Chromium Code Reviews| Index: ash/wm/overview/window_selector.cc |
| diff --git a/ash/wm/overview/window_selector.cc b/ash/wm/overview/window_selector.cc |
| index cb66caa45d44d2dd744d19d9d548d8ad3a35114e..68b88b9a6d306a4de9279a63b9b1aa7e96043140 100644 |
| --- a/ash/wm/overview/window_selector.cc |
| +++ b/ash/wm/overview/window_selector.cc |
| @@ -10,11 +10,11 @@ |
| #include "ash/ash_switches.h" |
| #include "ash/metrics/user_metrics_recorder.h" |
| #include "ash/root_window_controller.h" |
| -#include "ash/screen_util.h" |
| #include "ash/shell.h" |
| #include "ash/shell_window_ids.h" |
| #include "ash/switchable_windows.h" |
| #include "ash/wm/overview/scoped_transform_overview_window.h" |
| +#include "ash/wm/overview/window_grid.h" |
| #include "ash/wm/overview/window_selector_delegate.h" |
| #include "ash/wm/overview/window_selector_item.h" |
| #include "ash/wm/overview/window_selector_panels.h" |
| @@ -29,7 +29,6 @@ |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/aura/window_observer.h" |
| -#include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/events/event.h" |
| #include "ui/gfx/screen.h" |
| @@ -42,16 +41,21 @@ namespace ash { |
| namespace { |
| -// Conceptually the window overview is a table or grid of cells having this |
| -// fixed aspect ratio. The number of columns is determined by maximizing the |
| -// area of them based on the number of windows. |
| -const float kCardAspectRatio = 4.0f / 3.0f; |
| +// A comparator for locating a grid with a given root window. |
| +struct RootWindowGridComparator |
| + : public std::unary_function<WindowGrid*, bool> { |
| + explicit RootWindowGridComparator(const aura::Window* root_window) |
| + : root_window_(root_window) { |
| + } |
| + |
| + bool operator()(WindowGrid* grid) const { |
| + return (grid->root_window() == root_window_); |
| + } |
| -// The minimum number of cards along the major axis (i.e. horizontally on a |
| -// landscape orientation). |
| -const int kMinCardsMajor = 3; |
| + const aura::Window* root_window_; |
| +}; |
| -// A comparator for locating a given target window. |
| +// A comparator for locating a WindowSelectorItem that contains a given target. |
|
flackr
2014/06/03 17:12:07
Why would using WindowSelectorItemTargetComparator
Nina
2014/06/04 20:21:13
Yes, this is more reasonable. We still use this co
|
| struct WindowSelectorItemComparator |
| : public std::unary_function<WindowSelectorItem*, bool> { |
| explicit WindowSelectorItemComparator(const aura::Window* target_window) |
| @@ -65,53 +69,6 @@ struct WindowSelectorItemComparator |
| const aura::Window* target; |
| }; |
| -// An observer which holds onto the passed widget until the animation is |
| -// complete. |
| -class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { |
| - public: |
| - explicit CleanupWidgetAfterAnimationObserver( |
| - scoped_ptr<views::Widget> widget); |
| - |
| - // ui::LayerAnimationObserver: |
| - virtual void OnLayerAnimationEnded( |
| - ui::LayerAnimationSequence* sequence) OVERRIDE; |
| - virtual void OnLayerAnimationAborted( |
| - ui::LayerAnimationSequence* sequence) OVERRIDE; |
| - virtual void OnLayerAnimationScheduled( |
| - ui::LayerAnimationSequence* sequence) OVERRIDE; |
| - |
| - private: |
| - virtual ~CleanupWidgetAfterAnimationObserver(); |
| - |
| - scoped_ptr<views::Widget> widget_; |
| - |
| - DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
| -}; |
| - |
| -CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
| - scoped_ptr<views::Widget> widget) |
| - : widget_(widget.Pass()) { |
| - widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); |
| -} |
| - |
| -CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
| - widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); |
| -} |
| - |
| -void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
| - ui::LayerAnimationSequence* sequence) { |
| - delete this; |
| -} |
| - |
| -void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
| - ui::LayerAnimationSequence* sequence) { |
| - delete this; |
| -} |
| - |
| -void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
| - ui::LayerAnimationSequence* sequence) { |
| -} |
| - |
| // A comparator for locating a selectable window given a targeted window. |
| struct WindowSelectorItemTargetComparator |
| : public std::unary_function<WindowSelectorItem*, bool> { |
| @@ -151,6 +108,18 @@ void UpdateShelfVisibility() { |
| } |
| } |
| +// Returns true if a window is contained in any of the windows passed on the |
| +// list. |
| +bool ContainedIn(const aura::Window* window, |
| + const std::vector<WindowSelectorItem*>& window_list) { |
|
flackr
2014/06/03 17:12:07
nit: Seems like you can use find_in with the Windo
Nina
2014/06/04 20:21:13
Done.
