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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/overview/window_grid.h" | |
6 | |
7 #include "ash/screen_util.h" | |
8 #include "ash/shell.h" | |
9 #include "ash/shell_window_ids.h" | |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
11 #include "ash/wm/overview/window_selector.h" | |
12 #include "ash/wm/overview/window_selector_item.h" | |
13 #include "base/memory/scoped_vector.h" | |
14 #include "third_party/skia/include/core/SkColor.h" | |
15 #include "ui/aura/window.h" | |
16 #include "ui/compositor/layer_animation_observer.h" | |
17 #include "ui/compositor/scoped_layer_animation_settings.h" | |
18 #include "ui/gfx/vector2d.h" | |
19 #include "ui/views/background.h" | |
20 #include "ui/views/view.h" | |
21 #include "ui/views/widget/widget.h" | |
22 | |
23 namespace ash { | |
24 namespace { | |
25 | |
26 // An observer which holds onto the passed widget until the animation is | |
27 // complete. | |
28 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { | |
29 public: | |
30 explicit CleanupWidgetAfterAnimationObserver( | |
31 scoped_ptr<views::Widget> widget); | |
32 | |
33 // ui::LayerAnimationObserver: | |
34 virtual void OnLayerAnimationEnded( | |
35 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
36 virtual void OnLayerAnimationAborted( | |
37 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
38 virtual void OnLayerAnimationScheduled( | |
39 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
40 | |
41 private: | |
42 virtual ~CleanupWidgetAfterAnimationObserver(); | |
43 | |
44 scoped_ptr<views::Widget> widget_; | |
45 | |
46 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
47 }; | |
48 | |
49 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
50 scoped_ptr<views::Widget> widget) | |
51 : widget_(widget.Pass()) { | |
52 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); | |
53 } | |
54 | |
55 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
56 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); | |
57 } | |
58 | |
59 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( | |
60 ui::LayerAnimationSequence* sequence) { | |
61 delete this; | |
62 } | |
63 | |
64 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( | |
65 ui::LayerAnimationSequence* sequence) { | |
66 delete this; | |
67 } | |
68 | |
69 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( | |
70 ui::LayerAnimationSequence* sequence) { | |
71 } | |
72 | |
73 // A comparator for locating a given target window. | |
74 struct WindowSelectorItemComparator | |
75 : public std::unary_function<WindowSelectorItem*, bool> { | |
76 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
77 : target(target_window) { | |
78 } | |
79 | |
80 bool operator()(WindowSelectorItem* window) const { | |
81 return window->HasSelectableWindow(target); | |
82 } | |
83 | |
84 const aura::Window* target; | |
85 }; | |
86 | |
87 // Conceptually the window overview is a table or grid of cells having this | |
88 // fixed aspect ratio. The number of columns is determined by maximizing the | |
89 // area of them based on the number of window_list. | |
90 const float kCardAspectRatio = 4.0f / 3.0f; | |
91 | |
92 // The minimum number of cards along the major axis (i.e. horizontally on a | |
93 // landscape orientation). | |
94 const int kMinCardsMajor = 3; | |
95 | |
96 // In the conceptual overview table, the window margin is the space reserved | |
97 // around the window within the cell. This margin does not overlap so the | |
98 // closest distance between adjacent window_list will be twice this amount. | |
99 const int kWindowMargin = 30; | |
100 | |
101 const int kOverviewSelectorTransitionMilliseconds = 100; | |
102 | |
103 // The color and opacity of the overview selector. | |
104 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
105 const unsigned char kWindowOverviewSelectorOpacity = 128; | |
106 | |
107 // Returns the vector for the fade in animation. | |
108 gfx::Vector2d GetVectorFor(WindowSelector::Direction direction, | |
flackr
2014/05/29 20:04:25
nit: The name could better explain what the method
Nina
2014/06/02 22:04:38
Done.
