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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/overview/window_grid.h" | |
6 | |
7 #include "ash/screen_util.h" | |
8 #include "ash/shell.h" | |
9 #include "ash/shell_window_ids.h" | |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
11 #include "ash/wm/overview/window_selector.h" | |
12 #include "ash/wm/overview/window_selector_item.h" | |
13 #include "base/memory/scoped_vector.h" | |
14 #include "third_party/skia/include/core/SkColor.h" | |
15 #include "ui/aura/window.h" | |
16 #include "ui/compositor/layer_animation_observer.h" | |
17 #include "ui/compositor/scoped_layer_animation_settings.h" | |
18 #include "ui/gfx/vector2d.h" | |
19 #include "ui/views/background.h" | |
20 #include "ui/views/view.h" | |
21 #include "ui/views/widget/widget.h" | |
22 #include "ui/wm/core/window_animations.h" | |
23 | |
24 namespace ash { | |
25 namespace { | |
26 | |
27 // An observer which holds onto the passed widget until the animation is | |
28 // complete. | |
29 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { | |
30 public: | |
31 explicit CleanupWidgetAfterAnimationObserver( | |
32 scoped_ptr<views::Widget> widget); | |
33 | |
34 // ui::LayerAnimationObserver: | |
35 virtual void OnLayerAnimationEnded( | |
36 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
37 virtual void OnLayerAnimationAborted( | |
38 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
39 virtual void OnLayerAnimationScheduled( | |
40 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
41 | |
42 private: | |
43 virtual ~CleanupWidgetAfterAnimationObserver(); | |
44 | |
45 scoped_ptr<views::Widget> widget_; | |
46 | |
47 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
48 }; | |
49 | |
50 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
51 scoped_ptr<views::Widget> widget) | |
52 : widget_(widget.Pass()) { | |
53 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); | |
54 } | |
55 | |
56 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
57 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); | |
58 } | |
59 | |
60 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( | |
61 ui::LayerAnimationSequence* sequence) { | |
62 delete this; | |
63 } | |
64 | |
65 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( | |
66 ui::LayerAnimationSequence* sequence) { | |
67 delete this; | |
68 } | |
69 | |
70 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( | |
71 ui::LayerAnimationSequence* sequence) { | |
72 } | |
73 | |
74 // A comparator for locating a given target window. | |
75 struct WindowSelectorItemComparator | |
76 : public std::unary_function<WindowSelectorItem*, bool> { | |
77 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
78 : target(target_window) { | |
79 } | |
80 | |
81 bool operator()(WindowSelectorItem* window) const { | |
82 return window->HasSelectableWindow(target); | |
83 } | |
84 | |
85 const aura::Window* target; | |
86 }; | |
87 | |
88 // Conceptually the window overview is a table or grid of cells having this | |
89 // fixed aspect ratio. The number of columns is determined by maximizing the | |
90 // area of them based on the number of window_list. | |
91 const float kCardAspectRatio = 4.0f / 3.0f; | |
92 | |
93 // The minimum number of cards along the major axis (i.e. horizontally on a | |
94 // landscape orientation). | |
95 const int kMinCardsMajor = 3; | |
96 | |
97 const int kOverviewSelectorTransitionMilliseconds = 100; | |
98 | |
99 // The color and opacity of the overview selector. | |
100 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
101 const unsigned char kWindowOverviewSelectorOpacity = 128; | |
102 | |
103 // Returns the vector for the fade in animation. | |
104 gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction, | |
105 const gfx::Rect& bounds) { | |
flackr
2014/06/03 17:12:07
nit: align.
