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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/overview/window_grid.h" | |
6 | |
7 #include "ash/screen_util.h" | |
8 #include "ash/shell.h" | |
9 #include "ash/shell_window_ids.h" | |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
11 #include "ash/wm/overview/window_selector.h" | |
12 #include "ash/wm/overview/window_selector_item.h" | |
13 #include "ash/wm/overview/window_selector_panels.h" | |
14 #include "ash/wm/overview/window_selector_window.h" | |
15 #include "ash/wm/window_state.h" | |
16 #include "base/memory/scoped_vector.h" | |
17 #include "third_party/skia/include/core/SkColor.h" | |
18 #include "ui/aura/window.h" | |
19 #include "ui/compositor/layer_animation_observer.h" | |
20 #include "ui/compositor/scoped_layer_animation_settings.h" | |
21 #include "ui/gfx/animation/tween.h" | |
22 #include "ui/gfx/vector2d.h" | |
23 #include "ui/views/background.h" | |
24 #include "ui/views/view.h" | |
25 #include "ui/views/widget/widget.h" | |
26 #include "ui/wm/core/window_animations.h" | |
27 | |
28 namespace ash { | |
29 namespace { | |
30 | |
31 // An observer which holds onto the passed widget until the animation is | |
32 // complete. | |
33 class CleanupWidgetAfterAnimationObserver | |
34 : public ui::ImplicitAnimationObserver { | |
35 public: | |
36 explicit CleanupWidgetAfterAnimationObserver( | |
37 scoped_ptr<views::Widget> widget); | |
38 virtual ~CleanupWidgetAfterAnimationObserver(); | |
39 | |
40 // ui::ImplicitAnimationObserver: | |
41 virtual void OnImplicitAnimationsCompleted() OVERRIDE; | |
42 | |
43 private: | |
44 scoped_ptr<views::Widget> widget_; | |
45 | |
46 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
47 }; | |
48 | |
49 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
50 scoped_ptr<views::Widget> widget) | |
51 : widget_(widget.Pass()) { | |
52 } | |
53 | |
54 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
55 } | |
56 | |
57 void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { | |
58 delete this; | |
59 } | |
60 | |
61 // A comparator for locating a given target window. | |
62 struct WindowSelectorItemComparator | |
63 : public std::unary_function<WindowSelectorItem*, bool> { | |
64 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
65 : target(target_window) { | |
66 } | |
67 | |
68 bool operator()(WindowSelectorItem* window) const { | |
69 return window->HasSelectableWindow(target); | |
70 } | |
71 | |
72 const aura::Window* target; | |
73 }; | |
74 | |
75 // A comparator for locating a WindowSelectorItem given a targeted window. | |
76 struct WindowSelectorItemTargetComparator | |
77 : public std::unary_function<WindowSelectorItem*, bool> { | |
78 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) | |
79 : target(target_window) { | |
80 } | |
81 | |
82 bool operator()(WindowSelectorItem* window) const { | |
83 return window->Contains(target); | |
84 } | |
85 | |
86 const aura::Window* target; | |
87 }; | |
88 | |
89 // Conceptually the window overview is a table or grid of cells having this | |
90 // fixed aspect ratio. The number of columns is determined by maximizing the | |
91 // area of them based on the number of window_list. | |
92 const float kCardAspectRatio = 4.0f / 3.0f; | |
93 | |
94 // The minimum number of cards along the major axis (i.e. horizontally on a | |
95 // landscape orientation). | |
96 const int kMinCardsMajor = 3; | |
97 | |
98 const int kOverviewSelectorTransitionMilliseconds = 100; | |
99 | |
100 // The color and opacity of the overview selector. | |
101 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
102 const unsigned char kWindowOverviewSelectorOpacity = 128; | |
103 | |
104 // Returns the vector for the fade in animation. | |
105 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, | |
106 const gfx::Rect& bounds) { | |
