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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/wm/overview/window_grid.h" | |
| 6 | |
| 7 #include "ash/screen_util.h" | |
| 8 #include "ash/shell.h" | |
| 9 #include "ash/shell_window_ids.h" | |
| 10 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
| 11 #include "ash/wm/overview/window_selector.h" | |
| 12 #include "ash/wm/overview/window_selector_item.h" | |
| 13 #include "ash/wm/overview/window_selector_panels.h" | |
| 14 #include "ash/wm/overview/window_selector_window.h" | |
| 15 #include "ash/wm/window_state.h" | |
| 16 #include "base/memory/scoped_vector.h" | |
| 17 #include "third_party/skia/include/core/SkColor.h" | |
| 18 #include "ui/aura/window.h" | |
| 19 #include "ui/compositor/layer_animation_observer.h" | |
| 20 #include "ui/compositor/scoped_layer_animation_settings.h" | |
| 21 #include "ui/gfx/vector2d.h" | |
| 22 #include "ui/views/background.h" | |
| 23 #include "ui/views/view.h" | |
| 24 #include "ui/views/widget/widget.h" | |
| 25 #include "ui/wm/core/window_animations.h" | |
| 26 | |
| 27 namespace ash { | |
| 28 namespace { | |
| 29 | |
| 30 // An observer which holds onto the passed widget until the animation is | |
| 31 // complete. | |
| 32 class CleanupWidgetAfterAnimationObserver | |
| 33 : public ui::ImplicitAnimationObserver { | |
| 34 public: | |
| 35 explicit CleanupWidgetAfterAnimationObserver( | |
| 36 scoped_ptr<views::Widget> widget); | |
| 37 virtual ~CleanupWidgetAfterAnimationObserver(); | |
| 38 | |
| 39 // ui::ImplicitAnimationObserver: | |
| 40 virtual void OnImplicitAnimationsCompleted() OVERRIDE; | |
| 41 | |
| 42 private: | |
| 43 scoped_ptr<views::Widget> widget_; | |
| 44 | |
| 45 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
| 46 }; | |
| 47 | |
| 48 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
| 49 scoped_ptr<views::Widget> widget) | |
| 50 : widget_(widget.Pass()) { | |
| 51 } | |
| 52 | |
| 53 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
| 54 } | |
| 55 | |
| 56 void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { | |
| 57 delete this; | |
| 58 } | |
| 59 | |
| 60 // A comparator for locating a given target window. | |
| 61 struct WindowSelectorItemComparator | |
| 62 : public std::unary_function<WindowSelectorItem*, bool> { | |
| 63 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
| 64 : target(target_window) { | |
| 65 } | |
| 66 | |
| 67 bool operator()(WindowSelectorItem* window) const { | |
| 68 return window->HasSelectableWindow(target); | |
| 69 } | |
| 70 | |
| 71 const aura::Window* target; | |
| 72 }; | |
| 73 | |
| 74 // A comparator for locating a WindowSelectorItem given a targeted window. | |
| 75 struct WindowSelectorItemTargetComparator | |
| 76 : public std::unary_function<WindowSelectorItem*, bool> { | |
| 77 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) | |
| 78 : target(target_window) { | |
| 79 } | |
| 80 | |
| 81 bool operator()(WindowSelectorItem* window) const { | |
| 82 return window->Contains(target); | |
| 83 } | |
| 84 | |
| 85 const aura::Window* target; | |
| 86 }; | |
| 87 | |
| 88 // Conceptually the window overview is a table or grid of cells having this | |
| 89 // fixed aspect ratio. The number of columns is determined by maximizing the | |
| 90 // area of them based on the number of window_list. | |
| 91 const float kCardAspectRatio = 4.0f / 3.0f; | |
| 92 | |
