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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ash/wm/overview/window_grid.h" |
| 6 |
| 7 #include "ash/screen_util.h" |
| 8 #include "ash/shell.h" |
| 9 #include "ash/shell_window_ids.h" |
| 10 #include "ash/wm/overview/window_selector.h" |
| 11 #include "ash/wm/overview/window_selector_item.h" |
| 12 #include "base/memory/scoped_vector.h" |
| 13 #include "third_party/skia/include/core/SkColor.h" |
| 14 #include "ui/aura/window.h" |
| 15 #include "ui/compositor/layer_animation_observer.h" |
| 16 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 17 #include "ui/gfx/vector2d.h" |
| 18 #include "ui/views/background.h" |
| 19 #include "ui/views/view.h" |
| 20 #include "ui/views/widget/widget.h" |
| 21 |
| 22 namespace ash { |
| 23 namespace { |
| 24 |
| 25 // An observer which holds onto the passed widget until the animation is |
| 26 // complete. |
| 27 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { |
| 28 public: |
| 29 explicit CleanupWidgetAfterAnimationObserver( |
| 30 scoped_ptr<views::Widget> widget); |
| 31 |
| 32 // ui::LayerAnimationObserver: |
| 33 virtual void OnLayerAnimationEnded( |
| 34 ui::LayerAnimationSequence* sequence) OVERRIDE; |
| 35 virtual void OnLayerAnimationAborted( |
| 36 ui::LayerAnimationSequence* sequence) OVERRIDE; |
| 37 virtual void OnLayerAnimationScheduled( |
| 38 ui::LayerAnimationSequence* sequence) OVERRIDE; |
| 39 |
| 40 private: |
| 41 virtual ~CleanupWidgetAfterAnimationObserver(); |
| 42 |
| 43 scoped_ptr<views::Widget> widget_; |
| 44 |
| 45 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
| 46 }; |
| 47 |
| 48 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
| 49 scoped_ptr<views::Widget> widget) |
| 50 : widget_(widget.Pass()) { |
| 51 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); |
| 52 } |
| 53 |
| 54 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
| 55 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); |
| 56 } |
| 57 |
| 58 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
| 59 ui::LayerAnimationSequence* sequence) { |
| 60 delete this; |
| 61 } |
| 62 |
| 63 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
| 64 ui::LayerAnimationSequence* sequence) { |
| 65 delete this; |
| 66 } |
| 67 |
| 68 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
| 69 ui::LayerAnimationSequence* sequence) { |
| 70 } |
| 71 |
| 72 // A comparator for locating a given target window. |
| 73 struct WindowSelectorItemComparator |
| 74 : public std::unary_function<WindowSelectorItem*, bool> { |
| 75 explicit WindowSelectorItemComparator(const aura::Window* target_window) |
| 76 : target(target_window) { |
| 77 } |
| 78 |
| 79 bool operator()(WindowSelectorItem* window) const { |
| 80 return window->HasSelectableWindow(target); |
| 81 } |
| 82 |
| 83 const aura::Window* target; |
| 84 }; |
| 85 |
| 86 // Conceptually the window overview is a table or grid of cells having this |
| 87 // fixed aspect ratio. The number of columns is determined by maximizing the |
| 88 // area of them based on the number of window_list. |
| 89 const float kCardAspectRatio = 4.0f / 3.0f; |
| 90 |
| 91 // The minimum number of cards along the major axis (i.e. horizontally on a |
| 92 // landscape orientation). |
| 93 const int kMinCardsMajor = 3; |
| 94 |
| 95 // In the conceptual overview table, the window margin is the space reserved |
| 96 // around the window within the cell. This margin does not overlap so the |
| 97 // closest distance between adjacent window_list will be twice this amount. |
| 98 const int kWindowMargin = 30; |
