview/window_selector_item.h" |
| +#include "ash/wm/overview/window_selector_panels.h" |
| +#include "ash/wm/overview/window_selector_window.h" |
| +#include "ash/wm/window_state.h" |
| +#include "base/memory/scoped_vector.h" |
| +#include "third_party/skia/include/core/SkColor.h" |
| +#include "ui/aura/window.h" |
| +#include "ui/compositor/layer_animation_observer.h" |
| +#include "ui/compositor/scoped_layer_animation_settings.h" |
| +#include "ui/gfx/animation/tween.h" |
| +#include "ui/gfx/vector2d.h" |
| +#include "ui/views/background.h" |
| +#include "ui/views/view.h" |
| +#include "ui/views/widget/widget.h" |
| +#include "ui/wm/core/window_animations.h" |
| + |
| +namespace ash { |
| +namespace { |
| + |
| +// An observer which holds onto the passed widget until the animation is |
| +// complete. |
| +class CleanupWidgetAfterAnimationObserver |
| + : public ui::ImplicitAnimationObserver { |
| + public: |
| + explicit CleanupWidgetAfterAnimationObserver( |
| + scoped_ptr<views::Widget> widget); |
| + virtual ~CleanupWidgetAfterAnimationObserver(); |
| + |
| + // ui::ImplicitAnimationObserver: |
| + virtual void OnImplicitAnimationsCompleted() OVERRIDE; |
| + |
| + private: |
| + scoped_ptr<views::Widget> widget_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
| +}; |
| + |
| +CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
| + scoped_ptr<views::Widget> widget) |
| + : widget_(widget.Pass()) { |
| +} |
| + |
| +CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
| +} |
| + |
| +void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { |
| + delete this; |
| +} |
| + |
| +// A comparator for locating a given target window. |
| +struct WindowSelectorItemComparator |
| + : public std::unary_function<WindowSelectorItem*, bool> { |
| + explicit WindowSelectorItemComparator(const aura::Window* target_window) |
| + : target(target_window) { |
| + } |
| + |
| + bool operator()(WindowSelectorItem* window) const { |
| + return window->HasSelectableWindow(target); |
| + } |
| + |
| + const aura::Window* target; |
| +}; |
| + |
| +// A comparator for locating a WindowSelectorItem given a targeted window. |
| +struct WindowSelectorItemTargetComparator |
| + : public std::unary_function<WindowSelectorItem*, bool> { |
| + explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) |
| + : target(target_window) { |
| + } |
| + |
| + bool operator()(WindowSelectorItem* window) const { |
| + return window->Contains(target); |
| + } |
| + |
| + const aura::Window* target; |
| +}; |
| + |
| +// Conceptually the window overview is a table or grid of cells having this |
| +// fixed aspect ratio. The number of columns is determined by maximizing the |
| +// area of them based on the number of window_list. |
| +const float kCardAspectRatio = 4.0f / 3.0f; |
| + |
| +// The minimum number of cards along the major axis (i.e. horizontally on a |
| +// landscape orientation). |
| +const int kMinCardsMajor = 3; |
| + |
| +const int kOverviewSelectorTransitionMilliseconds = 100; |
| + |
| +// The color and opacity of the overview selector. |
| +const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; |
| +const unsigned char kWindowOverviewSelectorOpacity = 128; |
| + |
| +// Returns the vector for the fade in animation. |
| +gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, |
| + const gfx::Rect& bounds) { |
| + gfx::Vector2d vector; |
| + switch (direction) { |
| + case WindowSelector::DOWN: |
| + vector.set_y(bounds.width()); |
| + break; |
| + case WindowSelector::RIGHT: |
| + vector.set_x(bounds.height()); |