107 gfx::Vector2d vector; | |
108 switch (direction) { | |
109 case WindowSelector::DOWN: | |
110 vector.set_y(bounds.width()); | |
111 break; | |
112 case WindowSelector::RIGHT: | |
113 vector.set_x(bounds.height()); | |
114 break; | |
115 case WindowSelector::UP: | |
116 vector.set_y(-bounds.width()); | |
117 break; | |
118 case WindowSelector::LEFT: | |
119 vector.set_x(-bounds.height()); | |
120 break; | |
121 } | |
122 return vector; | |
123 } | |
124 | |
125 } // namespace | |
126 | |
127 WindowGrid::WindowGrid(aura::Window* root_window, | |
128 const std::vector<aura::Window*>& windows, | |
129 WindowSelector* window_selector) | |
130 : root_window_(root_window), | |
131 window_selector_(window_selector) { | |
132 WindowSelectorPanels* panels_item = NULL; | |
133 for (aura::Window::Windows::const_iterator iter = windows.begin(); | |
134 iter != windows.end(); ++iter) { | |
135 if ((*iter)->GetRootWindow() != root_window) | |
136 continue; | |
137 (*iter)->AddObserver(this); | |
138 observed_windows_.insert(*iter); | |
139 WindowSelectorItem* item = NULL; | |
140 | |
141 if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && | |
142 wm::GetWindowState(*iter)->panel_attached()) { | |
143 // Attached panel windows are grouped into a single overview item per | |
144 // grid. | |
145 if (!panels_item) { | |
146 panels_item = new WindowSelectorPanels(); | |
147 window_list_.push_back(panels_item); | |
148 } | |
149 panels_item->AddWindow(*iter); | |
150 item = panels_item; | |
151 } else { | |
152 item = new WindowSelectorWindow(*iter); | |
153 item->PrepareForOverview(); | |
154 window_list_.push_back(item); | |
155 } | |
156 } | |
157 if (window_list_.empty()) | |
158 return; | |
159 | |
160 if (panels_item) | |
161 panels_item->PrepareForOverview(); | |
162 | |
163 PositionWindows(true); | |
164 } | |
165 | |
166 WindowGrid::~WindowGrid() { | |
167 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); | |
168 iter != observed_windows_.end(); iter++) { | |
169 (*iter)->RemoveObserver(this); | |
170 } | |
171 } | |
172 | |
173 void WindowGrid::PositionWindows(bool animate) { | |
174 CHECK(!window_list_.empty()); | |
175 | |
176 gfx::Size window_size; | |
177 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
178 root_window_, | |
179 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
180 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | |
181 | |
182 // Find the minimum number of windows per row that will fit all of the | |
183 // windows on screen. | |
184 num_columns_ = std::max( | |
185 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
186 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | |
187 (kCardAspectRatio * total_bounds.height()))))); | |
188 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); | |
189 window_size.set_width(std::min( | |
190 static_cast<int>(total_bounds.width() / num_columns_), | |
191 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); | |
192 window_size.set_height(window_size.width() / kCardAspectRatio); | |
193 | |
194 // Calculate the X and Y offsets necessary to center the grid. | |
195 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : | |
196 (num_columns_ - window_list_.size()) * window_size.width()) + | |
197 (total_bounds.width() - num_columns_ * window_size.width())) / 2; | |
198 int y_offset = total_bounds.y() + (total_bounds.height() - | |
199 num_rows * window_size.height()) / 2; | |
200 for (size_t i = 0; i < window_list_.size(); ++i) { | |
201 gfx::Transform transform; | |
202 int column = i % num_columns_; | |
203 int row = i / num_columns_; | |
204 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
205 window_size.height() * row + y_offset, | |
206 window_size.width(), | |
207 window_size.height()); | |
208 window_list_[i]->SetBounds(root_window_, target_bounds, animate); | |
209 } | |
210 | |
