Index: ash/wm/overview/window_selector.h |
diff --git a/ash/wm/overview/window_selector.h b/ash/wm/overview/window_selector.h |
index 158df2cf7ea2604ca31d8d3354c5573b23f5101e..5ef010a07c2ca5d4b4890b9d13c81947258ee9bb 100644 |
--- a/ash/wm/overview/window_selector.h |
+++ b/ash/wm/overview/window_selector.h |
@@ -36,6 +36,7 @@ namespace ash { |
class WindowSelectorDelegate; |
class WindowSelectorItem; |
class WindowSelectorTest; |
+class WindowGrid; |
// The WindowSelector shows a grid of all of your windows, allowing to select |
// one by clicking or tapping on it. |
@@ -45,6 +46,13 @@ class ASH_EXPORT WindowSelector |
public aura::WindowObserver, |
public aura::client::ActivationChangeObserver { |
public: |
+ enum Direction { |
+ RIGHT, |
+ DOWN, |
+ LEFT, |
+ UP |
+ }; |
+ |
typedef std::vector<aura::Window*> WindowList; |
typedef ScopedVector<WindowSelectorItem> WindowSelectorItemList; |
@@ -55,6 +63,9 @@ class ASH_EXPORT WindowSelector |
// Cancels window selection. |
void CancelSelection(); |
+ // Called when the last window selector item from a grid is deleted. |
+ void OnGridEmpty(WindowGrid* grid); |
+ |
// ui::EventHandler: |
virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; |
@@ -66,9 +77,6 @@ class ASH_EXPORT WindowSelector |
// aura::WindowObserver: |
virtual void OnWindowAdded(aura::Window* new_window) OVERRIDE; |
- virtual void OnWindowBoundsChanged(aura::Window* window, |
- const gfx::Rect& old_bounds, |
- const gfx::Rect& new_bounds) OVERRIDE; |
virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; |
// aura::client::ActivationChangeObserver: |
@@ -84,25 +92,23 @@ class ASH_EXPORT WindowSelector |
// Begins positioning windows such that all windows are visible on the screen. |
void StartOverview(); |
- // Returns true if a window is contained in the overview, and therefore should |
- // not be hidden prior to entering overview mode. |
- bool Contains(const aura::Window* window); |
- |
- // Position all of the windows based on the current selection mode. |
+ // Position all of the windows in the overview. |
void PositionWindows(bool animate); |
- // Position all of the windows from |root_window| on |root_window|. |
- void PositionWindowsFromRoot(aura::Window* root_window, bool animate); |
- // Resets the stored window from RemoveFocusAndSetRestoreWindow to NULL. If |
- // Hide and track all hidden windows not in overview. |
+ // Creates the WindowGrid objects and populates them with the current windows. |
+ void CreateWindowGrids(); |
+ |
+ // Hide and track all hidden windows not in the overview item list. |
void HideAndTrackNonOverviewWindows(); |
// |focus|, restores focus to the stored window. |
void ResetFocusRestoreWindow(bool focus); |
- // The collection of items in the overview wrapped by a helper class which |
- // restores their state and helps transform them to other root windows. |
- ScopedVector<WindowSelectorItem> windows_; |
+ // Helper function that moves the selection widget to |direction| on the |
+ // corresponding window grid. |
+ void Move(Direction direction); |
+ |
+ // Returns the WindowSelectorItem |
// Tracks observed windows. |
std::set<aura::Window*> observed_windows_; |
@@ -120,6 +126,9 @@ class ASH_EXPORT WindowSelector |
// used to prevent handling the resulting expected activation. |
bool ignore_activations_; |
+ // List of all the window overview grids, one for each root window. |
+ ScopedVector<WindowGrid> grid_list_; |
+ |
// The time when overview was started. |
base::Time overview_start_time_; |
@@ -127,6 +136,9 @@ class ASH_EXPORT WindowSelector |
// overview. |
aura::WindowTracker hidden_windows_; |
+ // Tracks the index of the root window the selection widget is in. |
+ size_t selected_grid_index_; |
+ |
DISALLOW_COPY_AND_ASSIGN(WindowSelector); |
}; |