| |
109 const gfx::Rect& bounds) { | |
110 gfx::Vector2d vector; | |
111 switch (direction) { | |
112 case WindowSelector::DOWN: | |
113 vector.set_y(bounds.width()); | |
114 break; | |
115 case WindowSelector::RIGHT: | |
116 vector.set_x(bounds.height()); | |
117 break; | |
118 case WindowSelector::UP: | |
119 vector.set_y(-bounds.width()); | |
120 break; | |
121 case WindowSelector::LEFT: | |
122 vector.set_x(-bounds.height()); | |
123 break; | |
124 } | |
125 return vector; | |
126 } | |
127 | |
128 } // namespace | |
129 | |
130 WindowGrid::WindowGrid(aura::Window* root_window, | |
131 std::vector<WindowSelectorItem*> window_list) | |
132 : root_window_(root_window), | |
flackr
2014/05/29 20:04:25
nit: I believe the : should be indented 4 from the
Nina
2014/06/02 22:04:38
Done.
| |
133 window_list_(window_list) { | |
flackr
2014/05/29 20:04:25
I believe this will create a copy when called and
Nina
2014/06/02 22:04:38
Done.
| |
134 PositionWindows(true); | |
135 } | |
136 | |
137 WindowGrid::~WindowGrid() { | |
138 } | |
139 | |
140 WindowSelectorItem* WindowGrid::RemoveWindow(aura::Window* window) { | |
141 ScopedVector<WindowSelectorItem>::iterator iter = | |
142 std::find_if(window_list_.begin(), window_list_.end(), | |
143 WindowSelectorItemComparator(window)); | |
144 if (iter == window_list_.end()) | |
145 return NULL; | |
146 | |
147 WindowSelectorItem* removed_item = *iter; | |
148 removed_item->RemoveWindow(window); | |
149 | |
150 // If there are still windows in this selector entry then the overview is | |
151 // still active and the active selection remains the same. | |
152 if (!removed_item->empty()) | |
153 return NULL; | |
flackr
2014/05/29 20:04:25
This seems like odd behavior to sometimes not retu
Nina
2014/06/02 22:04:38
Done.
| |
154 | |
155 // We need to get this value before we erase the window to prevent unspecified | |
156 // behavior. | |
157 size_t removed_index = iter - window_list_.begin(); | |
158 window_list_.erase(iter); | |
159 if (!empty()) { | |
160 PositionWindows(true); | |
161 | |
162 // If existing, reposition the selection widget. | |
163 if (selection_widget_) { | |
164 if (selected_index_ >= removed_index) { | |
165 if (selected_index_ != 0) { | |
flackr
2014/05/29 20:04:25
don't nest if's for a single condition, i.e.
if (s
Nina
2014/06/02 22:04:38
Done.
| |
166 selected_index_--; | |
167 } | |
168 } | |
169 ui::ScopedLayerAnimationSettings animation_settings( | |
170 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
171 animation_settings.SetTransitionDuration( | |
172 base::TimeDelta::FromMilliseconds( | |
173 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | |
174 animation_settings.SetPreemptionStrategy( | |
175 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
176 selection_widget_->SetBounds(GetSelectionBounds()); | |
177 } | |
178 } | |
179 | |
180 return removed_item; | |
181 } | |
182 | |
183 void WindowGrid::PositionWindows(bool animate) { | |
184 CHECK(!window_list_.empty()); | |
185 | |
186 gfx::Size window_size; | |
187 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
188 root_window_, | |
189 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
190 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | |
191 | |
192 // Find the minimum number of window_list per row that will fit all of the | |
193 // window_list on screen. | |
194 num_columns_ = std::max( | |
195 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
196 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | |
197 (kCardAspectRatio * total_bounds.height()))))); | |
198 num_rows_ = ((window_list_.size() + num_columns_ - 1) / num_columns_); | |
199 window_size.set_width(std::min( | |
200 static_cast<int>(total_bounds.width() / num_columns_), | |
201 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows_))); | |