211 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to | |
212 // reflect how many "real" columns we have. | |
213 if (num_columns_ > window_list_.size()) | |
214 num_columns_ = window_list_.size(); | |
215 | |
216 // If the selection widget is active, reposition it without any animation. | |
217 if (selection_widget_) | |
218 MoveSelectionWidgetToTarget(animate); | |
219 } | |
220 | |
221 bool WindowGrid::Move(WindowSelector::Direction direction) { | |
222 bool recreate_selection_widget = false; | |
223 bool out_of_bounds = false; | |
224 if (!selection_widget_) { | |
225 switch (direction) { | |
226 case WindowSelector::LEFT: | |
227 selected_index_ = window_list_.size() - 1; | |
228 break; | |
229 case WindowSelector::UP: | |
230 selected_index_ = | |
231 (window_list_.size() / num_columns_) * num_columns_ - 1; | |
232 break; | |
233 case WindowSelector::RIGHT: | |
234 case WindowSelector::DOWN: | |
235 selected_index_ = 0; | |
236 break; | |
237 } | |
238 } else { | |
239 switch (direction) { | |
240 case WindowSelector::RIGHT: | |
241 if (selected_index_ >= window_list_.size() - 1) | |
242 out_of_bounds = true; | |
243 selected_index_++; | |
244 if (selected_index_ % num_columns_ == 0) | |
245 recreate_selection_widget = true; | |
246 break; | |
247 case WindowSelector::LEFT: | |
248 if (selected_index_ == 0) | |
249 out_of_bounds = true; | |
250 selected_index_--; | |
251 if ((selected_index_ + 1) % num_columns_ == 0) | |
252 recreate_selection_widget = true; | |
253 break; | |
254 case WindowSelector::DOWN: | |
255 selected_index_ += num_columns_; | |
256 if (selected_index_ >= window_list_.size()) { | |
257 selected_index_ = (selected_index_ + 1) % num_columns_; | |
258 if (selected_index_ == 0) | |
259 out_of_bounds = true; | |
260 recreate_selection_widget = true; | |
261 } | |
262 break; | |
263 case WindowSelector::UP: | |
264 if (selected_index_ == 0) | |
265 out_of_bounds = true; | |
266 if (selected_index_ < num_columns_) { | |
267 selected_index_ += num_columns_ * | |
268 ((window_list_.size() - selected_index_) / num_columns_) - 1; | |
269 recreate_selection_widget = true; | |
270 } else { | |
271 selected_index_ -= num_columns_; | |
272 } | |
273 break; | |
274 } | |
275 } | |
276 | |
277 MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds); | |
278 return out_of_bounds; | |
279 } | |
280 | |
281 WindowSelectorItem* WindowGrid::SelectedWindow() const { | |
282 CHECK(selected_index_ < window_list_.size()); | |
283 return window_list_[selected_index_]; | |
284 } | |
285 | |
286 bool WindowGrid::Contains(const aura::Window* window) const { | |
287 return std::find_if(window_list_.begin(), window_list_.end(), | |
288 WindowSelectorItemTargetComparator(window)) != | |
289 window_list_.end(); | |
290 } | |
291 | |
292 void WindowGrid::OnWindowDestroying(aura::Window* window) { | |
293 window->RemoveObserver(this); | |
294 observed_windows_.erase(window); | |
295 ScopedVector<WindowSelectorItem>::iterator iter = | |
296 std::find_if(window_list_.begin(), window_list_.end(), | |
297 WindowSelectorItemComparator(window)); | |
298 | |
299 DCHECK(iter != window_list_.end()); | |
300 | |
301 (*iter)->RemoveWindow(window); | |
302 | |
303 // If there are still windows in this selector entry then the overview is | |
304 // still active and the active selection remains the same. | |
305 if (!(*iter)->empty()) | |
306 return; | |
307 | |
308 size_t removed_index = iter - window_list_.begin(); | |
309 window_list_.erase(iter); | |
310 | |
311 if (empty()) { | |
312 // If the grid is now empty, notify the window selector so that it erases us | |
313 // from its grid list. | |
314 window_selector_->OnGridEmpty(this); | |
315 return; | |
316 } | |
317 | |
318 // If selecting, update the selection index. | |
319 if (selection_widget_) { | |
flackr
2014/06/06 01:03:02
nit: match indenting.