|
| + for (std::vector<WindowSelectorItem*>::const_iterator iter = |
| + window_list.begin(); iter != window_list.end(); ++iter) { |
| + if ((*iter)->Contains(window)) |
| + return true; |
| + } |
| + return false; |
| +} |
| + |
| } // namespace |
| WindowSelector::WindowSelector(const WindowList& windows, |
| @@ -158,13 +127,16 @@ WindowSelector::WindowSelector(const WindowList& windows, |
| : delegate_(delegate), |
| restore_focus_window_(aura::client::GetFocusClient( |
| Shell::GetPrimaryRootWindow())->GetFocusedWindow()), |
| - ignore_activations_(false) { |
| + ignore_activations_(false), |
| + selected_grid_index_(0) { |
| DCHECK(delegate_); |
| - if (restore_focus_window_) |
| + if (restore_focus_window_) { |
|
flackr
2014/06/03 17:12:07
nit: no curlies { } for single line block
Nina
2014/06/04 20:21:13
Done.
|
| restore_focus_window_->AddObserver(this); |
| + } |
| std::vector<WindowSelectorPanels*> panels_items; |
| + std::vector<WindowSelectorItem*> overview_items; |
| for (size_t i = 0; i < windows.size(); ++i) { |
| WindowSelectorItem* item = NULL; |
| if (windows[i] != restore_focus_window_) |
| @@ -182,7 +154,7 @@ WindowSelector::WindowSelector(const WindowList& windows, |
| if (iter == panels_items.end()) { |
| panels_item = new WindowSelectorPanels(); |
| panels_items.push_back(panels_item); |
| - windows_.push_back(panels_item); |
| + overview_items.push_back(panels_item); |
| } else { |
| panels_item = *iter; |
| } |
| @@ -190,12 +162,13 @@ WindowSelector::WindowSelector(const WindowList& windows, |
| item = panels_item; |
| } else { |
| item = new WindowSelectorWindow(windows[i]); |
| - windows_.push_back(item); |
| + overview_items.push_back(item); |
| } |
| // Verify that the window has been added to an item in overview. |
| CHECK(item->Contains(windows[i])); |
| } |
|
flackr
2014/06/03 17:12:07
All of this building the list of overview items co
Nina
2014/06/04 20:21:13
Done. I also moved the window removal code to the
|
| - UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", windows_.size()); |
| + DCHECK(!overview_items.empty()); |
| + UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", overview_items.size()); |
| // Observe window activations and switchable containers on all root windows |
| // for newly created windows during overview. |
| @@ -211,7 +184,40 @@ WindowSelector::WindowSelector(const WindowList& windows, |
| } |
| } |
| - StartOverview(); |
| + // Remove focus from active window before entering overview. |
| + aura::client::GetFocusClient( |
| + Shell::GetPrimaryRootWindow())->FocusWindow(NULL); |
| + |
| + Shell* shell = Shell::GetInstance(); |
|
flackr
2014/06/03 17:12:07
Shell::GetInstance() is also used on 175, move bef
Nina
2014/06/04 20:21:13
Done.
|
| + shell->OnOverviewModeStarting(); |
|
flackr
2014/06/03 17:12:07
OnOverviewModeStarting should be sent before we st
Nina
2014/06/04 20:21:13
Done.
