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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/overview/window_grid.h" | |
6 | |
7 #include "ash/screen_util.h" | |
8 #include "ash/shell.h" | |
9 #include "ash/shell_window_ids.h" | |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
11 #include "ash/wm/overview/window_selector.h" | |
12 #include "ash/wm/overview/window_selector_item.h" | |
13 #include "ash/wm/overview/window_selector_panels.h" | |
14 #include "ash/wm/overview/window_selector_window.h" | |
15 #include "ash/wm/window_state.h" | |
16 #include "base/memory/scoped_vector.h" | |
17 #include "third_party/skia/include/core/SkColor.h" | |
18 #include "ui/aura/window.h" | |
19 #include "ui/compositor/layer_animation_observer.h" | |
20 #include "ui/compositor/scoped_layer_animation_settings.h" | |
21 #include "ui/gfx/vector2d.h" | |
22 #include "ui/views/background.h" | |
23 #include "ui/views/view.h" | |
24 #include "ui/views/widget/widget.h" | |
25 #include "ui/wm/core/window_animations.h" | |
26 | |
27 namespace ash { | |
28 namespace { | |
29 | |
30 // An observer which holds onto the passed widget until the animation is | |
31 // complete. | |
32 class CleanupWidgetAfterAnimationObserver | |
33 : public ui::ImplicitAnimationObserver { | |
34 public: | |
35 explicit CleanupWidgetAfterAnimationObserver( | |
36 scoped_ptr<views::Widget> widget); | |
37 virtual ~CleanupWidgetAfterAnimationObserver(); | |
38 | |
39 // ui::ImplicitAnimationObserver: | |
40 virtual void OnImplicitAnimationsCompleted() OVERRIDE; | |
41 | |
42 private: | |
43 scoped_ptr<views::Widget> widget_; | |
44 | |
45 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
46 }; | |
47 | |
48 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
49 scoped_ptr<views::Widget> widget) | |
50 : widget_(widget.Pass()) { | |
51 } | |
52 | |
53 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
54 } | |
55 | |
56 void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { | |
57 delete this; | |
58 } | |
59 | |
60 // A comparator for locating a given target window. | |
61 struct WindowSelectorItemComparator | |
62 : public std::unary_function<WindowSelectorItem*, bool> { | |
63 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
64 : target(target_window) { | |
65 } | |
66 | |
67 bool operator()(WindowSelectorItem* window) const { | |
68 return window->HasSelectableWindow(target); | |
69 } | |
70 | |
71 const aura::Window* target; | |
72 }; | |
73 | |
74 // A comparator for locating a WindowSelectorItem given a targeted window. | |
75 struct WindowSelectorItemTargetComparator | |
76 : public std::unary_function<WindowSelectorItem*, bool> { | |
77 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) | |
78 : target(target_window) { | |
79 } | |
80 | |
81 bool operator()(WindowSelectorItem* window) const { | |
82 return window->Contains(target); | |
83 } | |
84 | |
85 const aura::Window* target; | |
86 }; | |
87 | |
88 // Conceptually the window overview is a table or grid of cells having this | |
89 // fixed aspect ratio. The number of columns is determined by maximizing the | |
90 // area of them based on the number of window_list. | |
91 const float kCardAspectRatio = 4.0f / 3.0f; | |
92 | |
93 // The minimum number of cards along the major axis (i.e. horizontally on a | |
94 // landscape orientation). | |
95 const int kMinCardsMajor = 3; | |
96 | |
97 const int kOverviewSelectorTransitionMilliseconds = 100; | |
98 | |
99 // The color and opacity of the overview selector. | |
100 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
101 const unsigned char kWindowOverviewSelectorOpacity = 128; | |
102 | |
103 // Returns the vector for the fade in animation. | |
104 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, | |
105 const gfx::Rect& bounds) { | |
106 gfx::Vector2d vector; | |
107 switch (direction) { | |
108 case WindowSelector::DOWN: | |
109 vector.set_y(bounds.width()); | |
110 break; | |
