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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/overview/window_grid.h" | |
6 | |
7 #include "ash/screen_util.h" | |
8 #include "ash/shell.h" | |
9 #include "ash/shell_window_ids.h" | |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
11 #include "ash/wm/overview/window_selector.h" | |
12 #include "ash/wm/overview/window_selector_item.h" | |
13 #include "ash/wm/overview/window_selector_panels.h" | |
14 #include "ash/wm/overview/window_selector_window.h" | |
15 #include "ash/wm/window_state.h" | |
16 #include "base/memory/scoped_vector.h" | |
17 #include "third_party/skia/include/core/SkColor.h" | |
18 #include "ui/aura/window.h" | |
19 #include "ui/compositor/layer_animation_observer.h" | |
20 #include "ui/compositor/scoped_layer_animation_settings.h" | |
21 #include "ui/gfx/vector2d.h" | |
22 #include "ui/views/background.h" | |
23 #include "ui/views/view.h" | |
24 #include "ui/views/widget/widget.h" | |
25 #include "ui/wm/core/window_animations.h" | |
26 | |
27 namespace ash { | |
28 namespace { | |
29 | |
30 // An observer which holds onto the passed widget until the animation is | |
31 // complete. | |
32 class CleanupWidgetAfterAnimationObserver | |
33 : public ui::ImplicitAnimationObserver { | |
34 public: | |
35 explicit CleanupWidgetAfterAnimationObserver( | |
36 scoped_ptr<views::Widget> widget); | |
37 virtual ~CleanupWidgetAfterAnimationObserver(); | |
38 | |
39 // ui::ImplicitAnimationObserver: | |
40 virtual void OnImplicitAnimationsCompleted() OVERRIDE; | |
41 | |
42 // ui::LayerAnimationObserver: | |
43 virtual void OnLayerAnimationEnded( | |
44 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
45 virtual void OnLayerAnimationAborted( | |
46 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
47 virtual void OnLayerAnimationScheduled( | |
48 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
flackr
2014/06/04 22:25:06
The ui::LayerAnimationObserver methods should not
Nina
2014/06/05 18:04:35
Done.
| |
49 | |
50 private: | |
51 scoped_ptr<views::Widget> widget_; | |
52 | |
53 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
54 }; | |
55 | |
56 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
57 scoped_ptr<views::Widget> widget) | |
58 : widget_(widget.Pass()) { | |
59 } | |
60 | |
61 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
62 } | |
63 | |
64 void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() { | |
65 delete this; | |
66 } | |
67 | |
68 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( | |
69 ui::LayerAnimationSequence* sequence) { | |
70 } | |
71 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( | |
72 ui::LayerAnimationSequence* sequence) { | |
73 } | |
74 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( | |
75 ui::LayerAnimationSequence* sequence) { | |
76 } | |
77 | |
78 // A comparator for locating a given target window. | |
79 struct WindowSelectorItemComparator | |
80 : public std::unary_function<WindowSelectorItem*, bool> { | |
81 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
82 : target(target_window) { | |
83 } | |
84 | |
85 bool operator()(WindowSelectorItem* window) const { | |
86 return window->HasSelectableWindow(target); | |
87 } | |
88 | |
89 const aura::Window* target; | |
90 }; | |
91 | |
92 // A comparator for locating a selectable window given a targeted window. | |
flackr
2014/06/04 22:25:06
nit: For locating a WindowSelectorItem
Nina
2014/06/05 18:04:35
Done.