|
| + |
| + for (WindowSelectorItemList::iterator iter = overview_items.begin(); |
| + iter != overview_items.end(); ++iter) { |
| + (*iter)->PrepareForOverview(); |
| + } |
| + |
| + // Build the window_grid list |
| + aura::Window::Windows root_window_list = Shell::GetAllRootWindows(); |
| + for (size_t i = 0; i < root_window_list.size(); ++i) { |
| + // Make sure the root window hosts at least one overview window. |
| + if (std::find_if(overview_items.begin(), overview_items.end(), |
| + WindowSelectorItemForRoot(root_window_list[i])) != |
| + overview_items.end()) { |
| + grid_list_.push_back(new WindowGrid(root_window_list[i], |
| + overview_items)); |
| + } |
| + } |
| + DCHECK(!grid_list_.empty()); |
| + |
| + shell->PrependPreTargetHandler(this); |
| + shell->GetScreen()->AddObserver(this); |
| + shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); |
| + HideAndTrackNonOverviewWindows(overview_items); |
| + // Send an a11y alert. |
| + shell->accessibility_delegate()->TriggerAccessibilityAlert( |
| + A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED); |
| + |
| + UpdateShelfVisibility(); |
| } |
| WindowSelector::~WindowSelector() { |
| @@ -249,7 +255,7 @@ WindowSelector::~WindowSelector() { |
| shell->OnOverviewModeEnding(); |
| // Clearing the window list resets the ignored_by_shelf flag on the windows. |
| - windows_.clear(); |
| + grid_list_.clear(); |
| UpdateShelfVisibility(); |
| } |
| @@ -261,16 +267,43 @@ void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { |
| if (event->type() != ui::ET_KEY_PRESSED) |
| return; |
| - if (event->key_code() == ui::VKEY_ESCAPE) { |
| - CancelSelection(); |
| - event->SetHandled(); |
| + bool handled = true; |
| + |
| + switch (event->key_code()) { |
| + case ui::VKEY_ESCAPE: |
| + CancelSelection(); |
| + break; |
| + case ui::VKEY_UP: |
| + Move(WindowSelector::UP); |
| + break; |
| + case ui::VKEY_DOWN: |
| + Move(WindowSelector::DOWN); |
| + break; |
| + case ui::VKEY_RIGHT: |
| + Move(WindowSelector::RIGHT); |
| + break; |
| + case ui::VKEY_LEFT: |
| + Move(WindowSelector::LEFT); |
| + break; |
| + case ui::VKEY_RETURN: |
| + wm::GetWindowState( |
| + grid_list_[selected_grid_index_]-> |
| + SelectedWindow()->SelectionWindow())->Activate(); |
| + break; |
| + default: |
| + // Not a key we are interested in. |
| + handled = false; |
| + break; |
| } |
| + if (handled) |
| + event->SetHandled(); |
| } |
| void WindowSelector::OnDisplayAdded(const gfx::Display& display) { |
| } |
| void WindowSelector::OnDisplayRemoved(const gfx::Display& display) { |
| + CancelSelection(); |
|
flackr
2014/06/03 17:12:07
TODO(nsatragno): Keep window selection active on r
Nina
2014/06/04 20:21:13
This does sound like a good idea. Adding TODO.