| 93 // The minimum number of cards along the major axis (i.e. horizontally on a | |
| 94 // landscape orientation). | |
| 95 const int kMinCardsMajor = 3; | |
| 96 | |
| 97 const int kOverviewSelectorTransitionMilliseconds = 100; | |
| 98 | |
| 99 // The color and opacity of the overview selector. | |
| 100 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
| 101 const unsigned char kWindowOverviewSelectorOpacity = 128; | |
| 102 | |
| 103 // Returns the vector for the fade in animation. | |
| 104 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, | |
| 105 const gfx::Rect& bounds) { | |
| 106 gfx::Vector2d vector; | |
| 107 switch (direction) { | |
| 108 case WindowSelector::DOWN: | |
| 109 vector.set_y(bounds.width()); | |
| 110 break; | |
| 111 case WindowSelector::RIGHT: | |
| 112 vector.set_x(bounds.height()); | |
| 113 break; | |
| 114 case WindowSelector::UP: | |
| 115 vector.set_y(-bounds.width()); | |
| 116 break; | |
| 117 case WindowSelector::LEFT: | |
| 118 vector.set_x(-bounds.height()); | |
| 119 break; | |
| 120 } | |
| 121 return vector; | |
| 122 } | |
| 123 | |
| 124 } // namespace | |
| 125 | |
| 126 WindowGrid::WindowGrid(aura::Window* root_window, | |
| 127 const std::vector<aura::Window*>& windows, | |
| 128 WindowSelector* window_selector) | |
| 129 : root_window_(root_window), | |
| 130 window_selector_(window_selector) { | |
| 131 WindowSelectorPanels* panels_item = NULL; | |
| 132 for (aura::Window::Windows::const_iterator iter = windows.begin(); | |
| 133 iter != windows.end(); ++iter) { | |
| 134 if ((*iter)->GetRootWindow() != root_window) | |
| 135 continue; | |
| 136 (*iter)->AddObserver(this); | |
| 137 observed_windows_.insert(*iter); | |
| 138 WindowSelectorItem* item = NULL; | |
| 139 | |
| 140 if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && | |
| 141 wm::GetWindowState(*iter)->panel_attached()) { | |
| 142 // Attached panel windows are grouped into a single overview item per | |
| 143 // grid. | |
| 144 if (!panels_item) { | |
| 145 panels_item = new WindowSelectorPanels(); | |
| 146 window_list_.push_back(panels_item); | |
| 147 } | |
| 148 panels_item->AddWindow(*iter); | |
| 149 item = panels_item; | |
| 150 } else { | |
| 151 item = new WindowSelectorWindow(*iter); | |
| 152 item->PrepareForOverview(); | |
| 153 window_list_.push_back(item); | |
| 154 } | |
| 155 } | |
| 156 if (window_list_.empty()) | |
| 157 return; | |
| 158 | |
| 159 if (panels_item) | |
| 160 panels_item->PrepareForOverview(); | |
| 161 | |
| 162 PositionWindows(true); | |
| 163 } | |
| 164 | |
| 165 WindowGrid::~WindowGrid() { | |
| 166 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); | |
| 167 iter != observed_windows_.end(); iter++) { | |
| 168 (*iter)->RemoveObserver(this); | |
| 169 } | |
| 170 } | |
| 171 | |
| 172 void WindowGrid::PositionWindows(bool animate) { | |
| 173 CHECK(!window_list_.empty()); | |
| 174 | |
| 175 gfx::Size window_size; | |
| 176 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
| 177 root_window_, | |
| 178 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
| 179 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | |
| 180 | |
| 181 // Find the minimum number of window_list per row that will fit all of the | |
| 182 // window_list on screen. | |
| 183 num_columns_ = std::max( | |
| 184 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
| 185 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | |
| 186 (kCardAspectRatio * total_bounds.height()))))); | |