| |
93 struct WindowSelectorItemTargetComparator | |
94 : public std::unary_function<WindowSelectorItem*, bool> { | |
95 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) | |
96 : target(target_window) { | |
97 } | |
98 | |
99 bool operator()(WindowSelectorItem* window) const { | |
100 return window->Contains(target); | |
101 } | |
102 | |
103 const aura::Window* target; | |
104 }; | |
105 | |
106 // Conceptually the window overview is a table or grid of cells having this | |
107 // fixed aspect ratio. The number of columns is determined by maximizing the | |
108 // area of them based on the number of window_list. | |
109 const float kCardAspectRatio = 4.0f / 3.0f; | |
110 | |
111 // The minimum number of cards along the major axis (i.e. horizontally on a | |
112 // landscape orientation). | |
113 const int kMinCardsMajor = 3; | |
114 | |
115 const int kOverviewSelectorTransitionMilliseconds = 100; | |
116 | |
117 // The color and opacity of the overview selector. | |
118 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
119 const unsigned char kWindowOverviewSelectorOpacity = 128; | |
120 | |
121 // Returns the vector for the fade in animation. | |
122 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, | |
123 const gfx::Rect& bounds) { | |
124 gfx::Vector2d vector; | |
125 switch (direction) { | |
126 case WindowSelector::DOWN: | |
127 vector.set_y(bounds.width()); | |
128 break; | |
129 case WindowSelector::RIGHT: | |
130 vector.set_x(bounds.height()); | |
131 break; | |
132 case WindowSelector::UP: | |
133 vector.set_y(-bounds.width()); | |
134 break; | |
135 case WindowSelector::LEFT: | |
136 vector.set_x(-bounds.height()); | |
137 break; | |
138 } | |
139 return vector; | |
140 } | |
141 | |
142 } // namespace | |
143 | |
144 WindowGrid::WindowGrid(aura::Window* root_window, | |
145 const std::vector<aura::Window*>& windows, | |
146 WindowSelector* window_selector) | |
147 : root_window_(root_window), | |
148 window_selector_(window_selector) { | |
149 WindowSelectorPanels* panels_item = NULL; | |
150 for (aura::Window::Windows::const_iterator iter = windows.begin(); | |
151 iter != windows.end(); ++iter) { | |
152 if ((*iter)->GetRootWindow() != root_window) | |
153 continue; | |
154 (*iter)->AddObserver(this); | |
155 observed_windows_.push_back(*iter); | |
156 WindowSelectorItem* item = NULL; | |
157 | |
158 if ((*iter)->type() == ui::wm::WINDOW_TYPE_PANEL && | |
159 wm::GetWindowState(*iter)->panel_attached()) { | |
160 // Attached panel windows are grouped into a single overview item per | |
161 // grid. | |
162 if (!panels_item) { | |
163 panels_item = new WindowSelectorPanels(); | |
164 window_list_.push_back(panels_item); | |
165 } | |
166 panels_item->AddWindow(*iter); | |
167 item = panels_item; | |
168 } else { | |
169 item = new WindowSelectorWindow(*iter); | |
170 window_list_.push_back(item); | |
171 } | |
172 // Verify that the window has been added to an item in overview. | |
173 CHECK(item->Contains(*iter)); | |
flackr
2014/06/04 22:25:06
I think this check is no longer necessary.
Nina
2014/06/05 18:04:35
Done.
