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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "ash/wm/overview/window_selector.h" | |
11 #include "base/macros.h" | |
12 #include "base/memory/scoped_ptr.h" | |
13 #include "ui/aura/window_observer.h" | |
14 | |
15 namespace aura { | |
16 class Window; | |
17 } | |
18 | |
19 namespace views { | |
20 class Widget; | |
21 } | |
22 | |
23 namespace ash { | |
24 | |
25 class WindowSelectorItem; | |
26 | |
27 // Represents a grid of windows in the Overview Mode in a particular root | |
28 // window, and manages a selection widget that can be moved with the arrow keys. | |
29 // The idea behind the movement strategy is that it should be possible to access | |
30 // any window pressing a given arrow key repeatedly. | |
31 // +-------+ +-------+ +-------+ | |
32 // | 0 | | 1 | | 2 | | |
33 // +-------+ +-------+ +-------+ | |
34 // +-------+ +-------+ +-------+ | |
35 // | 3 | | 4 | | 5 | | |
36 // +-------+ +-------+ +-------+ | |
37 // +-------+ | |
38 // | 6 | | |
39 // +-------+ | |
40 // Example sequences: | |
41 // - Going right to left | |
42 // 0, 1, 2, 3, 4, 5, 6 | |
43 // - Going "top" to "bottom" | |
44 // 0, 3, 6, 1, 4, 2, 5 | |
45 // The selector is switched to the next window grid (if available) or wrapped if | |
46 // it reaches the end of its movement sequence. | |
47 class WindowGrid : public aura::WindowObserver { | |
flackr
2014/06/06 01:03:02
needs ASH_EXPORT to be used from ash_unittests I t
| |
48 public: | |
49 WindowGrid(aura::Window* root_window, | |
50 const std::vector<aura::Window*>& window_list, | |
51 WindowSelector* window_selector); | |
52 virtual ~WindowGrid(); | |
53 | |
54 // Positions all the windows in the grid. | |
55 void PositionWindows(bool animate); | |
56 | |
57 // Updates |selected_index_| according to the specified |direction| and calls | |
58 // MoveSelectionWidget(). Returns |true| if the new selection index is out of | |
59 // this window grid bounds. | |
60 bool Move(WindowSelector::Direction direction); | |
61 | |
62 // Returns the target selected window, or NULL if there is none selected. | |
63 WindowSelectorItem* SelectedWindow() const; | |
64 | |
65 // Returns true if a window is contained in any of the WindowSelectorItems | |
66 // this grid owns. | |
67 bool Contains(const aura::Window* window) const; | |
68 | |
69 // Returns true if the grid has no more windows. | |
70 bool empty() const { return window_list_.empty(); } | |
71 | |
72 // Returns how many window selector items are in the grid. | |
73 const size_t size() const { return window_list_.size(); } | |
flackr
2014/06/06 01:03:02
I don't think the returned value needs to be a con
| |
74 | |
75 // Returns true if the selection widget is active. | |
76 bool is_selecting() const { return selection_widget_ != NULL; } | |
77 | |
78 // Returns the root window in which the grid displays the windows. | |
79 const aura::Window* root_window() const { return root_window_; } | |
80 | |
81 const std::vector<WindowSelectorItem*>& window_list() const { | |
82 return window_list_.get(); | |
83 } | |
84 | |
85 // aura::WindowObserver: | |
86 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; | |
87 // TODO(nsatragno): Handle window bounds changed in WindowSelectorItem. | |
88 virtual void OnWindowBoundsChanged(aura::Window* window, | |
89 const gfx::Rect& old_bounds, | |
90 const gfx::Rect& new_bounds) OVERRIDE; | |
91 | |
92 private: | |
93 friend class WindowSelectorTest; | |
94 | |
95 // Internal function to initialize the selection widget. | |
96 void InitSelectionWidget(WindowSelector::Direction direction); | |
97 | |
98 // Moves the selection widget to the specified |direction|. | |
99 void MoveSelectionWidget(WindowSelector::Direction direction, | |
100 bool recreate_selection_widget, | |
101 bool out_of_bounds); | |
102 | |
103 // Moves the selection widget to the targeted window. | |
104 void MoveSelectionWidgetToTarget(bool animate); | |
105 | |
106 // Returns the target bounds of the currently selected item. | |
107 const gfx::Rect GetSelectionBounds() const; | |
108 | |
109 // Root window the grid is in. | |
110 aura::Window* root_window_; | |
111 | |
112 // Pointer to the window selector that spawned this grid. | |
113 WindowSelector* window_selector_; | |
114 | |
115 // Vector containing all the windows in this grid. | |
116 ScopedVector<WindowSelectorItem> window_list_; | |
117 | |
118 // Vector containing the observed windows. | |
119 std::set<aura::Window*> observed_windows_; | |
120 | |
121 // Widget that indicates to the user which is the selected window. | |
122 scoped_ptr<views::Widget> selection_widget_; | |
123 | |
124 // Current selected window position. | |
125 size_t selected_index_; | |
126 | |
127 // Number of columns in the grid. | |
128 size_t num_columns_; | |
129 | |
130 DISALLOW_COPY_AND_ASSIGN(WindowGrid); | |
131 }; | |
132 | |
133 } // namespace ash | |
134 | |
135 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
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