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Issue 251103005: Added arrow key navigation to Overview Mode (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added reposition animation, shortened movement time, fixed what Terry commented. Created 6 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/overview/window_grid.h"
6
7 #include "ash/screen_util.h"
8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/overview/scoped_transform_overview_window.h"
11 #include "ash/wm/overview/window_selector.h"
12 #include "ash/wm/overview/window_selector_item.h"
13 #include "base/memory/scoped_vector.h"
14 #include "third_party/skia/include/core/SkColor.h"
15 #include "ui/aura/window.h"
16 #include "ui/compositor/layer_animation_observer.h"
17 #include "ui/compositor/scoped_layer_animation_settings.h"
18 #include "ui/gfx/vector2d.h"
19 #include "ui/views/background.h"
20 #include "ui/views/view.h"
21 #include "ui/views/widget/widget.h"
22
23 namespace ash {
24 namespace {
25
26 // An observer which holds onto the passed widget until the animation is
27 // complete.
28 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
29 public:
30 explicit CleanupWidgetAfterAnimationObserver(
31 scoped_ptr<views::Widget> widget);
32
33 // ui::LayerAnimationObserver:
34 virtual void OnLayerAnimationEnded(
35 ui::LayerAnimationSequence* sequence) OVERRIDE;
36 virtual void OnLayerAnimationAborted(
37 ui::LayerAnimationSequence* sequence) OVERRIDE;
38 virtual void OnLayerAnimationScheduled(
39 ui::LayerAnimationSequence* sequence) OVERRIDE;
40
41 private:
42 virtual ~CleanupWidgetAfterAnimationObserver();
43
44 scoped_ptr<views::Widget> widget_;
45
46 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
47 };
48
49 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
50 scoped_ptr<views::Widget> widget)
51 : widget_(widget.Pass()) {
52 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
53 }
54
55 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
56 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
57 }
58
59 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
60 ui::LayerAnimationSequence* sequence) {
61 delete this;
62 }
63
64 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
65 ui::LayerAnimationSequence* sequence) {
66 delete this;
67 }
68
69 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
70 ui::LayerAnimationSequence* sequence) {
71 }
72
73 // A comparator for locating a given target window.
74 struct WindowSelectorItemComparator
75 : public std::unary_function<WindowSelectorItem*, bool> {
76 explicit WindowSelectorItemComparator(const aura::Window* target_window)
77 : target(target_window) {
78 }
79
80 bool operator()(WindowSelectorItem* window) const {
81 return window->HasSelectableWindow(target);
82 }
83
84 const aura::Window* target;
85 };
86
87 // Conceptually the window overview is a table or grid of cells having this
88 // fixed aspect ratio. The number of columns is determined by maximizing the
89 // area of them based on the number of window_list.
90 const float kCardAspectRatio = 4.0f / 3.0f;
91
92 // The minimum number of cards along the major axis (i.e. horizontally on a
93 // landscape orientation).
94 const int kMinCardsMajor = 3;
95
96 // In the conceptual overview table, the window margin is the space reserved
97 // around the window within the cell. This margin does not overlap so the
98 // closest distance between adjacent window_list will be twice this amount.
99 const int kWindowMargin = 30;
100
101 const int kOverviewSelectorTransitionMilliseconds = 100;
102
103 // The color and opacity of the overview selector.
104 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK;
105 const unsigned char kWindowOverviewSelectorOpacity = 128;
106
107 // Returns the vector for the fade in animation.
108 gfx::Vector2d GetVectorFor(WindowSelector::Direction direction,
flackr 2014/05/29 20:04:25 nit: The name could better explain what the method
Nina 2014/06/02 22:04:38 Done.
109 const gfx::Rect& bounds) {
110 gfx::Vector2d vector;
111 switch (direction) {
112 case WindowSelector::DOWN:
113 vector.set_y(bounds.width());
114 break;
115 case WindowSelector::RIGHT:
116 vector.set_x(bounds.height());
117 break;
118 case WindowSelector::UP:
119 vector.set_y(-bounds.width());
120 break;
121 case WindowSelector::LEFT:
122 vector.set_x(-bounds.height());
123 break;
124 }
125 return vector;
126 }
127
128 } // namespace
129
130 WindowGrid::WindowGrid(aura::Window* root_window,
131 std::vector<WindowSelectorItem*> window_list)
132 : root_window_(root_window),
flackr 2014/05/29 20:04:25 nit: I believe the : should be indented 4 from the
Nina 2014/06/02 22:04:38 Done.
133 window_list_(window_list) {
flackr 2014/05/29 20:04:25 I believe this will create a copy when called and
Nina 2014/06/02 22:04:38 Done.
134 PositionWindows(true);
135 }
136
137 WindowGrid::~WindowGrid() {
138 }
139
140 WindowSelectorItem* WindowGrid::RemoveWindow(aura::Window* window) {
141 ScopedVector<WindowSelectorItem>::iterator iter =
142 std::find_if(window_list_.begin(), window_list_.end(),
143 WindowSelectorItemComparator(window));
144 if (iter == window_list_.end())
145 return NULL;
146
147 WindowSelectorItem* removed_item = *iter;
148 removed_item->RemoveWindow(window);
149
150 // If there are still windows in this selector entry then the overview is
151 // still active and the active selection remains the same.