Nina
2014/06/04 20:21:13
Done.
| |
106 gfx::Vector2d vector; | |
107 switch (direction) { | |
108 case WindowSelector::DOWN: | |
109 vector.set_y(bounds.width()); | |
110 break; | |
111 case WindowSelector::RIGHT: | |
112 vector.set_x(bounds.height()); | |
113 break; | |
114 case WindowSelector::UP: | |
115 vector.set_y(-bounds.width()); | |
116 break; | |
117 case WindowSelector::LEFT: | |
118 vector.set_x(-bounds.height()); | |
119 break; | |
120 } | |
121 return vector; | |
122 } | |
123 | |
124 } // namespace | |
125 | |
126 WindowGrid::WindowGrid(aura::Window* root_window, | |
127 const std::vector<WindowSelectorItem*>& windows) | |
128 : root_window_(root_window) { | |
flackr
2014/06/03 17:12:07
Sorry, I mean this should have only 4 spaces in fr
Nina
2014/06/04 20:21:13
Done.
| |
129 for (std::vector<WindowSelectorItem*>::const_iterator iter = windows.begin(); | |
130 iter != windows.end(); ++iter) { | |
131 if ((*iter)->GetRootWindow() == root_window) | |
132 window_list_.push_back(*iter); | |
133 } | |
134 DCHECK(!window_list_.empty()); | |
135 PositionWindows(true); | |
136 } | |
137 | |
138 WindowGrid::~WindowGrid() { | |
139 } | |
140 | |
141 void WindowGrid::RemoveWindow(aura::Window* window) { | |
142 ScopedVector<WindowSelectorItem>::iterator iter = | |
143 std::find_if(window_list_.begin(), window_list_.end(), | |
144 WindowSelectorItemComparator(window)); | |
145 if (iter == window_list_.end()) | |
146 return; | |
147 | |
148 WindowSelectorItem* removed_item = *iter; | |
149 removed_item->RemoveWindow(window); | |
150 | |
151 // If there are still windows in this selector entry then the overview is | |
152 // still active and the active selection remains the same. | |
153 if (!removed_item->empty()) | |
154 return; | |
155 | |
156 // We need to get this value before we erase the window to prevent unspecified | |
157 // behavior. | |
158 size_t removed_index = iter - window_list_.begin(); | |
159 window_list_.erase(iter); | |
160 if (!empty()) { | |
flackr
2014/06/03 17:12:07
How about early return here:
if (empty())
return
Nina
2014/06/04 20:21:13
Done.
| |
161 PositionWindows(true); | |
162 | |
163 // If existing, reposition the selection widget. | |
164 if (selection_widget_) { | |
165 if (selected_index_ >= removed_index && selected_index_ != 0) | |
166 selected_index_--; | |
167 ui::ScopedLayerAnimationSettings animation_settings( | |
168 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
169 animation_settings.SetTransitionDuration( | |
170 base::TimeDelta::FromMilliseconds( | |
171 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | |
172 animation_settings.SetPreemptionStrategy( | |
173 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
174 selection_widget_->SetBounds(SelectedWindow()->target_bounds()); | |
175 } | |
176 } | |
177 } | |
178 | |
179 void WindowGrid::PositionWindows(bool animate) { | |
180 CHECK(!window_list_.empty()); | |
181 | |
182 gfx::Size window_size; | |
183 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
184 root_window_, | |
185 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
186 Shell::GetContainer(root_window_, kShellWindowId_DefaultContainer))); | |
187 | |
188 // Find the minimum number of window_list per row that will fit all of the | |
189 // window_list on screen. | |
190 num_columns_ = std::max( | |
191 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
192 static_cast<int>(ceil(sqrt(total_bounds.width() * window_list_.size() / | |
193 (kCardAspectRatio * total_bounds.height()))))); | |
194 int num_rows = ((window_list_.size() + num_columns_ - 1) / num_columns_); | |
195 window_size.set_width(std::min( | |
196 static_cast<int>(total_bounds.width() / num_columns_), | |
197 static_cast<int>(total_bounds.height() * kCardAspectRatio / num_rows))); | |
198 window_size.set_height(window_size.width() / kCardAspectRatio); | |