| 187 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); | |
| 188 window_size.set_width(std::min( | |
| 189 static_cast<int>(total_bounds.width() / num_columns_), | |
| 190 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); | |
| 191 window_size.set_height(window_size.width() / kCardAspectRatio); | |
| 192 | |
| 193 // Calculate the X and Y offsets necessary to center the grid. | |
| 194 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : | |
| 195 (num_columns_ - window_list_.size()) * window_size.width()) + | |
| 196 (total_bounds.width() - num_columns_ * window_size.width())) / 2; | |
| 197 int y_offset = total_bounds.y() + (total_bounds.height() - | |
| 198 num_rows * window_size.height()) / 2; | |
| 199 for (size_t i = 0; i < window_list_.size(); ++i) { | |
| 200 gfx::Transform transform; | |
| 201 int column = i % num_columns_; | |
| 202 int row = i / num_columns_; | |
| 203 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
| 204 window_size.height() * row + y_offset, | |
| 205 window_size.width(), | |
| 206 window_size.height()); | |
| 207 window_list_[i]->SetBounds(root_window_, target_bounds, animate); | |
| 208 } | |
| 209 | |
| 210 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to | |
| 211 // reflect how many "real" columns we have. | |
| 212 if (num_columns_ > window_list_.size()) | |
| 213 num_columns_ = window_list_.size(); | |
| 214 | |
| 215 // If the selection widget is active, reposition it without any animation. | |
| 216 if (selection_widget_) | |
| 217 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
| 218 } | |
| 219 | |
| 220 bool WindowGrid::Move(WindowSelector::Direction direction) { | |
| 221 bool recreate_selection_widget = false; | |
| 222 bool out_of_bounds = false; | |
| 223 if (!selection_widget_) { | |
| 224 switch (direction) { | |
| 225 case WindowSelector::LEFT: | |
| 226 selected_index_ = window_list_.size() - 1; | |
| 227 break; | |
| 228 case WindowSelector::UP: | |
| 229 selected_index_ = | |
| 230 (window_list_.size() / num_columns_) * num_columns_ - 1; | |
| 231 break; | |
| 232 case WindowSelector::RIGHT: | |
| 233 case WindowSelector::DOWN: | |
| 234 selected_index_ = 0; | |
| 235 break; | |
| 236 } | |
| 237 } else { | |
| 238 switch (direction) { | |
| 239 case WindowSelector::RIGHT: | |
| 240 if (selected_index_ >= window_list_.size() - 1) | |
| 241 out_of_bounds = true; | |
| 242 selected_index_++; | |
| 243 if (selected_index_ % num_columns_ == 0) | |
| 244 recreate_selection_widget = true; | |
| 245 break; | |
| 246 case WindowSelector::LEFT: | |
| 247 if (selected_index_ == 0) | |
| 248 out_of_bounds = true; | |
| 249 selected_index_--; | |
| 250 if ((selected_index_ + 1) % num_columns_ == 0) | |
| 251 recreate_selection_widget = true; | |
| 252 break; | |
| 253 case WindowSelector::DOWN: | |
| 254 selected_index_ += num_columns_; | |
| 255 if (selected_index_ >= window_list_.size()) { | |
| 256 selected_index_ = (selected_index_ + 1) % num_columns_; | |
| 257 if (selected_index_ == 0) | |
| 258 out_of_bounds = true; | |
| 259 recreate_selection_widget = true; | |
| 260 } | |
| 261 break; | |
| 262 case WindowSelector::UP: | |
| 263 if (selected_index_ == 0) | |
| 264 out_of_bounds = true; | |
| 265 if (selected_index_ < num_columns_) { | |
| 266 selected_index_ += num_columns_ * | |
| 267 ((window_list_.size() - selected_index_) / num_columns_) - 1; | |
|
flackr
2014/06/05 20:16:32
Looks much cleaner now, thanks!