152 if (!removed_item->empty())
153 return NULL;
flackr 2014/05/29 20:04:25 This seems like odd behavior to sometimes not retu
Nina 2014/06/02 22:04:38 Done.
154
155 // We need to get this value before we erase the window to prevent unspecified
156 // behavior.
157 size_t removed_index = iter - window_list_.begin();
158 window_list_.erase(iter);
159 if (!empty()) {
160 PositionWindows(true);
161
162 // If existing, reposition the selection widget.
163 if (selection_widget_) {
164 if (selected_index_ >= removed_index) {
165 if (selected_index_ != 0) {
flackr 2014/05/29 20:04:25 don't nest if's for a single condition, i.e. if (s
Nina 2014/06/02 22:04:38 Done.
166 selected_index_--;
167 }
168 }
169 ui::ScopedLayerAnimationSettings animation_settings(
170 selection_widget_->GetNativeWindow()->layer()->GetAnimator());
171 animation_settings.SetTransitionDuration(
172 base::TimeDelta::FromMilliseconds(
173 ScopedTransformOverviewWindow::kTransitionMilliseconds));
174 animation_settings.SetPreemptionStrategy(
175 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
176 selection_widget_->SetBounds(GetSelectionBounds());
177 }
178 }
179
180 return removed_item;
181 }
182
183 void WindowGrid::PositionWindows(bool animate) {
184 CHECK(!window_list_.empty());
185
186 gfx::Size window_size;
187 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen(
188 root_window_,
189 ScreenUtil::GetDisplayWorkAreaBoundsInParent(
190 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer)));
191
192 // Find the minimum number of window_list per row that will fit all of the
193 // window_list on screen.
194 num_columns_ = std::max(
195 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
196 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() /
197 (kCardAspectRatio * total_bounds.height())))));
198 num_rows_ = ((window_list_.size() + num_columns_ - 1) / num_columns_);
199 window_size.set_width(std::min(
200 static_cast<int>(total_bounds.width() / num_columns_),
201 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows_)));
202 window_size.set_height(window_size.width() / kCardAspectRatio);
203
204 // Calculate the X and Y offsets necessary to center the grid.
205 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 :
206 (num_columns_ - window_list_.size()) * window_size.width()) +
207 (total_bounds.width() - num_columns_ * window_size.width())) / 2;
208 int y_offset = total_bounds.y() + (total_bounds.height() -
209 num_rows_ * window_size.height()) / 2;
210 for (size_t i = 0; i < window_list_.size(); ++i) {
211 gfx::Transform transform;
212 int column = i % num_columns_;
213 int row = i / num_columns_;
214 gfx::Rect target_bounds(window_size.width() * column + x_offset,
215 window_size.height() * row + y_offset,
216 window_size.width(),
217 window_size.height());
218 target_bounds.Inset(kWindowMargin, kWindowMargin);
219 window_list_[i]->SetBounds(root_window_, target_bounds, animate);
220 }
221
222 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to
223 // reflect how many "real" columns we have.
224 if (num_columns_ > window_list_.size())
225 num_columns_ = window_list_.size();
226 }
227
228 void WindowGrid::CreateSelectionWidget(WindowSelector::Direction direction) {
229 // Position the index in the "first" window relative to the chosen direction.
230 switch (direction) {
231 case WindowSelector::LEFT:
232 selected_index_ = window_list_.size() - 1;
233 break;
234 case WindowSelector::UP:
235 selected_index_ = num_rows_ * num_columns_ - 1;
236 if (selected_index_ >= window_list_.size())
237 selected_index_ -= num_columns_;
238 break;
239 case WindowSelector::RIGHT:
240 case WindowSelector::DOWN:
241 selected_index_ = 0;
242 break;
243 }
244 InitSelectionWidget(direction);
245 }
246
247 bool WindowGrid::Move(WindowSelector::Direction direction) {
248 DCHECK(selection_widget_);
249 bool out_of_bounds = MoveSelectedIndex(direction);
250
251 gfx::Vector2d fade_out_direction =
252 GetVectorFor(direction, selection_widget_->GetNativeWindow()->bounds());
253 // If the selection widget is already active, fade it out in the selection
254 // direction.
255 views::Widget* old_selection = selection_widget_.get();
256
257 // CleanupWidgetAfterAnimationObserver will delete itself (and the
258 // widget) when the animation is complete.
259 {
260 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass());
261 ui::ScopedLayerAnimationSettings animation_settings(
262 old_selection->GetNativeWindow()->layer()->GetAnimator());
263 animation_settings.SetTransitionDuration(
264 base::TimeDelta::FromMilliseconds(
265 kOverviewSelectorTransitionMilliseconds));
266 animation_settings.SetPreemptionStrategy(
267 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
268 old_selection->SetOpacity(0);
269 old_selection->GetNativeWindow()->SetBounds(
270 old_selection->GetNativeWindow()->bounds() + fade_out_direction);
271 old_selection->Hide();
272 }
273 if (!out_of_bounds) {
274 // The newly selected window is in this grid, animate a new selection
275 // widget.