199 | |
200 // Calculate the X and Y offsets necessary to center the grid. | |
201 int x_offset = total_bounds.x() + ((window_list_.size() >= num_columns_ ? 0 : | |
202 (num_columns_ - window_list_.size()) * window_size.width()) + | |
203 (total_bounds.width() - num_columns_ * window_size.width())) / 2; | |
204 int y_offset = total_bounds.y() + (total_bounds.height() - | |
205 num_rows * window_size.height()) / 2; | |
206 for (size_t i = 0; i < window_list_.size(); ++i) { | |
207 gfx::Transform transform; | |
208 int column = i % num_columns_; | |
209 int row = i / num_columns_; | |
210 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
211 window_size.height() * row + y_offset, | |
212 window_size.width(), | |
213 window_size.height()); | |
214 window_list_[i]->SetBounds(root_window_, target_bounds, animate); | |
215 } | |
216 | |
217 // If we have less than |kMinCardsMajor| windows, adjust the column_ value to | |
218 // reflect how many "real" columns we have. | |
219 if (num_columns_ > window_list_.size()) | |
220 num_columns_ = window_list_.size(); | |
221 } | |
222 | |
223 bool WindowGrid::Move(WindowSelector::Direction direction) { | |
224 bool out_of_bounds = MoveSelectedIndex(direction); | |
225 // If the selection widget is already active, fade it out in the selection | |
226 // direction. | |
227 if (selection_widget_) { | |
228 views::Widget* old_selection = selection_widget_.get(); | |
229 gfx::Vector2d fade_out_direction = | |
230 GetSlideVectorForFadeIn( | |
231 direction, selection_widget_->GetNativeWindow()->bounds()); | |
232 | |
233 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
234 // widget) when the animation is complete. | |
235 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass()); | |
236 ui::ScopedLayerAnimationSettings animation_settings( | |
237 old_selection->GetNativeWindow()->layer()->GetAnimator()); | |
238 animation_settings.SetTransitionDuration( | |
239 base::TimeDelta::FromMilliseconds( | |
240 kOverviewSelectorTransitionMilliseconds)); | |
241 animation_settings.SetPreemptionStrategy( | |
242 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
243 old_selection->SetOpacity(0); | |
244 old_selection->GetNativeWindow()->SetBounds( | |
245 old_selection->GetNativeWindow()->bounds() + fade_out_direction); | |
246 old_selection->Hide(); | |
247 } | |
248 if (!out_of_bounds) { | |
249 // The newly selected window is in this grid, animate a new selection | |
250 // widget. | |
251 InitSelectionWidget(direction); | |
252 } | |
253 | |
254 return out_of_bounds; | |
255 } | |
256 | |
257 WindowSelectorItem* WindowGrid::SelectedWindow() const { | |
258 CHECK(selected_index_ < window_list_.size()); | |
259 return window_list_[selected_index_]; | |
260 } | |
261 | |
262 void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) { | |
263 selection_widget_.reset(new views::Widget); | |
264 views::Widget::InitParams params; | |
265 params.type = views::Widget::InitParams::TYPE_POPUP; | |
266 params.keep_on_top = false; | |
267 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
268 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; | |
269 params.parent = Shell::GetContainer(root_window_, | |
270 kShellWindowId_DefaultContainer); | |
271 params.accept_events = false; | |
272 selection_widget_->set_focus_on_creation(false); | |
273 selection_widget_->Init(params); | |
274 // Disable the "bounce in" animation when showing the window. | |
275 wm::SetWindowVisibilityAnimationTransition( | |
276 selection_widget_->GetNativeWindow(), wm::ANIMATE_NONE); | |
277 views::View* content_view = new views::View; | |
278 content_view->set_background( | |
279 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
280 selection_widget_->SetContentsView(content_view); | |
281 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
282 selection_widget_->GetNativeWindow()); | |