|
| } |
| void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display, |
| @@ -295,39 +328,45 @@ void WindowSelector::OnWindowAdded(aura::Window* new_window) { |
| } |
| void WindowSelector::OnWindowDestroying(aura::Window* window) { |
| - // window is one of a container, the restore_focus_window and/or |
| - // one of the selectable windows in overview. |
| - ScopedVector<WindowSelectorItem>::iterator iter = |
| - std::find_if(windows_.begin(), windows_.end(), |
| - WindowSelectorItemComparator(window)); |
| window->RemoveObserver(this); |
| observed_windows_.erase(window); |
| if (window == restore_focus_window_) |
| restore_focus_window_ = NULL; |
| - if (iter == windows_.end()) |
| - return; |
| - (*iter)->RemoveWindow(window); |
| - // If there are still windows in this selector entry then the overview is |
| - // still active and the active selection remains the same. |
| - if (!(*iter)->empty()) |
| - return; |
| + // Find the grid corresponding to the window's root window. |
| + ScopedVector<WindowGrid>::iterator grid_iter = |
| + std::find_if(grid_list_.begin(), grid_list_.end(), |
| + RootWindowGridComparator(window->GetRootWindow())); |
| - windows_.erase(iter); |
| - if (windows_.empty()) { |
| - CancelSelection(); |
| + // If the a container or the |restore_focus_window_| are destroyed but not |
| + // part of the overview, they will not be found in the grid list. Nothing |
| + // else to do. |
| + if (grid_iter == grid_list_.end()) |
| return; |
| + |
| + (*grid_iter)->RemoveWindow(window); |
| + |
| + if ((*grid_iter)->empty()) { |
| + grid_list_.erase(grid_iter); |
| + selected_grid_index_ = 0; |
|
flackr
2014/06/03 17:12:07
TODO, For more than 2 displays / grids the new sel
Nina
2014/06/04 20:21:13
Added TODO although this would not be a problem cu
|
| + if (grid_list_.size() == 0) |
| + CancelSelection(); |
| } |
| - PositionWindows(true); |
| } |
| void WindowSelector::OnWindowBoundsChanged(aura::Window* window, |
|
flackr
2014/06/03 17:12:07
Bounds changed should really be handled in the Win
Nina
2014/06/04 20:21:13
This should be relatively easy to implement. Added
|
| const gfx::Rect& old_bounds, |
| const gfx::Rect& new_bounds) { |
| - ScopedVector<WindowSelectorItem>::iterator iter = |
| - std::find_if(windows_.begin(), windows_.end(), |
| + ScopedVector<WindowGrid>::iterator grid = |
| + std::find_if(grid_list_.begin(), grid_list_.end(), |
| + RootWindowGridComparator(window->GetRootWindow())); |
| + if (grid == grid_list_.end()) |
| + return; |
| + const std::vector<WindowSelectorItem*> windows = (*grid)->window_list(); |
| + ScopedVector<WindowSelectorItem>::const_iterator iter = |
| + std::find_if(windows.begin(), windows.end(), |
| WindowSelectorItemTargetComparator(window)); |
| - if (iter == windows_.end()) |
| + if (iter == windows.end()) |
| return; |
| // Immediately finish any active bounds animation. |
| @@ -343,11 +382,18 @@ void WindowSelector::OnWindowActivated(aura::Window* gained_active, |
| if (ignore_activations_ || !gained_active) |
| return; |
| - ScopedVector<WindowSelectorItem>::iterator iter = std::find_if( |
| - windows_.begin(), windows_.end(), |
| + ScopedVector<WindowGrid>::iterator grid = |
| + std::find_if(grid_list_.begin(), grid_list_.end(), |
| + RootWindowGridComparator(gained_active->GetRootWindow())); |
| + if (grid == grid_list_.end()) |
| + return; |
| + const std::vector<WindowSelectorItem*> windows = (*grid)->window_list(); |
| + |
| + ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if( |
| + windows.begin(), windows.end(), |
| WindowSelectorItemComparator(gained_active)); |
| - if (iter != windows_.end()) |
| + if (iter != windows.end()) |
| (*iter)->RestoreWindowOnExit(gained_active); |
| // Don't restore focus on exit if a window was just activated. |
| @@ -360,95 +406,15 @@ void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active, |
| OnWindowActivated(request_active, actual_active); |
| } |
| -void WindowSelector::StartOverview() { |
| - // Remove focus from active window before entering overview. |
| - aura::client::GetFocusClient( |
| - Shell::GetPrimaryRootWindow())->FocusWindow(NULL); |
| - |
| - Shell* shell = Shell::GetInstance(); |
| - shell->OnOverviewModeStarting(); |
| - |
| - for (WindowSelectorItemList::iterator iter = windows_.begin(); |
| - iter != windows_.end(); ++iter) { |
| - (*iter)->PrepareForOverview(); |
| - } |
| - PositionWindows(/* animate */ true); |
| - DCHECK(!windows_.empty()); |
| - shell->PrependPreTargetHandler(this); |
| - shell->GetScreen()->AddObserver(this); |
| - shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); |
| - HideAndTrackNonOverviewWindows(); |
| - // Send an a11y alert. |
| - shell->accessibility_delegate()->TriggerAccessibilityAlert( |
| - A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED); |
| - |
| - UpdateShelfVisibility(); |
| -} |
| - |
| -bool WindowSelector::Contains(const aura::Window* window) { |
| - for (WindowSelectorItemList::iterator iter = windows_.begin(); |
| - iter != windows_.end(); ++iter) { |
| - if ((*iter)->Contains(window)) |
| - return true; |
| - } |
| - return false; |
| -} |
| - |
| void WindowSelector::PositionWindows(bool animate) { |
| - aura::Window::Windows root_window_list = Shell::GetAllRootWindows(); |
| - for (size_t i = 0; i < root_window_list.size(); ++i) |
| - PositionWindowsFromRoot(root_window_list[i], animate); |
| -} |
| - |
| -void WindowSelector::PositionWindowsFromRoot(aura::Window* root_window, |
| - bool animate) { |
| - std::vector<WindowSelectorItem*> windows; |
| - for (WindowSelectorItemList::iterator iter = windows_.begin(); |
| - iter != windows_.end(); ++iter) { |
| - if ((*iter)->GetRootWindow() == root_window) |
| - windows.push_back(*iter); |
| - } |
| - |
| - if (windows.empty()) |
| - return; |
| - |
| - gfx::Size window_size; |
| - gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
| - root_window, |
| - ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
| - Shell::GetContainer(root_window, kShellWindowId_DefaultContainer))); |
| - |
| - // Find the minimum number of windows per row that will fit all of the |
| - // windows on screen. |
| - size_t columns = std::max( |
| - total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
| - static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() / |
| - (kCardAspectRatio * total_bounds.height()))))); |
| - size_t rows = ((windows.size() + columns - 1) / columns); |
| - window_size.set_width(std::min( |
| - static_cast<int>(total_bounds.width() / columns), |
| - static_cast<int>(total_bounds.height() * kCardAspectRatio / rows))); |
| - window_size.set_height(window_size.width() / kCardAspectRatio); |
| - |
| - // Calculate the X and Y offsets necessary to center the grid. |
| - int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 : |
| - (columns - windows.size()) * window_size.width()) + |
| - (total_bounds.width() - columns * window_size.width())) / 2; |
| - int y_offset = total_bounds.y() + (total_bounds.height() - |
| - rows * window_size.height()) / 2; |
| - for (size_t i = 0; i < windows.size(); ++i) { |
| - gfx::Transform transform; |
| - int column = i % columns; |
| - int row = i / columns; |
| - gfx::Rect target_bounds(window_size.width() * column + x_offset, |
| - window_size.height() * row + y_offset, |
| - window_size.width(), |
| - window_size.height()); |
| - windows[i]->SetBounds(root_window, target_bounds, animate); |
| + for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin(); |
| + iter != grid_list_.end(); iter++) { |
| + (*iter)->PositionWindows(animate); |
| } |
| } |
| -void WindowSelector::HideAndTrackNonOverviewWindows() { |
| +void WindowSelector::HideAndTrackNonOverviewWindows( |
| + const std::vector<WindowSelectorItem*>& overview_items) { |
| // Add the windows to hidden_windows first so that if any are destroyed |
| // while hiding them they are tracked. |
| aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
| @@ -460,7 +426,7 @@ void WindowSelector::HideAndTrackNonOverviewWindows() { |
| for (aura::Window::Windows::const_iterator iter = |
| container->children().begin(); iter != container->children().end(); |
| ++iter) { |
| - if (Contains(*iter) || !(*iter)->IsVisible()) |
| + if (ContainedIn(*iter, overview_items) || !(*iter)->IsVisible()) |
| continue; |
| hidden_windows_.Add(*iter); |
| } |
| @@ -503,4 +469,14 @@ void WindowSelector::ResetFocusRestoreWindow(bool focus) { |
| restore_focus_window_ = NULL; |
| } |
| +void WindowSelector::Move(Direction direction) { |
| + if (grid_list_[selected_grid_index_]->Move(direction)) { |
| + // The grid reported that the movement command corresponds to the next |
| + // root window, identify it and call Move() on it to initialize the |
| + // selection widget. |
|
flackr
2014/06/03 17:12:07
TODO: If there are more than 2 monitors, move betw
Nina
2014/06/04 20:21:13
Added TODO. Again, this will not be a problem for
|
| + selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size(); |
| + grid_list_[selected_grid_index_]->Move(direction); |
| + } |
| +} |
| + |
| } // namespace ash |