| + break; |
| + case WindowSelector::UP: |
| + vector.set_y(-bounds.width()); |
| + break; |
| + case WindowSelector::LEFT: |
| + vector.set_x(-bounds.height()); |
| + break; |
| + } |
| + return vector; |
| +} |
| + |
| +} // namespace |
| + |
| +WindowGrid::WindowGrid(aura::Window* root_window, |
| + const std::vector<aura::Window*>& windows, |
| + WindowSelector* window_selector) |
| + : root_window_(root_window), |
| + window_selector_(window_selector) { |
| + WindowSelectorPanels* panels_item = NULL; |
| + for (aura::Window::Windows::const_iterator iter = windows.begin(); |
| + iter != windows.end(); ++iter) { |
| + if ((*iter)->GetRootWindow() != root_window) |
| + continue; |
| + (*iter)->AddObserver(this); |
| + observed_windows_.insert(*iter); |
| + WindowSelectorItem* item = NULL; |
| + |
| + if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && |
| + wm::GetWindowState(*iter)->panel_attached()) { |
| + // Attached panel windows are grouped into a single overview item per |
| + // grid. |
| + if (!panels_item) { |
| + panels_item = new WindowSelectorPanels(); |
| + window_list_.push_back(panels_item); |
| + } |
| + panels_item->AddWindow(*iter); |
| + item = panels_item; |
| + } else { |
| + item = new WindowSelectorWindow(*iter); |
| + item->PrepareForOverview(); |
| + window_list_.push_back(item); |
| + } |
| + } |
| + if (window_list_.empty()) |
| + return; |
| + |
| + if (panels_item) |
| + panels_item->PrepareForOverview(); |
| + |
| + PositionWindows(true); |
| +} |
| + |
| +WindowGrid::~WindowGrid() { |
| + for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); |
| + iter != observed_windows_.end(); iter++) { |
| + (*iter)->RemoveObserver(this); |
| + } |
| +} |
| + |
| +void WindowGrid::PositionWindows(bool animate) { |
| + CHECK(!window_list_.empty()); |
| + |
| + gfx::Size window_size; |
| + gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
| + root_window_, |
| + ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
| + Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); |
| + |
| + // Find the minimum number of windows per row that will fit all of the |
| + // windows on screen. |
| + num_columns_ = std::max( |
| + total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
| + static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / |
| + (kCardAspectRatio * total_bounds.height()))))); |
| + int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); |
| + window_size.set_width(std::min( |
| + static_cast<int>(total_bounds.width() / num_columns_), |
| + static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); |
| + window_size.set_height(window_size.width() / kCardAspectRatio); |
| + |
| + // Calculate the X and Y offsets necessary to center the grid. |
| + int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : |
| + (num_columns_ - window_list_.size()) * window_size.width()) + |
| + (total_bounds.width() - num_columns_ * window_size.width())) / 2; |
| + int y_offset = total_bounds.y() + (total_bounds.height() - |
| + num_rows * window_size.height()) / 2; |
| + for (size_t i = 0; i < window_list_.size(); ++i) { |
| + gfx::Transform transform; |
| + int column = i % num_columns_; |
| + int row = i / num_columns_; |
| + gfx::Rect target_bounds(window_size.width() * column + x_offset, |
| + window_size.height() * row + y_offset, |
| + window_size.width(), |
| + window_size.height()); |
| + window_list_[i]->SetBounds(root_window_, target_bounds, animate); |
| + } |
| + |
| + // If we have less than |kMinCardsMajor| windows, adjust the column_ value to |