111 case WindowSelector::RIGHT: | |
112 vector.set_x(bounds.height()); | |
113 break; | |
114 case WindowSelector::UP: | |
115 vector.set_y(-bounds.width()); | |
116 break; | |
117 case WindowSelector::LEFT: | |
118 vector.set_x(-bounds.height()); | |
119 break; | |
120 } | |
121 return vector; | |
122 } | |
123 | |
124 } // namespace | |
125 | |
126 WindowGrid::WindowGrid(aura::Window* root_window, | |
127 const std::vector<aura::Window*>& windows, | |
128 WindowSelector* window_selector) | |
129 : root_window_(root_window), | |
130 window_selector_(window_selector) { | |
131 WindowSelectorPanels* panels_item = NULL; | |
132 for (aura::Window::Windows::const_iterator iter = windows.begin(); | |
133 iter != windows.end(); ++iter) { | |
134 if ((*iter)->GetRootWindow() != root_window) | |
135 continue; | |
136 (*iter)->AddObserver(this); | |
137 observed_windows_.insert(*iter); | |
138 WindowSelectorItem* item = NULL; | |
139 | |
140 if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && | |
141 wm::GetWindowState(*iter)->panel_attached()) { | |
142 // Attached panel windows are grouped into a single overview item per | |
143 // grid. | |
144 if (!panels_item) { | |
145 panels_item = new WindowSelectorPanels(); | |
146 window_list_.push_back(panels_item); | |
147 } | |
148 panels_item->AddWindow(*iter); | |
149 item = panels_item; | |
150 } else { | |
151 item = new WindowSelectorWindow(*iter); | |
152 item->PrepareForOverview(); | |
153 window_list_.push_back(item); | |
154 } | |
155 } | |
156 if (window_list_.empty()) | |
157 return; | |
158 | |
159 if (panels_item) | |
160 panels_item->PrepareForOverview(); | |
161 | |
162 PositionWindows(true); | |
163 } | |
164 | |
165 WindowGrid::~WindowGrid() { | |
166 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); | |
167 iter != observed_windows_.end(); iter++) { | |
168 (*iter)->RemoveObserver(this); | |
169 } | |
170 } | |
171 | |
172 void WindowGrid::PositionWindows(bool animate) { | |
173 CHECK(!window_list_.empty()); | |
174 | |
175 gfx::Size window_size; | |
176 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
177 root_window_, | |
178 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
179 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | |
180 | |
181 // Find the minimum number of window_list per row that will fit all of the | |
182 // window_list on screen. | |
183 num_columns_ = std::max( | |
184 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
185 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | |
186 (kCardAspectRatio * total_bounds.height()))))); | |
187 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); | |
188 window_size.set_width(std::min( | |
189 static_cast<int>(total_bounds.width() / num_columns_), | |
190 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); | |
191 window_size.set_height(window_size.width() / kCardAspectRatio); | |
192 | |
193 // Calculate the X and Y offsets necessary to center the grid. | |
194 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : | |
195 (num_columns_ - window_list_.size()) * window_size.width()) + | |
196 (total_bounds.width() - num_columns_ * window_size.width())) / 2; | |
197 int y_offset = total_bounds.y() + (total_bounds.height() - | |
198 num_rows * window_size.height()) / 2; | |
199 for (size_t i = 0; i < window_list_.size(); ++i) { | |
200 gfx::Transform transform; | |
201 int column = i % num_columns_; | |
202 int row = i / num_columns_; | |
203 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
204 window_size.height() * row + y_offset, | |
205 window_size.width(), | |
206 window_size.height()); | |
207 window_list_[i]->SetBounds(root_window_, target_bounds, animate); | |
208 } | |
209 | |
210 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to | |
211 // reflect how many "real" columns we have. | |
212 if (num_columns_ > window_list_.size()) | |
213 num_columns_ = window_list_.size(); | |
214 | |