| |
174 } | |
175 if (window_list_.empty()) | |
176 return; | |
177 | |
178 for (ScopedVector<WindowSelectorItem>::iterator iter = window_list_.begin(); | |
179 iter != window_list_.end(); iter++) { | |
180 (*iter)->PrepareForOverview(); | |
flackr
2014/06/04 22:25:06
I forget, but is there any reason we can't do this
Nina
2014/06/05 18:04:35
Well I did it for the panels, but now that we only
| |
181 } | |
182 | |
183 PositionWindows(true); | |
184 } | |
185 | |
186 WindowGrid::~WindowGrid() { | |
187 for (std::vector<aura::Window*>::iterator iter = observed_windows_.begin(); | |
188 iter != observed_windows_.end(); iter++) { | |
189 (*iter)->RemoveObserver(this); | |
190 } | |
191 } | |
192 | |
193 void WindowGrid::PositionWindows(bool animate) { | |
194 CHECK(!window_list_.empty()); | |
195 | |
196 gfx::Size window_size; | |
197 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
198 root_window_, | |
199 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
200 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | |
201 | |
202 // Find the minimum number of window_list per row that will fit all of the | |
203 // window_list on screen. | |
204 num_columns_ = std::max( | |
205 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
206 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | |
207 (kCardAspectRatio * total_bounds.height()))))); | |
208 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); | |
209 window_size.set_width(std::min( | |
210 static_cast<int>(total_bounds.width() / num_columns_), | |
211 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); | |
212 window_size.set_height(window_size.width() / kCardAspectRatio); | |
213 | |
214 // Calculate the X and Y offsets necessary to center the grid. | |
215 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : | |
216 (num_columns_ - window_list_.size()) * window_size.width()) + | |
217 (total_bounds.width() - num_columns_ * window_size.width())) / 2; | |
218 int y_offset = total_bounds.y() + (total_bounds.height() - | |
219 num_rows * window_size.height()) / 2; | |
220 for (size_t i = 0; i < window_list_.size(); ++i) { | |
221 gfx::Transform transform; | |
222 int column = i % num_columns_; | |
223 int row = i / num_columns_; | |
224 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
225 window_size.height() * row + y_offset, | |
226 window_size.width(), | |
227 window_size.height()); | |
228 window_list_[i]->SetBounds(root_window_, target_bounds, animate); | |
229 } | |
230 | |
231 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to | |
232 // reflect how many "real" columns we have. | |
233 if (num_columns_ > window_list_.size()) | |
234 num_columns_ = window_list_.size(); | |
235 } | |
236 | |
237 bool WindowGrid::Move(WindowSelector::Direction direction) { | |
238 bool recreate_selection_widget = false; | |
239 bool out_of_bounds = MoveSelectedIndex(direction, &recreate_selection_widget); | |
flackr
2014/06/04 22:25:06
Rather than passing recreate_selection_widget in t
Nina
2014/06/05 18:04:35
While I preferred the other approach, this allows
| |
240 // If the selection widget is already active, fade it out in the selection | |
241 // direction. | |
242 if (selection_widget_) { | |
243 if (recreate_selection_widget || out_of_bounds) { | |
244 // Animate the old selection widget and then destroy it. | |
245 views::Widget* old_selection = selection_widget_.get(); | |
246 gfx::Vector2d fade_out_direction = | |
247 GetSlideVectorForFadeIn( | |
248 direction, old_selection->GetNativeWindow()->bounds()); | |
249 | |
250 ui::ScopedLayerAnimationSettings animation_settings( | |
251 old_selection->GetNativeWindow()->layer()->GetAnimator()); | |
252 animation_settings.SetTransitionDuration( | |
253 base::TimeDelta::FromMilliseconds( | |
254 kOverviewSelectorTransitionMilliseconds)); | |
255 animation_settings.SetPreemptionStrategy( | |
256 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
257 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
258 // widget) when the movement animation is complete. | |
259 animation_settings.AddObserver( | |
260 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass())); | |
261 old_selection->SetOpacity(0); | |
262 old_selection->GetNativeWindow()->SetBounds( | |
263 old_selection->GetNativeWindow()->bounds() + fade_out_direction); | |
264 old_selection->Hide(); | |
265 if (!out_of_bounds) | |
266 InitSelectionWidget(direction); | |
267 } | |
268 } else { | |
269 InitSelectionWidget(direction); | |
270 } | |
271 if (!out_of_bounds) { | |
272 // Send an a11y alert so that if ChromeVox is enabled, the item label is | |
273 // read. | |
274 SelectedWindow()->SendFocusAlert(); | |