202 window_size.set_height(window_size.width() / kCardAspectRatio); | |
203 | |
204 // Calculate the X and Y offsets necessary to center the grid. | |
205 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : | |
206 (num_columns_ - window_list_.size()) * window_size.width()) + | |
207 (total_bounds.width() - num_columns_ * window_size.width())) / 2; | |
208 int y_offset = total_bounds.y() + (total_bounds.height() - | |
209 num_rows_ * window_size.height()) / 2; | |
210 for (size_t i = 0; i < window_list_.size(); ++i) { | |
211 gfx::Transform transform; | |
212 int column = i % num_columns_; | |
213 int row = i / num_columns_; | |
214 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
215 window_size.height() * row + y_offset, | |
216 window_size.width(), | |
217 window_size.height()); | |
218 target_bounds.Inset(kWindowMargin, kWindowMargin); | |
219 window_list_[i]->SetBounds(root_window_, target_bounds, animate); | |
220 } | |
221 | |
222 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to | |
223 // reflect how many "real" columns we have. | |
224 if (num_columns_ > window_list_.size()) | |
225 num_columns_ = window_list_.size(); | |
226 } | |
227 | |
228 void WindowGrid::CreateSelectionWidget(WindowSelector::Direction direction) { | |
229 // Position the index in the "first" window relative to the chosen direction. | |
230 switch (direction) { | |
231 case WindowSelector::LEFT: | |
232 selected_index_ = window_list_.size() - 1; | |
233 break; | |
234 case WindowSelector::UP: | |
235 selected_index_ = num_rows_ * num_columns_ - 1; | |
236 if (selected_index_ >= window_list_.size()) | |
237 selected_index_ -= num_columns_; | |
238 break; | |
239 case WindowSelector::RIGHT: | |
240 case WindowSelector::DOWN: | |
241 selected_index_ = 0; | |
242 break; | |
243 } | |
244 InitSelectionWidget(direction); | |
245 } | |
246 | |
247 bool WindowGrid::Move(WindowSelector::Direction direction) { | |
248 DCHECK(selection_widget_); | |
249 bool out_of_bounds = MoveSelectedIndex(direction); | |
250 | |
251 gfx::Vector2d fade_out_direction = | |
252 GetVectorFor(direction, selection_widget_->GetNativeWindow()->bounds()); | |
253 // If the selection widget is already active, fade it out in the selection | |
254 // direction. | |
255 views::Widget* old_selection = selection_widget_.get(); | |
256 | |
257 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
258 // widget) when the animation is complete. | |
259 { | |
260 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass()); | |
261 ui::ScopedLayerAnimationSettings animation_settings( | |
262 old_selection->GetNativeWindow()->layer()->GetAnimator()); | |
263 animation_settings.SetTransitionDuration( | |
264 base::TimeDelta::FromMilliseconds( | |
265 kOverviewSelectorTransitionMilliseconds)); | |
266 animation_settings.SetPreemptionStrategy( | |
267 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
268 old_selection->SetOpacity(0); | |
269 old_selection->GetNativeWindow()->SetBounds( | |
270 old_selection->GetNativeWindow()->bounds() + fade_out_direction); | |
271 old_selection->Hide(); | |
272 } | |
273 if (!out_of_bounds) { | |
274 // The newly selected window is in this grid, animate a new selection | |
275 // widget. | |
276 InitSelectionWidget(direction); | |
flackr
2014/05/29 20:04:25
It looks like you're always destroying the old sel
Nina
2014/06/02 22:04:38
Well actually when you are leaving the boundaries
flackr
2014/06/03 17:12:07
I think this is necessary. The animations of the t
Nina
2014/06/04 20:21:13
OK, done!
| |
277 } else { | |
278 // The selection is out of the bounds of this grid, kill the selection | |
279 // widget. | |
280 selection_widget_.reset(); | |
flackr
2014/05/29 20:04:25
You've already passed off the selection_widget_ po
Nina
2014/06/02 22:04:38
Yep. Removed.