| |
| 268 recreate_selection_widget = true; | |
| 269 } else { | |
| 270 selected_index_ -= num_columns_; | |
| 271 } | |
| 272 break; | |
| 273 } | |
| 274 } | |
| 275 | |
| 276 MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds); | |
| 277 return out_of_bounds; | |
| 278 } | |
| 279 | |
| 280 WindowSelectorItem* WindowGrid::SelectedWindow() const { | |
| 281 CHECK(selected_index_ < window_list_.size()); | |
| 282 return window_list_[selected_index_]; | |
| 283 } | |
| 284 | |
| 285 bool WindowGrid::Contains(const aura::Window* window) const { | |
| 286 return std::find_if(window_list_.begin(), window_list_.end(), | |
| 287 WindowSelectorItemTargetComparator(window)) != | |
| 288 window_list_.end(); | |
| 289 } | |
| 290 | |
| 291 void WindowGrid::OnWindowDestroying(aura::Window* window) { | |
| 292 window->RemoveObserver(this); | |
| 293 observed_windows_.erase(window); | |
| 294 ScopedVector<WindowSelectorItem>::iterator iter = | |
| 295 std::find_if(window_list_.begin(), window_list_.end(), | |
| 296 WindowSelectorItemComparator(window)); | |
| 297 | |
| 298 DCHECK(iter != window_list_.end()); | |
| 299 | |
| 300 (*iter)->RemoveWindow(window); | |
| 301 | |
| 302 // If there are still windows in this selector entry then the overview is | |
| 303 // still active and the active selection remains the same. | |
| 304 if (!(*iter)->empty()) | |
| 305 return; | |
| 306 | |
| 307 size_t removed_index = iter - window_list_.begin(); | |
| 308 window_list_.erase(iter); | |
| 309 | |
| 310 if (empty()) { | |
| 311 // If the grid is now empty, notify the window selector so that it erases us | |
| 312 // from its grid list. | |
| 313 window_selector_->OnGridEmpty(this); | |
| 314 return; | |
| 315 } | |
| 316 | |
| 317 PositionWindows(true); | |
| 318 | |
| 319 // If existing, reposition the selection widget. | |
| 320 if (selection_widget_) { | |
| 321 if (selected_index_ >= removed_index && selected_index_ != 0) { | |
| 322 selected_index_--; | |
| 323 SelectedWindow()->SendFocusAlert(); | |
|
flackr
2014/06/05 20:16:32
Unless selected_index_ == removed_index, I don't t
Nina
2014/06/05 22:06:23
Done.
| |
| 324 } | |
| 325 MoveSelectionWidgetToTarget(); | |
| 326 } | |
| 327 } | |
| 328 | |
| 329 void WindowGrid::OnWindowBoundsChanged(aura::Window* window, | |
| 330 const gfx::Rect& old_bounds, | |
| 331 const gfx::Rect& new_bounds) { | |
| 332 ScopedVector<WindowSelectorItem>::const_iterator iter = | |
| 333 std::find_if(window_list_.begin(), window_list_.end(), | |
| 334 WindowSelectorItemTargetComparator(window)); | |
| 335 DCHECK(iter != window_list_.end()); | |
| 336 | |
| 337 // Immediately finish any active bounds animation. | |
| 338 window->layer()->GetAnimator()->StopAnimatingProperty( | |
| 339 ui::LayerAnimationElement::BOUNDS); | |
| 340 | |
| 341 // Recompute the transform for the window. | |
| 342 (*iter)->RecomputeWindowTransforms(); | |
| 343 } | |
| 344 | |
| 345 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { | |
| 346 selection_widget_.reset(new views::Widget); | |
| 347 views::Widget::InitParams params; | |
| 348 params.type = views::Widget::InitParams::TYPE_POPUP; | |
| 349 params.keep_on_top = false; | |
| 350 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
| 351 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
| 352 params.parent = Shell::GetContainer(root_window_, | |
| 353 kShellWindowId_DefaultContainer); | |
| 354 params.accept_events = false; | |
| 355 selection_widget_->set_focus_on_creation(false); | |
| 356 selection_widget_->Init(params); | |
| 357 // Disable the "bounce in" animation when showing the window. | |
| 358 ::wm::SetWindowVisibilityAnimationTransition( | |
| 359 selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); | |
| 360 views::View* content_view = new views::View; | |
| 361 content_view->set_background( | |