275 | |
276 // The selection widget is moved to the newly selected item in the same | |
277 // grid. | |
278 ui::ScopedLayerAnimationSettings animation_settings( | |
279 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
280 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
281 kOverviewSelectorTransitionMilliseconds)); | |
282 animation_settings.SetPreemptionStrategy( | |
283 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
284 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
285 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
286 } | |
287 | |
288 return out_of_bounds; | |
289 } | |
290 | |
291 WindowSelectorItem* WindowGrid::SelectedWindow() const { | |
292 CHECK(selected_index_ < window_list_.size()); | |
293 return window_list_[selected_index_]; | |
294 } | |
295 | |
296 void WindowGrid::OnWindowDestroying(aura::Window* window) { | |
297 std::vector<aura::Window*>::iterator window_iter = | |
298 std::find(observed_windows_.begin(), observed_windows_.end(), window); | |
299 DCHECK(window_iter != observed_windows_.end()); | |
300 window->RemoveObserver(this); | |
301 observed_windows_.erase(window_iter); | |
302 ScopedVector<WindowSelectorItem>::iterator iter = | |
303 std::find_if(window_list_.begin(), window_list_.end(), | |
304 WindowSelectorItemComparator(window)); | |
305 | |
306 DCHECK(iter != window_list_.end()); | |
307 | |
308 (*iter)->RemoveWindow(window); | |
309 | |
310 // If there are still windows in this selector entry then the overview is | |
311 // still active and the active selection remains the same. | |
312 if (!(*iter)->empty()) | |
313 return; | |
314 | |
315 // We need to get this value before we erase the window to prevent unspecified | |
316 // behavior. | |
flackr
2014/06/04 22:25:06
I don't think this comment is necessary.
Nina
2014/06/05 18:04:35
Removed.
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317 size_t removed_index = iter - window_list_.begin(); | |
318 window_list_.erase(iter); | |
319 | |
320 if (empty()) { | |
321 // If the grid is now empty, notify the window selector so that it erases us | |
322 // from its grid list. | |
323 window_selector_->OnGridEmpty(this); | |
324 return; | |
325 } | |
326 | |
327 PositionWindows(true); | |
328 | |
329 // If existing, reposition the selection widget. | |
330 if (selection_widget_) { | |
331 if (selected_index_ >= removed_index && selected_index_ != 0) | |
flackr
2014/06/04 22:25:06
If the selection changes it should cause another a
Nina
2014/06/05 18:04:35
Good point. Done.
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332 selected_index_--; | |
333 ui::ScopedLayerAnimationSettings animation_settings( | |
334 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
335 animation_settings.SetTransitionDuration( | |
336 base::TimeDelta::FromMilliseconds( | |
337 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | |
338 animation_settings.SetPreemptionStrategy( | |
339 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
340 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
flackr
2014/06/04 22:25:06
Seems like setting up an animated move to the sele
Nina
2014/06/05 18:04:35
Done.
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341 } | |
342 } | |
343 | |
344 void WindowGrid::OnWindowBoundsChanged(aura::Window* window, | |
345 const gfx::Rect& old_bounds, | |
346 const gfx::Rect& new_bounds) { | |
347 ScopedVector<WindowSelectorItem>::const_iterator iter = | |
348 std::find_if(window_list_.begin(), window_list_.end(), | |
349 WindowSelectorItemTargetComparator(window)); | |
350 DCHECK(iter != window_list_.end()); | |
351 | |
352 // Immediately finish any active bounds animation. | |
353 window->layer()->GetAnimator()->StopAnimatingProperty( | |
354 ui::LayerAnimationElement::BOUNDS); | |
355 | |
356 // Recompute the transform for the window. | |
357 (*iter)->RecomputeWindowTransforms(); | |
358 } | |
359 | |
360 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { | |
361 selection_widget_.reset(new views::Widget); | |
362 views::Widget::InitParams params; | |
363 params.type = views::Widget::InitParams::TYPE_POPUP; | |
364 params.keep_on_top = false; | |
365 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
366 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
367 params.parent = Shell::GetContainer(root_window_, | |
368 kShellWindowId_DefaultContainer); | |
369 params.accept_events = false; | |
370 selection_widget_->set_focus_on_creation(false); | |
371 selection_widget_->Init(params); | |
372 // Disable the "bounce in" animation when showing the window. | |
373 ::wm::SetWindowVisibilityAnimationTransition( | |
flackr
2014/06/04 22:25:06
Why ::wm?
