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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
| 6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "ash/wm/overview/window_selector.h" | |
| 11 #include "base/macros.h" | |
| 12 #include "base/memory/scoped_ptr.h" | |
| 13 #include "ui/aura/window_observer.h" | |
| 14 | |
| 15 namespace aura { | |
| 16 class Window; | |
| 17 } | |
| 18 | |
| 19 namespace views { | |
| 20 class Widget; | |
| 21 } | |
| 22 | |
| 23 namespace ash { | |
| 24 | |
| 25 class WindowSelectorItem; | |
| 26 | |
| 27 // Represents a grid of windows in the Overview Mode in a particular root | |
| 28 // window, and manages a selection widget that can be moved with the arrow keys. | |
| 29 // The idea behind the movement strategy is that it should be possible to access | |
| 30 // any window pressing a given arrow key repeatedly. | |
| 31 // +-------+ +-------+ +-------+ | |
| 32 // | 0 | | 1 | | 2 | | |
| 33 // +-------+ +-------+ +-------+ | |
| 34 // +-------+ +-------+ +-------+ | |
| 35 // | 3 | | 4 | | 5 | | |
| 36 // +-------+ +-------+ +-------+ | |
| 37 // +-------+ | |
| 38 // | 6 | | |
| 39 // +-------+ | |
| 40 // Example sequences: | |
| 41 // - Going right to left | |
| 42 // 0, 1, 2, 3, 4, 5, 6 | |
| 43 // - Going "top" to "bottom" | |
| 44 // 0, 3, 6, 1, 4, 2, 5 | |
| 45 // The selector is switched to the next window grid (if available) or wrapped if | |
| 46 // it reaches the end of its movement sequence. | |
| 47 class WindowGrid : public aura::WindowObserver { | |
|
flackr
2014/06/06 01:03:02
needs ASH_EXPORT to be used from ash_unittests I t
| |
| 48 public: | |
| 49 WindowGrid(aura::Window* root_window, | |
| 50 const std::vector<aura::Window*>& window_list, | |
| 51 WindowSelector* window_selector); | |
| 52 virtual ~WindowGrid(); | |
| 53 | |
| 54 // Positions all the windows in the grid. | |
| 55 void PositionWindows(bool animate); | |
| 56 | |
| 57 // Updates |selected_index_| according to the specified |direction| and calls | |
| 58 // MoveSelectionWidget(). Returns |true| if the new selection index is out of | |
| 59 // this window grid bounds. | |
| 60 bool Move(WindowSelector::Direction direction); | |
| 61 | |
| 62 // Returns the target selected window, or NULL if there is none selected. | |
| 63 WindowSelectorItem* SelectedWindow() const; | |
| 64 | |
| 65 // Returns true if a window is contained in any of the WindowSelectorItems | |
| 66 // this grid owns. | |
| 67 bool Contains(const aura::Window* window) const; | |
| 68 | |
| 69 // Returns true if the grid has no more windows. | |
| 70 bool empty() const { return window_list_.empty(); } | |
| 71 | |
| 72 // Returns how many window selector items are in the grid. | |
| 73 const size_t size() const { return window_list_.size(); } | |
|
flackr
2014/06/06 01:03:02
I don't think the returned value needs to be a con
| |
| 74 | |
| 75 // Returns true if the selection widget is active. | |
| 76 bool is_selecting() const { return selection_widget_ != NULL; } | |
| 77 | |
| 78 // Returns the root window in which the grid displays the windows. | |
| 79 const aura::Window* root_window() const { return root_window_; } | |
| 80 | |
| 81 const std::vector<WindowSelectorItem*>& window_list() const { | |
| 82 return window_list_.get(); | |
| 83 } | |
| 84 | |
| 85 // aura::WindowObserver: | |
| 86 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; | |
| 87 // TODO(nsatragno): Handle window bounds changed in WindowSelectorItem. | |
| 88 virtual void OnWindowBoundsChanged(aura::Window* window, | |
| 89 const gfx::Rect& old_bounds, | |
| 90 const gfx::Rect& new_bounds) OVERRIDE; | |
| 91 | |
| 92 private: | |
| 93 friend class WindowSelectorTest; | |
| 94 | |
| 95 // Internal function to initialize the selection widget. | |
| 96 void InitSelectionWidget(WindowSelector::Direction direction); | |
| 97 | |
| 98 // Moves the selection widget to the specified |direction|. | |
| 99 void MoveSelectionWidget(WindowSelector::Direction direction, | |
| 100 bool recreate_selection_widget, | |
| 101 bool out_of_bounds); | |
| 102 | |
| 103 // Moves the selection widget to the targeted window. | |
| 104 void MoveSelectionWidgetToTarget(bool animate); | |
| 105 | |
| 106 // Returns the target bounds of the currently selected item. | |
| 107 const gfx::Rect GetSelectionBounds() const; | |
| 108 | |
| 109 // Root window the grid is in. | |
| 110 aura::Window* root_window_; | |
| 111 | |
| 112 // Pointer to the window selector that spawned this grid. | |
| 113 WindowSelector* window_selector_; | |
| 114 | |
| 115 // Vector containing all the windows in this grid. | |
| 116 ScopedVector<WindowSelectorItem> window_list_; | |
| 117 | |
| 118 // Vector containing the observed windows. | |
| 119 std::set<aura::Window*> observed_windows_; | |
| 120 | |
| 121 // Widget that indicates to the user which is the selected window. | |
| 122 scoped_ptr<views::Widget> selection_widget_; | |
| 123 | |
| 124 // Current selected window position. | |
| 125 size_t selected_index_; | |
| 126 | |
| 127 // Number of columns in the grid. | |
| 128 size_t num_columns_; | |
| 129 | |
| 130 DISALLOW_COPY_AND_ASSIGN(WindowGrid); | |
| 131 }; | |
| 132 | |
| 133 } // namespace ash | |
| 134 | |
| 135 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ | |
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