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Issue 251099: Refactor cros library code into central location and have the UI elements obs... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 2 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "views/controls/button/custom_button.h" 5 #include "views/controls/button/custom_button.h"
6 6
7 #include "app/throb_animation.h" 7 #include "app/throb_animation.h"
8 #include "base/keyboard_codes.h" 8 #include "base/keyboard_codes.h"
9 9
10 namespace views { 10 namespace views {
11 11
12 // How long the hover animation takes if uninterrupted. 12 // How long the hover animation takes if uninterrupted.
13 static const int kHoverFadeDurationMs = 150; 13 static const int kHoverFadeDurationMs = 150;
14 14
15 //////////////////////////////////////////////////////////////////////////////// 15 ////////////////////////////////////////////////////////////////////////////////
16 // CustomButton, public: 16 // CustomButton, public:
17 17
18 CustomButton::~CustomButton() { 18 CustomButton::~CustomButton() {
19 } 19 }
20 20
21 void CustomButton::SetState(ButtonState state) { 21 void CustomButton::SetState(ButtonState state) {
22 if (state != state_) { 22 if (show_highlighted_ && state != state_) {
23 if (animate_on_state_change_ || !hover_animation_->IsAnimating()) { 23 if (animate_on_state_change_ || !hover_animation_->IsAnimating()) {
24 animate_on_state_change_ = true; 24 animate_on_state_change_ = true;
25 if (state_ == BS_NORMAL && state == BS_HOT) { 25 if (state_ == BS_NORMAL && state == BS_HOT) {
26 // Button is hovered from a normal state, start hover animation. 26 // Button is hovered from a normal state, start hover animation.
27 hover_animation_->Show(); 27 hover_animation_->Show();
28 } else if (state_ == BS_HOT && state == BS_NORMAL) { 28 } else if (state_ == BS_HOT && state == BS_NORMAL) {
29 // Button is returning to a normal state from hover, start hover 29 // Button is returning to a normal state from hover, start hover
30 // fade animation. 30 // fade animation.
31 hover_animation_->Hide(); 31 hover_animation_->Hide();
32 } else { 32 } else {
33 hover_animation_->Stop(); 33 hover_animation_->Stop();
34 } 34 }
35 } 35 }
36 36
37 state_ = state; 37 state_ = state;
38 SchedulePaint(); 38 SchedulePaint();
39 } 39 }
40 } 40 }
41 41
42 void CustomButton::StartThrobbing(int cycles_til_stop) { 42 void CustomButton::StartThrobbing(int cycles_til_stop) {
43 animate_on_state_change_ = false; 43 animate_on_state_change_ = false;
44 hover_animation_->StartThrobbing(cycles_til_stop); 44 hover_animation_->StartThrobbing(cycles_til_stop);
45 } 45 }
46 46
47 void CustomButton::SetAnimationDuration(int duration) { 47 void CustomButton::SetAnimationDuration(int duration) {
48 hover_animation_->SetSlideDuration(duration); 48 hover_animation_->SetSlideDuration(duration);
49 } 49 }
50 50
51 void CustomButton::SetShowHighlighted(bool show_highlighted) {
52 show_highlighted_ = show_highlighted;
53 }
54
51 //////////////////////////////////////////////////////////////////////////////// 55 ////////////////////////////////////////////////////////////////////////////////
52 // CustomButton, View overrides: 56 // CustomButton, View overrides:
53 57
54 void CustomButton::SetEnabled(bool enabled) { 58 void CustomButton::SetEnabled(bool enabled) {
55 if (enabled && state_ == BS_DISABLED) { 59 if (enabled && state_ == BS_DISABLED) {
56 SetState(BS_NORMAL); 60 SetState(BS_NORMAL);
57 } else if (!enabled && state_ != BS_DISABLED) { 61 } else if (!enabled && state_ != BS_DISABLED) {
58 SetState(BS_DISABLED); 62 SetState(BS_DISABLED);
59 } 63 }
60 } 64 }
61 65
62 bool CustomButton::IsEnabled() const { 66 bool CustomButton::IsEnabled() const {
63 return state_ != BS_DISABLED; 67 return state_ != BS_DISABLED;
64 } 68 }
65 69
66 bool CustomButton::IsFocusable() const { 70 bool CustomButton::IsFocusable() const {
67 return (state_ != BS_DISABLED) && View::IsFocusable(); 71 return (state_ != BS_DISABLED) && View::IsFocusable();
68 } 72 }
69 73
70 //////////////////////////////////////////////////////////////////////////////// 74 ////////////////////////////////////////////////////////////////////////////////
71 // CustomButton, protected: 75 // CustomButton, protected:
72 76
73 CustomButton::CustomButton(ButtonListener* listener) 77 CustomButton::CustomButton(ButtonListener* listener)
74 : Button(listener), 78 : Button(listener),
75 state_(BS_NORMAL), 79 state_(BS_NORMAL),
76 animate_on_state_change_(true), 80 animate_on_state_change_(true),
81 show_highlighted_(true),
77 triggerable_event_flags_(MouseEvent::EF_LEFT_BUTTON_DOWN) { 82 triggerable_event_flags_(MouseEvent::EF_LEFT_BUTTON_DOWN) {
78 hover_animation_.reset(new ThrobAnimation(this)); 83 hover_animation_.reset(new ThrobAnimation(this));
79 hover_animation_->SetSlideDuration(kHoverFadeDurationMs); 84 hover_animation_->SetSlideDuration(kHoverFadeDurationMs);
80 } 85 }
81 86
82 bool CustomButton::IsTriggerableEvent(const MouseEvent& e) { 87 bool CustomButton::IsTriggerableEvent(const MouseEvent& e) {
83 return (triggerable_event_flags_ & e.GetFlags()) != 0; 88 return (triggerable_event_flags_ & e.GetFlags()) != 0;
84 } 89 }
85 90
86 //////////////////////////////////////////////////////////////////////////////// 91 ////////////////////////////////////////////////////////////////////////////////
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257 262
258 bool CustomButton::IsHighlighted() const { 263 bool CustomButton::IsHighlighted() const {
259 return state_ == BS_HOT; 264 return state_ == BS_HOT;
260 } 265 }
261 266
262 bool CustomButton::IsPushed() const { 267 bool CustomButton::IsPushed() const {
263 return state_ == BS_PUSHED; 268 return state_ == BS_PUSHED;
264 } 269 }
265 270
266 } // namespace views 271 } // namespace views
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