215 // If the selection widget is active, reposition it without any animation. | |
216 if (selection_widget_) | |
217 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
218 } | |
219 | |
220 bool WindowGrid::Move(WindowSelector::Direction direction) { | |
221 bool recreate_selection_widget = false; | |
222 bool out_of_bounds = false; | |
223 if (!selection_widget_) { | |
224 switch (direction) { | |
225 case WindowSelector::LEFT: | |
226 selected_index_ = window_list_.size() - 1; | |
227 break; | |
228 case WindowSelector::UP: | |
229 selected_index_ = | |
230 (window_list_.size() / num_columns_) * num_columns_ - 1; | |
231 break; | |
232 case WindowSelector::RIGHT: | |
233 case WindowSelector::DOWN: | |
234 selected_index_ = 0; | |
235 break; | |
236 } | |
237 } else { | |
238 switch (direction) { | |
239 case WindowSelector::RIGHT: | |
240 if (selected_index_ >= window_list_.size() - 1) | |
241 out_of_bounds = true; | |
242 selected_index_++; | |
243 if (selected_index_ % num_columns_ == 0) | |
244 recreate_selection_widget = true; | |
245 break; | |
246 case WindowSelector::LEFT: | |
247 if (selected_index_ == 0) | |
248 out_of_bounds = true; | |
249 selected_index_--; | |
250 if ((selected_index_ + 1) % num_columns_ == 0) | |
251 recreate_selection_widget = true; | |
252 break; | |
253 case WindowSelector::DOWN: | |
254 selected_index_ += num_columns_; | |
255 if (selected_index_ >= window_list_.size()) { | |
256 selected_index_ = (selected_index_ + 1) % num_columns_; | |
257 if (selected_index_ == 0) | |
258 out_of_bounds = true; | |
259 recreate_selection_widget = true; | |
260 } | |
261 break; | |
262 case WindowSelector::UP: | |
263 if (selected_index_ == 0) | |
264 out_of_bounds = true; | |
265 if (selected_index_ < num_columns_) { | |
266 selected_index_ += num_columns_ * | |
267 ((window_list_.size() - selected_index_) / num_columns_) - 1; | |
flackr
2014/06/05 20:16:32
Looks much cleaner now, thanks!
| |
268 recreate_selection_widget = true; | |
269 } else { | |
270 selected_index_ -= num_columns_; | |
271 } | |
272 break; | |
273 } | |
274 } | |
275 | |
276 MoveSelectionWidget(direction, recreate_selection_widget, out_of_bounds); | |
277 return out_of_bounds; | |
278 } | |
279 | |
280 WindowSelectorItem* WindowGrid::SelectedWindow() const { | |
281 CHECK(selected_index_ < window_list_.size()); | |
282 return window_list_[selected_index_]; | |
283 } | |
284 | |
285 bool WindowGrid::Contains(const aura::Window* window) const { | |
286 return std::find_if(window_list_.begin(), window_list_.end(), | |
287 WindowSelectorItemTargetComparator(window)) != | |
288 window_list_.end(); | |
289 } | |
290 | |
291 void WindowGrid::OnWindowDestroying(aura::Window* window) { | |
292 window->RemoveObserver(this); | |
293 observed_windows_.erase(window); | |
294 ScopedVector<WindowSelectorItem>::iterator iter = | |
295 std::find_if(window_list_.begin(), window_list_.end(), | |
296 WindowSelectorItemComparator(window)); | |
297 | |
298 DCHECK(iter != window_list_.end()); | |
299 | |
300 (*iter)->RemoveWindow(window); | |
301 | |
302 // If there are still windows in this selector entry then the overview is | |
303 // still active and the active selection remains the same. | |
304 if (!(*iter)->empty()) | |
305 return; | |
306 | |
307 size_t removed_index = iter - window_list_.begin(); | |
308 window_list_.erase(iter); | |
309 | |
310 if (empty()) { | |
311 // If the grid is now empty, notify the window selector so that it erases us | |
312 // from its grid list. | |
313 window_selector_->OnGridEmpty(this); | |
314 return; | |
315 } | |
316 | |
317 PositionWindows(true); | |
318 | |
319 // If existing, reposition the selection widget. | |
320 if (selection_widget_) { | |
321 if (selected_index_ >= removed_index && selected_index_ != 0) { | |
322 selected_index_--; | |
323 SelectedWindow()->SendFocusAlert(); | |
flackr
2014/06/05 20:16:32
Unless selected_index_ == removed_index, I don't t
Nina
2014/06/05 22:06:23
Done.