| + // reflect how many "real" columns we have. |
| + if (num_columns_ > window_list_.size()) |
| + num_columns_ = window_list_.size(); |
| + |
| + // If the selection widget is active, reposition it without any animation. |
| + if (selection_widget_) |
| + MoveSelectionWidgetToTarget(animate); |
| +} |
| + |
| +bool WindowGrid::Move(WindowSelector::Direction direction) { |
| + bool recreate_selection_widget = false; |
| + bool out_of_bounds = false; |
| + if (!selection_widget_) { |
| + switch (direction) { |
| + case WindowSelector::LEFT: |
| + selected_index_ = window_list_.size() - 1; |
| + break; |
| + case WindowSelector::UP: |
| + selected_index_ = |
| + (window_list_.size() / num_columns_) * num_columns_ - 1; |
| + break; |
| + case WindowSelector::RIGHT: |
| + case WindowSelector::DOWN: |
| + selected_index_ = 0; |
| + break; |
| + } |
| + } else { |
| + switch (direction) { |
| + case WindowSelector::RIGHT: |
| + if (selected_index_ >= window_list_.size() - 1) |
| + out_of_bounds = true; |
| + selected_index_++; |
| + if (selected_index_ % num_columns_ == 0) |
| + recreate_selection_widget = true; |
| + break; |
| + case WindowSelector::LEFT: |
| + if (selected_index_ == 0) |
| + out_of_bounds = true; |
| + selected_index_--; |
| + if ((selected_index_ + 1) % num_columns_ == 0) |
| + recreate_selection_widget = true; |
| + break; |
| + case WindowSelector::DOWN: |
| + selected_index_ += num_columns_; |
| + if (selected_index_ >= window_list_.size()) { |
| + selected_index_ = (selected_index_ + 1) % num_columns_; |
| + if (selected_index_ == 0) |
| + out_of_bounds = true; |
| + recreate_selection_widget = true; |
| + } |
| + break; |
| + case WindowSelector::UP: |
| + if (selected_index_ == 0) |
| + out_of_bounds = true; |
| + if (selected_index_ < num_columns_) { |
| + selected_index_ += num_columns_ * |
| + ((window_list_.size() - selected_index_) / num_columns_) - 1; |
| + recreate_selection_widget = true; |
| + } else { |
| + selected_index_ -= num_columns_; |
| + } |
| + break; |
| + } |
| + } |
| + |
| + MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds); |
| + return out_of_bounds; |
| +} |
| + |
| +WindowSelectorItem* WindowGrid::SelectedWindow() const { |
| + CHECK(selected_index_ < window_list_.size()); |
| + return window_list_[selected_index_]; |
| +} |
| + |
| +bool WindowGrid::Contains(const aura::Window* window) const { |
| + return std::find_if(window_list_.begin(), window_list_.end(), |
| + WindowSelectorItemTargetComparator(window)) != |
| + window_list_.end(); |
| +} |
| + |
| +void WindowGrid::OnWindowDestroying(aura::Window* window) { |
| + window->RemoveObserver(this); |
| + observed_windows_.erase(window); |
| + ScopedVector<WindowSelectorItem>::iterator iter = |
| + std::find_if(window_list_.begin(), window_list_.end(), |
| + WindowSelectorItemComparator(window)); |
| + |
| + DCHECK(iter != window_list_.end()); |
| + |
| + (*iter)->RemoveWindow(window); |
| + |
| + // If there are still windows in this selector entry then the overview is |
| + // still active and the active selection remains the same. |
| + if (!(*iter)->empty()) |
| + return; |
| + |
| + size_t removed_index = iter - window_list_.begin(); |
| + window_list_.erase(iter); |
| + |
| + if (empty()) { |
| + // If the grid is now empty, notify the window selector so that it erases us |
| + // from its grid list. |
| + window_selector_->OnGridEmpty(this); |
| + return; |
| + } |
| + |
| + // If selecting, update the selection index. |
| + if (selection_widget_) { |
|
flackr
2014/06/06 01:03:02
nit: match indenting.