276 InitSelectionWidget(direction);
flackr 2014/05/29 20:04:25 It looks like you're always destroying the old sel
Nina 2014/06/02 22:04:38 Well actually when you are leaving the boundaries
flackr 2014/06/03 17:12:07 I think this is necessary. The animations of the t
Nina 2014/06/04 20:21:13 OK, done!
277 } else {
278 // The selection is out of the bounds of this grid, kill the selection
279 // widget.
280 selection_widget_.reset();
flackr 2014/05/29 20:04:25 You've already passed off the selection_widget_ po
Nina 2014/06/02 22:04:38 Yep. Removed.
281 }
282 return out_of_bounds;
283 }
284
285 WindowSelectorItem* WindowGrid::SelectedWindow() const {
286 CHECK(selected_index_ < window_list_.size());
287 return window_list_[selected_index_];
288 }
289
290 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
291 selection_widget_.reset(new views::Widget);
292 views::Widget::InitParams params;
293 params.type = views::Widget::InitParams::TYPE_POPUP;
294 params.keep_on_top = false;
295 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
296 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
297 params.parent = Shell::GetContainer(root_window_,
298 kShellWindowId_DefaultContainer);
299 params.accept_events = false;
300 selection_widget_->set_focus_on_creation(false);
301 selection_widget_->Init(params);
302 views::View* content_view = new views::View;
303 content_view->set_background(
304 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor));
305 selection_widget_->SetContentsView(content_view);
306 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom(
307 selection_widget_->GetNativeWindow());
308
309 const gfx::Rect target_bounds = GetSelectionBounds();
310 gfx::Vector2d fade_out_direction =
311 GetVectorFor(direction, target_bounds);
312 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)->
313 GetDisplayMatching(target_bounds);
314
315 selection_widget_->Show();
316 // New selection widget starts with 0 opacity and fades in.
317 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0);
318 selection_widget_->GetNativeWindow()->SetBoundsInScreen(
319 target_bounds - fade_out_direction, dst_display);
320 ui::ScopedLayerAnimationSettings animation_settings(
321 selection_widget_->GetNativeWindow()->layer()->GetAnimator());
322 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
323 kOverviewSelectorTransitionMilliseconds));
324 animation_settings.SetPreemptionStrategy(
325 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
326 selection_widget_->SetBounds(target_bounds);
327 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity);
328
329 // Send an a11y alert so that if ChromeVox is enabled, the item label is read.
330 SelectedWindow()->window_label()->GetContentsView()->
331 NotifyAccessibilityEvent(ui::AX_EVENT_FOCUS, true);
flackr 2014/05/29 20:04:25 Perhaps we could even focus the current window sel
Nina 2014/06/02 22:04:38 I changed it so that it focuses the transparent bu
flackr 2014/06/03 17:12:07 Looks better! It's not actually focused but preten
Nina 2014/06/04 20:21:13 Yeah, we are artificially sending a "Focus" event
332 }
333
334 bool WindowGrid::MoveSelectedIndex(WindowSelector::Direction direction) {
335 bool out_of_bounds = false;
336 switch (direction) {
337 case WindowSelector::RIGHT:
338 if (selected_index_ >= window_list_.size() - 1)
339 out_of_bounds = true;
flackr 2014/05/29 20:04:25 Use early returns. It also feels strange that this
Nina 2014/06/02 22:04:38 Done.
340 else
341 selected_index_++;
342 break;
343 case WindowSelector::LEFT:
344 if (selected_index_ == 0)
345 out_of_bounds = true;
346 else
347 selected_index_--;
348 break;
349 case WindowSelector::DOWN:
350 if (selected_index_ + num_columns_ >= window_list_.size())
351 selected_index_ = (selected_index_ + 1) % num_columns_;
352 else
353 selected_index_ += num_columns_;
354 if (selected_index_ == 0 || selected_index_ >= window_list_.size())
355 out_of_bounds = true;
356 break;
357 case WindowSelector::UP:
358 if (selected_index_ == 0) {
359 out_of_bounds = true;
360 } else {
361 if (selected_index_ < num_columns_) {
362 selected_index_--;
flackr 2014/05/29 20:04:25 This seems odd, up is the same as left on the top
Nina 2014/06/02 22:04:38 Please see the new docs on the header file that ex
363 if (!(selected_index_ + num_columns_ >= window_list_.size())) {
364 selected_index_ += num_columns_ * (num_rows_ - 1);
365 if (selected_index_ >= window_list_.size())
366 selected_index_ -= num_columns_;
367 }
368 } else {
369 selected_index_ -= num_columns_;
370 }
371 }
372 break;
373 }
374 return out_of_bounds;
375 }
376
377 const gfx::Rect WindowGrid::GetSelectionBounds() const {
378 gfx::Rect bounds = SelectedWindow()->target_bounds();
379 bounds.Inset(-kWindowMargin, -kWindowMargin);
380 return bounds;
381 }
382
383 } // namespace ash
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