| |
324 } | |
325 MoveSelectionWidgetToTarget(); | |
326 } | |
327 } | |
328 | |
329 void WindowGrid::OnWindowBoundsChanged(aura::Window* window, | |
330 const gfx::Rect& old_bounds, | |
331 const gfx::Rect& new_bounds) { | |
332 ScopedVector<WindowSelectorItem>::const_iterator iter = | |
333 std::find_if(window_list_.begin(), window_list_.end(), | |
334 WindowSelectorItemTargetComparator(window)); | |
335 DCHECK(iter != window_list_.end()); | |
336 | |
337 // Immediately finish any active bounds animation. | |
338 window->layer()->GetAnimator()->StopAnimatingProperty( | |
339 ui::LayerAnimationElement::BOUNDS); | |
340 | |
341 // Recompute the transform for the window. | |
342 (*iter)->RecomputeWindowTransforms(); | |
343 } | |
344 | |
345 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { | |
346 selection_widget_.reset(new views::Widget); | |
347 views::Widget::InitParams params; | |
348 params.type = views::Widget::InitParams::TYPE_POPUP; | |
349 params.keep_on_top = false; | |
350 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
351 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
352 params.parent = Shell::GetContainer(root_window_, | |
353 kShellWindowId_DefaultContainer); | |
354 params.accept_events = false; | |
355 selection_widget_->set_focus_on_creation(false); | |
356 selection_widget_->Init(params); | |
357 // Disable the "bounce in" animation when showing the window. | |
358 ::wm::SetWindowVisibilityAnimationTransition( | |
359 selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); | |
360 views::View* content_view = new views::View; | |
361 content_view->set_background( | |
362 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
363 selection_widget_->SetContentsView(content_view); | |
364 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
365 selection_widget_->GetNativeWindow()); | |
366 selection_widget_->Show(); | |
367 // New selection widget starts with 0 opacity and then fades in. | |
368 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
369 | |
370 const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); | |
371 gfx::Vector2d fade_out_direction = | |
372 GetSlideVectorForFadeIn(direction, target_bounds); | |
373 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> | |
374 GetDisplayMatching(target_bounds); | |
375 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
376 target_bounds - fade_out_direction, dst_display); | |
377 } | |
378 | |
379 void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction, | |
380 bool recreate_selection_widget, | |
381 bool out_of_bounds) { | |
382 // If the selection widget is already active, fade it out in the selection | |
383 // direction. | |
384 if (selection_widget_) { | |
385 if (recreate_selection_widget || out_of_bounds) { | |
flackr
2014/06/05 20:16:32
Merge with if condition above.
Nina
2014/06/05 22:06:22
Done.
Nina
2014/06/05 22:06:23
Done.
| |
386 // Animate the old selection widget and then destroy it. | |
387 views::Widget* old_selection = selection_widget_.get(); | |
388 gfx::Vector2d fade_out_direction = | |
389 GetSlideVectorForFadeIn( | |
390 direction, old_selection->GetNativeWindow()->bounds()); | |
391 | |
392 ui::ScopedLayerAnimationSettings animation_settings( | |
393 old_selection->GetNativeWindow()->layer()->GetAnimator()); | |
394 animation_settings.SetTransitionDuration( | |
395 base::TimeDelta::FromMilliseconds( | |
396 kOverviewSelectorTransitionMilliseconds)); | |
397 animation_settings.SetPreemptionStrategy( | |
398 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
399 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
400 // widget) when the movement animation is complete. | |
401 animation_settings.AddObserver( | |
402 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); | |
403 old_selection->SetOpacity(0); | |
404 old_selection->GetNativeWindow()->SetBounds( | |
405 old_selection->GetNativeWindow()->bounds() + fade_out_direction); | |
406 old_selection->Hide(); | |
407 if (!out_of_bounds) | |
408 InitSelectionWidget(direction); | |
flackr
2014/06/05 20:16:32
Remove this, instead rely on it being recreated la
Nina
2014/06/05 22:06:23
Yeah, this is some leftover from the way it worked
| |
409 } | |
410 } else { | |
411 InitSelectionWidget(direction); | |
flackr
2014/06/05 20:16:32
Move this to inside the if (!out_of_bounds) and do
Nina
2014/06/05 22:06:23
Done.
| |
412 } | |
413 if (!out_of_bounds) { | |
414 // Send an a11y alert so that if ChromeVox is enabled, the item label is | |
415 // read. | |
416 SelectedWindow()->SendFocusAlert(); | |
417 // The selection widget is moved to the newly selected item in the same | |
418 // grid. | |
419 MoveSelectionWidgetToTarget(); | |
420 } | |
421 } | |
422 | |
423 void WindowGrid::MoveSelectionWidgetToTarget() { | |
424 ui::ScopedLayerAnimationSettings animation_settings( | |
425 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
426 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
427 kOverviewSelectorTransitionMilliseconds)); | |
428 animation_settings.SetPreemptionStrategy( | |
429 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
430 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
431 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
432 } | |
433 | |
434 } // namespace ash | |
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