| 362 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
| 363 selection_widget_->SetContentsView(content_view); | |
| 364 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
| 365 selection_widget_->GetNativeWindow()); | |
| 366 selection_widget_->Show(); | |
| 367 // New selection widget starts with 0 opacity and then fades in. | |
| 368 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
| 369 | |
| 370 const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); | |
| 371 gfx::Vector2d fade_out_direction = | |
| 372 GetSlideVectorForFadeIn(direction, target_bounds); | |
| 373 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> | |
| 374 GetDisplayMatching(target_bounds); | |
| 375 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
| 376 target_bounds - fade_out_direction, dst_display); | |
| 377 } | |
| 378 | |
| 379 void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction, | |
| 380 bool recreate_selection_widget, | |
| 381 bool out_of_bounds) { | |
| 382 // If the selection widget is already active, fade it out in the selection | |
| 383 // direction. | |
| 384 if (selection_widget_) { | |
| 385 if (recreate_selection_widget || out_of_bounds) { | |
|
flackr
2014/06/05 20:16:32
Merge with if condition above.
Nina
2014/06/05 22:06:22
Done.
Nina
2014/06/05 22:06:23
Done.
| |
| 386 // Animate the old selection widget and then destroy it. | |
| 387 views::Widget* old_selection = selection_widget_.get(); | |
| 388 gfx::Vector2d fade_out_direction = | |
| 389 GetSlideVectorForFadeIn( | |
| 390 direction, old_selection->GetNativeWindow()->bounds()); | |
| 391 | |
| 392 ui::ScopedLayerAnimationSettings animation_settings( | |
| 393 old_selection->GetNativeWindow()->layer()->GetAnimator()); | |
| 394 animation_settings.SetTransitionDuration( | |
| 395 base::TimeDelta::FromMilliseconds( | |
| 396 kOverviewSelectorTransitionMilliseconds)); | |
| 397 animation_settings.SetPreemptionStrategy( | |
| 398 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 399 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
| 400 // widget) when the movement animation is complete. | |
| 401 animation_settings.AddObserver( | |
| 402 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); | |
| 403 old_selection->SetOpacity(0); | |
| 404 old_selection->GetNativeWindow()->SetBounds( | |
| 405 old_selection->GetNativeWindow()->bounds() + fade_out_direction); | |
| 406 old_selection->Hide(); | |
| 407 if (!out_of_bounds) | |
| 408 InitSelectionWidget(direction); | |
|
flackr
2014/06/05 20:16:32
Remove this, instead rely on it being recreated la
Nina
2014/06/05 22:06:23
Yeah, this is some leftover from the way it worked
| |
| 409 } | |
| 410 } else { | |
| 411 InitSelectionWidget(direction); | |
|
flackr
2014/06/05 20:16:32
Move this to inside the if (!out_of_bounds) and do
Nina
2014/06/05 22:06:23
Done.
| |
| 412 } | |
| 413 if (!out_of_bounds) { | |
| 414 // Send an a11y alert so that if ChromeVox is enabled, the item label is | |
| 415 // read. | |
| 416 SelectedWindow()->SendFocusAlert(); | |
| 417 // The selection widget is moved to the newly selected item in the same | |
| 418 // grid. | |
| 419 MoveSelectionWidgetToTarget(); | |
| 420 } | |
| 421 } | |
| 422 | |
| 423 void WindowGrid::MoveSelectionWidgetToTarget() { | |
| 424 ui::ScopedLayerAnimationSettings animation_settings( | |
| 425 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
| 426 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
| 427 kOverviewSelectorTransitionMilliseconds)); | |
| 428 animation_settings.SetPreemptionStrategy( | |
| 429 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 430 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
| 431 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
| 432 } | |
| 433 | |
| 434 } // namespace ash | |
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