| |
281 } | |
282 return out_of_bounds; | |
283 } | |
284 | |
285 WindowSelectorItem* WindowGrid::SelectedWindow() const { | |
286 CHECK(selected_index_ < window_list_.size()); | |
287 return window_list_[selected_index_]; | |
288 } | |
289 | |
290 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { | |
291 selection_widget_.reset(new views::Widget); | |
292 views::Widget::InitParams params; | |
293 params.type = views::Widget::InitParams::TYPE_POPUP; | |
294 params.keep_on_top = false; | |
295 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
296 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
297 params.parent = Shell::GetContainer(root_window_, | |
298 kShellWindowId_DefaultContainer); | |
299 params.accept_events = false; | |
300 selection_widget_->set_focus_on_creation(false); | |
301 selection_widget_->Init(params); | |
302 views::View* content_view = new views::View; | |
303 content_view->set_background( | |
304 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
305 selection_widget_->SetContentsView(content_view); | |
306 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
307 selection_widget_->GetNativeWindow()); | |
308 | |
309 const gfx::Rect target_bounds = GetSelectionBounds(); | |
310 gfx::Vector2d fade_out_direction = | |
311 GetVectorFor(direction, target_bounds); | |
312 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> | |
313 GetDisplayMatching(target_bounds); | |
314 | |
315 selection_widget_->Show(); | |
316 // New selection widget starts with 0 opacity and fades in. | |
317 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
318 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
319 target_bounds - fade_out_direction, dst_display); | |
320 ui::ScopedLayerAnimationSettings animation_settings( | |
321 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
322 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
323 kOverviewSelectorTransitionMilliseconds)); | |
324 animation_settings.SetPreemptionStrategy( | |
325 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
326 selection_widget_->SetBounds(target_bounds); | |
327 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
328 | |
329 // Send an a11y alert so that if ChromeVox is enabled, the item label is read. | |
330 SelectedWindow()->window_label()->GetContentsView()-> | |
331 NotifyAccessibilityEvent(ui::AX_EVENT_FOCUS, true); | |
flackr
2014/05/29 20:04:25
Perhaps we could even focus the current window sel
Nina
2014/06/02 22:04:38
I changed it so that it focuses the transparent bu
flackr
2014/06/03 17:12:07
Looks better! It's not actually focused but preten
Nina
2014/06/04 20:21:13
Yeah, we are artificially sending a "Focus" event
| |
332 } | |
333 | |
334 bool WindowGrid::MoveSelectedIndex(WindowSelector::Direction direction) { | |
335 bool out_of_bounds = false; | |
336 switch (direction) { | |
337 case WindowSelector::RIGHT: | |
338 if (selected_index_ >= window_list_.size() - 1) | |
339 out_of_bounds = true; | |
flackr
2014/05/29 20:04:25
Use early returns. It also feels strange that this
Nina
2014/06/02 22:04:38
Done.
| |
340 else | |
341 selected_index_++; | |
342 break; | |
343 case WindowSelector::LEFT: | |
344 if (selected_index_ == 0) | |
345 out_of_bounds = true; | |
346 else | |
347 selected_index_--; | |
348 break; | |
349 case WindowSelector::DOWN: | |
350 if (selected_index_ + num_columns_ >= window_list_.size()) | |
351 selected_index_ = (selected_index_ + 1) % num_columns_; | |
352 else | |
353 selected_index_ += num_columns_; | |
354 if (selected_index_ == 0 || selected_index_ >= window_list_.size()) | |
355 out_of_bounds = true; | |
356 break; | |
357 case WindowSelector::UP: | |
358 if (selected_index_ == 0) { | |
359 out_of_bounds = true; | |
360 } else { | |
361 if (selected_index_ < num_columns_) { | |
362 selected_index_--; | |
flackr
2014/05/29 20:04:25
This seems odd, up is the same as left on the top
Nina
2014/06/02 22:04:38
Please see the new docs on the header file that ex
| |
363 if (!(selected_index_ + num_columns_ >= window_list_.size())) { | |
364 selected_index_ += num_columns_ * (num_rows_ - 1); | |
365 if (selected_index_ >= window_list_.size()) | |
366 selected_index_ -= num_columns_; | |
367 } | |
368 } else { | |
369 selected_index_ -= num_columns_; | |
370 } | |
371 } | |
372 break; | |
373 } | |
374 return out_of_bounds; | |
375 } | |
376 | |
377 const gfx::Rect WindowGrid::GetSelectionBounds() const { | |
378 gfx::Rect bounds = SelectedWindow()->target_bounds(); | |
379 bounds.Inset(-kWindowMargin, -kWindowMargin); | |
380 return bounds; | |
381 } | |
382 | |
383 } // namespace ash | |
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