|
| + bool send_focus_alert = selected_index_ == removed_index; |
| + if (selected_index_ >= removed_index && selected_index_ != 0) |
| + selected_index_--; |
| + if (send_focus_alert) |
| + SelectedWindow()->SendFocusAlert(); |
| + } |
| + |
| + PositionWindows(true); |
| +} |
| + |
| +void WindowGrid::OnWindowBoundsChanged(aura::Window* window, |
| + const gfx::Rect& old_bounds, |
| + const gfx::Rect& new_bounds) { |
| + ScopedVector<WindowSelectorItem>::const_iterator iter = |
| + std::find_if(window_list_.begin(), window_list_.end(), |
| + WindowSelectorItemTargetComparator(window)); |
| + DCHECK(iter != window_list_.end()); |
| + |
| + // Immediately finish any active bounds animation. |
| + window->layer()->GetAnimator()->StopAnimatingProperty( |
| + ui::LayerAnimationElement::BOUNDS); |
| + |
| + // Recompute the transform for the window. |
| + (*iter)->RecomputeWindowTransforms(); |
| +} |
| + |
| +void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { |
| + selection_widget_.reset(new views::Widget); |
| + views::Widget::InitParams params; |
| + params.type = views::Widget::InitParams::TYPE_POPUP; |
| + params.keep_on_top = false; |
| + params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| + params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| + params.parent = Shell::GetContainer(root_window_, |
| + kShellWindowId_DefaultContainer); |
| + params.accept_events = false; |
| + selection_widget_->set_focus_on_creation(false); |
| + selection_widget_->Init(params); |
| + // Disable the "bounce in" animation when showing the window. |
| + ::wm::SetWindowVisibilityAnimationTransition( |
| + selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); |
| + views::View* content_view = new views::View; |
| + content_view->set_background( |
| + views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); |
| + selection_widget_->SetContentsView(content_view); |
| + selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
| + selection_widget_->GetNativeWindow()); |
| + selection_widget_->Show(); |
| + // New selection widget starts with 0 opacity and then fades in. |
| + selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); |
| + |
| + const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); |
| + gfx::Vector2d fade_out_direction = |
| + GetSlideVectorForFadeIn(direction, target_bounds); |
| + gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> |
| + GetDisplayMatching(target_bounds); |
| + selection_widget_->GetNativeWindow()->SetBoundsInScreen( |
| + target_bounds - fade_out_direction, dst_display); |
| +} |
| + |
| +void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction, |
| + bool recreate_selection_widget, |
| + bool out_of_bounds) { |
| + // If the selection widget is already active, fade it out in the selection |
| + // direction. |
| + if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) { |
| + // Animate the old selection widget and then destroy it. |
| + views::Widget* old_selection = selection_widget_.get(); |
| + gfx::Vector2d fade_out_direction = |
| + GetSlideVectorForFadeIn( |
| + direction, old_selection->GetNativeWindow()->bounds()); |
| + |
| + ui::ScopedLayerAnimationSettings animation_settings( |
| + old_selection->GetNativeWindow()->layer()->GetAnimator()); |
| + animation_settings.SetTransitionDuration( |
| + base::TimeDelta::FromMilliseconds( |
| + kOverviewSelectorTransitionMilliseconds)); |
| + animation_settings.SetPreemptionStrategy( |
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| + animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN); |
| + // CleanupWidgetAfterAnimationObserver will delete itself (and the |
| + // widget) when the movement animation is complete. |
| + animation_settings.AddObserver( |
| + new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); |
| + old_selection->SetOpacity(0); |
| + old_selection->GetNativeWindow()->SetBounds( |
| + old_selection->GetNativeWindow()->bounds() + fade_out_direction); |
| + old_selection->Hide(); |
| + } |
| + if (!out_of_bounds) { |
|
flackr
2014/06/06 01:03:02
nit: Actually this would be better as an early ret
|
| + if (!selection_widget_) |
| + InitSelectionWidget(direction); |
| + // Send an a11y alert so that if ChromeVox is enabled, the item label is |
| + // read. |
| + SelectedWindow()->SendFocusAlert(); |
| + // The selection widget is moved to the newly selected item in the same |
| + // grid. |
| + MoveSelectionWidgetToTarget(true); |
| + } |
| +} |
| + |
| +void WindowGrid::MoveSelectionWidgetToTarget(bool animate) { |
| + if (animate) { |
| + ui::ScopedLayerAnimationSettings animation_settings( |
| + selection_widget_->GetNativeWindow()->layer()->GetAnimator()); |
| + animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
| + kOverviewSelectorTransitionMilliseconds)); |
| + animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN); |
| + animation_settings.SetPreemptionStrategy( |
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| + selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
| + selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
| + return; |
| + } |
| + selection_widget_->SetBounds(SelectedWindow()->target_bounds()); |
| + selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
| +} |
| + |
| +} // namespace ash |