| 99 |
| 100 const int kOverviewSelectorTransitionMilliseconds = 500; |
| 101 |
| 102 // The color and opacity of the overview selector. |
| 103 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; |
| 104 const unsigned char kWindowOverviewSelectorOpacity = 128; |
| 105 |
| 106 // Initializes the selection widget. |
| 107 views::Widget* CreateSelectionWidget(aura::Window* root_window) { |
| 108 views::Widget* selection_widget_ = new views::Widget; |
| 109 views::Widget::InitParams params; |
| 110 params.type = views::Widget::InitParams::TYPE_POPUP; |
| 111 params.keep_on_top = false; |
| 112 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
| 113 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; |
| 114 params.parent = Shell::GetContainer(root_window, |
| 115 kShellWindowId_DefaultContainer); |
| 116 params.accept_events = false; |
| 117 selection_widget_->set_focus_on_creation(false); |
| 118 selection_widget_->Init(params); |
| 119 views::View* content_view = new views::View; |
| 120 content_view->set_background( |
| 121 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); |
| 122 selection_widget_->SetContentsView(content_view); |
| 123 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
| 124 selection_widget_->GetNativeWindow()); |
| 125 |
| 126 return selection_widget_; |
| 127 } |
| 128 |
| 129 // Returns the vector for the fade in animation. |
| 130 gfx::Vector2d GetVectorFor(WindowSelector::Direction direction, |
| 131 gfx::Rect bounds) { |
| 132 gfx::Vector2d vector; |
| 133 switch (direction) { |
| 134 case WindowSelector::DOWN: |
| 135 vector.set_y(bounds.width()); |
| 136 break; |
| 137 case WindowSelector::RIGHT: |
| 138 vector.set_x(bounds.height()); |
| 139 break; |
| 140 case WindowSelector::UP: |
| 141 vector.set_y(-bounds.width()); |
| 142 break; |
| 143 case WindowSelector::LEFT: |
| 144 vector.set_x(-bounds.height()); |
| 145 break; |
| 146 } |
| 147 return vector; |
| 148 } |
| 149 |
| 150 } // namespace |
| 151 |
| 152 WindowGrid::WindowGrid(aura::Window* root_window, |
| 153 std::vector<WindowSelectorItem*> window_list) |
| 154 : root_window_(root_window), |
| 155 window_list_(window_list), |
| 156 selected_index_(0) { |
| 157 PositionWindows(true); |
| 158 } |
| 159 |
| 160 WindowGrid::~WindowGrid() { |
| 161 } |
| 162 |
| 163 WindowSelectorItem* WindowGrid::RemoveWindow(aura::Window* window) { |
| 164 ScopedVector<WindowSelectorItem>::iterator iter = |
| 165 std::find_if(window_list_.begin(), window_list_.end(), |
| 166 WindowSelectorItemComparator(window)); |
| 167 if (iter == window_list_.end()) |
| 168 return NULL; |
| 169 |
| 170 WindowSelectorItem* removed_item = *iter; |
| 171 |
| 172 removed_item->RemoveWindow(window); |
| 173 |
| 174 // If there are still windows in this selector entry then the overview is |
| 175 // still active and the active selection remains the same. |
| 176 if (!removed_item->empty()) |
| 177 return NULL; |
| 178 |
| 179 // We need to get this value before we erase the window to prevent unspecified |
| 180 // behavior. |
| 181 size_t removed_index = iter - window_list_.begin(); |
| 182 |
| 183 window_list_.erase(iter); |
| 184 |
| 185 if (!empty()) { |
| 186 PositionWindows(true); |
| 187 |
| 188 // If existing, reposition the selection widget. |
| 189 if (selection_widget_) { |
| 190 if (selected_index_ >= removed_index) { |
| 191 if (selected_index_ != 0) { |
| 192 selected_index_--; |
| 193 } |
| 194 } |
| 195 selection_widget_->SetBounds(GetSelectionBounds()); |
| 196 } |
| 197 } |
| 198 |
| 199 return removed_item; |
| 200 } |
| 201 |