| |
320 bool send_focus_alert = selected_index_ == removed_index; | |
321 if (selected_index_ >= removed_index && selected_index_ != 0) | |
322 selected_index_--; | |
323 if (send_focus_alert) | |
324 SelectedWindow()->SendFocusAlert(); | |
325 } | |
326 | |
327 PositionWindows(true); | |
328 } | |
329 | |
330 void WindowGrid::OnWindowBoundsChanged(aura::Window* window, | |
331 const gfx::Rect& old_bounds, | |
332 const gfx::Rect& new_bounds) { | |
333 ScopedVector<WindowSelectorItem>::const_iterator iter = | |
334 std::find_if(window_list_.begin(), window_list_.end(), | |
335 WindowSelectorItemTargetComparator(window)); | |
336 DCHECK(iter != window_list_.end()); | |
337 | |
338 // Immediately finish any active bounds animation. | |
339 window->layer()->GetAnimator()->StopAnimatingProperty( | |
340 ui::LayerAnimationElement::BOUNDS); | |
341 | |
342 // Recompute the transform for the window. | |
343 (*iter)->RecomputeWindowTransforms(); | |
344 } | |
345 | |
346 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { | |
347 selection_widget_.reset(new views::Widget); | |
348 views::Widget::InitParams params; | |
349 params.type = views::Widget::InitParams::TYPE_POPUP; | |
350 params.keep_on_top = false; | |
351 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
352 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
353 params.parent = Shell::GetContainer(root_window_, | |
354 kShellWindowId_DefaultContainer); | |
355 params.accept_events = false; | |
356 selection_widget_->set_focus_on_creation(false); | |
357 selection_widget_->Init(params); | |
358 // Disable the "bounce in" animation when showing the window. | |
359 ::wm::SetWindowVisibilityAnimationTransition( | |
360 selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); | |
361 views::View* content_view = new views::View; | |
362 content_view->set_background( | |
363 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
364 selection_widget_->SetContentsView(content_view); | |
365 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
366 selection_widget_->GetNativeWindow()); | |
367 selection_widget_->Show(); | |
368 // New selection widget starts with 0 opacity and then fades in. | |
369 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
370 | |
371 const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); | |
372 gfx::Vector2d fade_out_direction = | |
373 GetSlideVectorForFadeIn(direction, target_bounds); | |
374 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> | |
375 GetDisplayMatching(target_bounds); | |
376 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
377 target_bounds - fade_out_direction, dst_display); | |
378 } | |
379 | |
380 void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction, | |
381 bool recreate_selection_widget, | |
382 bool out_of_bounds) { | |
383 // If the selection widget is already active, fade it out in the selection | |
384 // direction. | |
385 if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) { | |
386 // Animate the old selection widget and then destroy it. | |
387 views::Widget* old_selection = selection_widget_.get(); | |
388 gfx::Vector2d fade_out_direction = | |
389 GetSlideVectorForFadeIn( | |
390 direction, old_selection->GetNativeWindow()->bounds()); | |
391 | |
392 ui::ScopedLayerAnimationSettings animation_settings( | |
393 old_selection->GetNativeWindow()->layer()->GetAnimator()); | |
394 animation_settings.SetTransitionDuration( | |
395 base::TimeDelta::FromMilliseconds( | |
396 kOverviewSelectorTransitionMilliseconds)); | |
397 animation_settings.SetPreemptionStrategy( | |
398 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
399 animation_settings.SetTweenType(gfx::Tween::FAST_OUT_LINEAR_IN); | |
400 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
401 // widget) when the movement animation is complete. | |
402 animation_settings.AddObserver( | |
403 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); | |
404 old_selection->SetOpacity(0); | |
405 old_selection->GetNativeWindow()->SetBounds( | |
406 old_selection->GetNativeWindow()->bounds() + fade_out_direction); | |
407 old_selection->Hide(); | |
408 } | |
409 if (!out_of_bounds) { | |
flackr
2014/06/06 01:03:02
nit: Actually this would be better as an early ret
| |
410 if (!selection_widget_) | |
411 InitSelectionWidget(direction); | |
412 // Send an a11y alert so that if ChromeVox is enabled, the item label is | |
413 // read. | |
414 SelectedWindow()->SendFocusAlert(); | |
415 // The selection widget is moved to the newly selected item in the same | |
416 // grid. | |
417 MoveSelectionWidgetToTarget(true); | |
418 } | |
419 } | |
420 | |
421 void WindowGrid::MoveSelectionWidgetToTarget(bool animate) { | |
422 if (animate) { | |
423 ui::ScopedLayerAnimationSettings animation_settings( | |
424 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
425 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
426 kOverviewSelectorTransitionMilliseconds)); | |
427 animation_settings.SetTweenType(gfx::Tween::LINEAR_OUT_SLOW_IN); | |
428 animation_settings.SetPreemptionStrategy( | |
429 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
430 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
431 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
432 return; | |
433 } | |
434 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
435 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
436 } | |
437 | |
438 } // namespace ash | |
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