Nina
2014/06/05 18:04:35
It's not in namespace ash. I think it wouldn't com
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374 selection_widget_->GetNativeWindow(), ::wm::ANIMATE_NONE); | |
375 views::View* content_view = new views::View; | |
376 content_view->set_background( | |
377 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
378 selection_widget_->SetContentsView(content_view); | |
379 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
380 selection_widget_->GetNativeWindow()); | |
381 // New selection widget starts with 0 opacity and then fades in. | |
382 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
383 selection_widget_->Show(); | |
flackr
2014/06/04 22:25:06
We actually don't allow calling show on a window w
Nina
2014/06/05 18:04:35
If by this you mean calling Show before setting th
| |
384 | |
385 const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); | |
386 gfx::Vector2d fade_out_direction = | |
387 GetSlideVectorForFadeIn(direction, target_bounds); | |
388 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> | |
389 GetDisplayMatching(target_bounds); | |
390 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
391 target_bounds - fade_out_direction, dst_display); | |
392 } | |
393 | |
394 bool WindowGrid::MoveSelectedIndex(WindowSelector::Direction direction, | |
395 bool* recreate_selection_widget) { | |
396 if (!selection_widget_) { | |
397 switch (direction) { | |
398 case WindowSelector::LEFT: | |
399 selected_index_ = window_list_.size() - 1; | |
400 break; | |
401 case WindowSelector::UP: | |
402 selected_index_ = | |
403 (window_list_.size() / num_columns_) * num_columns_ - 1; | |
404 break; | |
405 case WindowSelector::RIGHT: | |
406 case WindowSelector::DOWN: | |
407 selected_index_ = 0; | |
408 break; | |
409 } | |
410 return false; | |
411 } | |
flackr
2014/06/04 22:25:06
nit: newline before main switch.
Nina
2014/06/05 18:04:35
Now that we have an else there, it might not be ne
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412 switch (direction) { | |
413 case WindowSelector::RIGHT: | |
414 if (selected_index_ >= window_list_.size() - 1) | |
415 return true; | |
416 selected_index_++; | |
417 if (selected_index_ % num_columns_ == 0) | |
418 (*recreate_selection_widget) = true; | |
419 break; | |
420 case WindowSelector::LEFT: | |
421 if (selected_index_ == 0) | |
422 return true; | |
423 selected_index_--; | |
424 if ((selected_index_ + 1) % num_columns_ == 0) | |
425 (*recreate_selection_widget) = true; | |
426 break; | |
427 case WindowSelector::DOWN: | |
428 selected_index_ += num_columns_; | |
429 if (selected_index_ >= window_list_.size()) { | |
430 selected_index_ = (selected_index_ + 1) % num_columns_; | |
431 if (selected_index_ == 0) | |
432 return true; | |
433 (*recreate_selection_widget) = true; | |
434 } | |
435 break; | |
436 case WindowSelector::UP: | |
437 if (selected_index_ == 0) | |
438 return true; | |
439 if (selected_index_ < num_columns_) { | |
440 selected_index_--; | |
441 if (!(selected_index_ + num_columns_ >= window_list_.size())) { | |
442 selected_index_ += | |
443 num_columns_ * (window_list_.size() / num_columns_); | |
flackr
2014/06/04 22:25:06
This should probably be num_columns_ * ((window_li
Nina
2014/06/05 18:04:35
I combined both this comment and the previous one
| |
444 if (selected_index_ >= window_list_.size()) | |
445 selected_index_ -= num_columns_; | |
446 } | |
447 (*recreate_selection_widget) = true; | |
448 } else { | |
449 selected_index_ -= num_columns_; | |
450 } | |
451 break; | |
452 } | |
453 return false; | |
454 } | |
455 | |
456 } // namespace ash | |
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