| 202 void WindowGrid::PositionWindows(bool animate) { |
| 203 CHECK(!window_list_.empty()); |
| 204 |
| 205 gfx::Size window_size; |
| 206 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
| 207 root_window_, |
| 208 ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
| 209 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); |
| 210 |
| 211 // Find the minimum number of window_list per row that will fit all of the |
| 212 // window_list on screen. |
| 213 columns_ = std::max( |
| 214 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
| 215 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / |
| 216 (kCardAspectRatio * total_bounds.height()))))); |
| 217 rows_ = ((window_list_.size() + columns_ - 1) / columns_); |
| 218 window_size.set_width(std::min( |
| 219 static_cast<int>(total_bounds.width() / columns_), |
| 220 static_cast<int>(total_bounds.height() * kCardAspectRatio / rows_))); |
| 221 window_size.set_height(window_size.width() / kCardAspectRatio); |
| 222 |
| 223 // Calculate the X and Y offsets necessary to center the grid. |
| 224 int x_offset = total_bounds.x() + ((window_list_.size() >= columns_ ? 0 : |
| 225 (columns_ - window_list_.size()) * window_size.width()) + |
| 226 (total_bounds.width() - columns_ * window_size.width())) / 2; |
| 227 int y_offset = total_bounds.y() + (total_bounds.height() - |
| 228 rows_ * window_size.height()) / 2; |
| 229 for (size_t i = 0; i < window_list_.size(); ++i) { |
| 230 gfx::Transform transform; |
| 231 int column = i % columns_; |
| 232 int row = i / columns_; |
| 233 gfx::Rect target_bounds(window_size.width() * column + x_offset, |
| 234 window_size.height() * row + y_offset, |
| 235 window_size.width(), |
| 236 window_size.height()); |
| 237 target_bounds.Inset(kWindowMargin, kWindowMargin); |
| 238 window_list_[i]->SetBounds(root_window_, target_bounds, animate); |
| 239 } |
| 240 |
| 241 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to |
| 242 // reflect how many "real" columns we have. |
| 243 if (columns_ > window_list_.size()) |
| 244 columns_ = window_list_.size(); |
| 245 } |
| 246 |
| 247 bool WindowGrid::Move(WindowSelector::Direction direction) { |
| 248 bool out_of_bounds = MoveSelectedIndex(direction); |
| 249 |
| 250 if (selection_widget_) { |
| 251 gfx::Vector2d fade_out_direction = |
| 252 GetVectorFor(direction, selection_widget_->GetNativeWindow()->bounds()); |
| 253 // If the selection widget is already active, fade it out in the selection |
| 254 // direction. |
| 255 views::Widget* old_selection = selection_widget_.get(); |
| 256 |
| 257 // CleanupWidgetAfterAnimationObserver will delete itself (and the |
| 258 // widget) when the animation is complete. |
| 259 { |
| 260 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass()); |
| 261 ui::ScopedLayerAnimationSettings animation_settings( |
| 262 old_selection->GetNativeWindow()->layer()->GetAnimator()); |
| 263 animation_settings.SetTransitionDuration( |
| 264 base::TimeDelta::FromMilliseconds( |
| 265 kOverviewSelectorTransitionMilliseconds)); |
| 266 animation_settings.SetPreemptionStrategy( |
| 267 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| 268 old_selection->SetOpacity(0); |
| 269 old_selection->GetNativeWindow()->SetBounds( |
| 270 old_selection->GetNativeWindow()->bounds() + fade_out_direction); |
| 271 old_selection->Hide(); |
| 272 } |
| 273 } |
| 274 if (!out_of_bounds) { |
| 275 // The selected window is in this grid, animate a new selection widget. |
| 276 const gfx::Rect target_bounds = GetSelectionBounds(); |
| 277 gfx::Vector2d fade_out_direction = |
| 278 GetVectorFor(direction, target_bounds); |