283 | |
284 const gfx::Rect target_bounds = SelectedWindow()->target_bounds(); | |
285 gfx::Vector2d fade_out_direction = | |
286 GetSlideVectorForFadeIn(direction, target_bounds); | |
287 gfx::Display dst_display = gfx::Screen::GetScreenFor(root_window_)-> | |
288 GetDisplayMatching(target_bounds); | |
289 | |
290 selection_widget_->Show(); | |
291 // New selection widget starts with 0 opacity and fades in. | |
292 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
293 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
294 target_bounds - fade_out_direction, dst_display); | |
295 ui::ScopedLayerAnimationSettings animation_settings( | |
296 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
297 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
298 kOverviewSelectorTransitionMilliseconds)); | |
299 animation_settings.SetPreemptionStrategy( | |
300 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
301 selection_widget_->SetBounds(target_bounds); | |
302 selection_widget_->SetOpacity(kWindowOverviewSelectorOpacity); | |
303 | |
304 // Send an a11y alert so that if ChromeVox is enabled, the item label is read. | |
305 SelectedWindow()->SendFocusAlert(); | |
306 } | |
307 | |
308 bool WindowGrid::MoveSelectedIndex(WindowSelector::Direction direction) { | |
309 if (selection_widget_) { | |
310 switch (direction) { | |
311 case WindowSelector::RIGHT: | |
312 if (selected_index_ >= window_list_.size() - 1) | |
313 return true; | |
314 else | |
flackr
2014/06/03 17:12:07
No need for else after early return, here and belo
Nina
2014/06/04 20:21:13
Done.
| |
315 selected_index_++; | |
316 break; | |
317 case WindowSelector::LEFT: | |
318 if (selected_index_ == 0) | |
319 return true; | |
320 else | |
321 selected_index_--; | |
322 break; | |
323 case WindowSelector::DOWN: | |
324 if (selected_index_ + num_columns_ >= window_list_.size()) | |
325 selected_index_ = (selected_index_ + 1) % num_columns_; | |
326 else | |
327 selected_index_ += num_columns_; | |
flackr
2014/06/03 17:12:07
how about just always add num_columns, and if >= w
Nina
2014/06/04 20:21:13
Done.
| |
328 if (selected_index_ == 0 || selected_index_ >= window_list_.size()) | |
flackr
2014/06/03 17:12:07
The latter part of this condition isn't possible a
Nina
2014/06/04 20:21:13
Done.
| |
329 return true; | |
330 break; | |
331 case WindowSelector::UP: | |
332 if (selected_index_ == 0) { | |
333 return true; | |
334 } else { | |
335 if (selected_index_ < num_columns_) { | |
336 selected_index_--; | |
337 if (!(selected_index_ + num_columns_ >= window_list_.size())) { | |
flackr
2014/06/03 17:12:07
This looks like it will not work if there's only o
Nina
2014/06/04 20:21:13
But it will. If there is only one row, the only th
flackr
2014/06/04 22:25:06
Ah sorry, I was confused by the decrement being se
Nina
2014/06/05 18:04:34
Oh I didn't realize it would also work that way fo
| |
338 selected_index_ += | |
339 num_columns_ * (window_list_.size() / num_columns_); | |
340 if (selected_index_ >= window_list_.size()) | |
341 selected_index_ -= num_columns_; | |
342 } | |
343 } else { | |
344 selected_index_ -= num_columns_; | |
345 } | |
346 } | |
347 break; | |
348 } | |
349 } else { | |
350 switch (direction) { | |
351 case WindowSelector::LEFT: | |
352 selected_index_ = window_list_.size() - 1; | |
353 break; | |
354 case WindowSelector::UP: | |
355 selected_index_ = | |
356 (window_list_.size() / num_columns_) * num_columns_ - 1; | |
357 break; | |
358 case WindowSelector::RIGHT: | |
359 case WindowSelector::DOWN: | |
360 selected_index_ = 0; | |
361 break; | |
362 } | |
flackr
2014/06/03 17:12:07
Can you move this to the top of the method and use
Nina
2014/06/04 20:21:13
Done.
| |
363 } | |
364 return false; | |
365 } | |
366 | |
367 } // namespace ash | |
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