| 279 gfx::Display dst_display = gfx::Screen::GetScreenFor( |
| 280 root_window_)->GetDisplayMatching(target_bounds); |
| 281 |
| 282 selection_widget_.reset(CreateSelectionWidget(root_window_)); |
| 283 selection_widget_->Show(); |
| 284 // New selection widget starts with 0 opacity and fades in. |
| 285 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); |
| 286 selection_widget_->GetNativeWindow()->SetBoundsInScreen( |
| 287 target_bounds - fade_out_direction, dst_display); |
| 288 ui::ScopedLayerAnimationSettings animation_settings( |
| 289 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); |
| 290 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
| 291 kOverviewSelectorTransitionMilliseconds)); |
| 292 animation_settings.SetPreemptionStrategy( |
| 293 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| 294 selection_widget_->SetBounds(target_bounds); |
| 295 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); |
| 296 SelectedWindow()->window_label()->GetContentsView()-> |
| 297 NotifyAccessibilityEvent(ui::AX_EVENT_FOCUS, true); |
| 298 } else { |
| 299 selection_widget_.reset(); |
| 300 selected_index_ = 0; |
| 301 } |
| 302 return out_of_bounds; |
| 303 } |
| 304 |
| 305 WindowSelectorItem* WindowGrid::SelectedWindow() const { |
| 306 CHECK(selected_index_ < window_list_.size()); |
| 307 return window_list_[selected_index_]; |
| 308 } |
| 309 |
| 310 bool WindowGrid::MoveSelectedIndex(WindowSelector::Direction direction) { |
| 311 bool out_of_bounds = false; |
| 312 // If the selection widget is active, update the index. |
| 313 if (selection_widget_) { |
| 314 switch (direction) { |
| 315 case WindowSelector::RIGHT: |
| 316 if (selected_index_ >= window_list_.size() - 1) |
| 317 out_of_bounds = true; |
| 318 else |
| 319 selected_index_++; |
| 320 break; |
| 321 case WindowSelector::LEFT: |
| 322 if (selected_index_ == 0) |
| 323 out_of_bounds = true; |
| 324 else |
| 325 selected_index_--; |
| 326 break; |
| 327 case WindowSelector::DOWN: |
| 328 if (selected_index_ + columns_ >= window_list_.size()) |
| 329 selected_index_ = (selected_index_ + 1) % columns_; |
| 330 else |
| 331 selected_index_ += columns_; |
| 332 if (selected_index_ == 0 || selected_index_ >= window_list_.size()) |
| 333 out_of_bounds = true; |
| 334 break; |
| 335 case WindowSelector::UP: |
| 336 if (selected_index_ == 0) { |
| 337 out_of_bounds = true; |
| 338 } else { |
| 339 if (selected_index_ < columns_) { |
| 340 selected_index_--; |
| 341 if (!(selected_index_ + columns_ >= window_list_.size())) { |
| 342 selected_index_ += columns_ * (rows_ - 1); |
| 343 if (selected_index_ >= window_list_.size()) |
| 344 selected_index_ -= columns_; |
| 345 } |
| 346 } else { |
| 347 selected_index_ -= columns_; |
| 348 } |
| 349 } |
| 350 break; |
| 351 } |
| 352 } else { |
| 353 // If the selection widget is not active, position the index in the "first" |
| 354 // window relative to the chosen direction. |
| 355 if (direction == WindowSelector::LEFT) |
| 356 selected_index_ = window_list_.size() - 1; |
| 357 if (direction == WindowSelector::UP) { |
| 358 selected_index_ = rows_ * columns_ - 1; |
| 359 if (selected_index_ >= window_list_.size()) |
| 360 selected_index_ -= columns_; |
| 361 } |
| 362 } |
| 363 return out_of_bounds; |
| 364 } |
| 365 |
| 366 const gfx::Rect WindowGrid::GetSelectionBounds() const { |
| 367 gfx::Rect bounds = SelectedWindow()->target_bounds(); |
| 368 bounds.Inset(-kWindowMargin, -kWindowMargin); |
| 369 return bounds; |
| 370 } |
| 371 |
| 372 } // namespace ash |
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