| Index: third_party/WebKit/Source/modules/vr/VRDisplay.cpp
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| diff --git a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp
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| index 5095591ba779b8a8d11fd83c476028c02176f23f..670c4013f8ec4132eb7b11f0ef26f6ee71ed6cec 100644
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| --- a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp
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| +++ b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp
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| @@ -5,6 +5,7 @@
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|  #include "modules/vr/VRDisplay.h"
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|  
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|  #include "core/dom/DOMException.h"
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| +#include "core/dom/DocumentUserGestureToken.h"
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|  #include "core/dom/FrameRequestCallback.h"
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|  #include "core/dom/Fullscreen.h"
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|  #include "core/dom/ScriptedAnimationController.h"
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| @@ -335,18 +336,6 @@ ScriptPromise VRDisplay::requestPresent(ScriptState* scriptState,
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|      return promise;
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|    }
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|  
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| -  if (!m_capabilities->hasExternalDisplay()) {
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| -    // TODO: Need a proper VR compositor, but for the moment on mobile
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| -    // we'll just make the canvas fullscreen so that VrShell can pick it
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| -    // up through the standard (high latency) compositing path.
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| -    Fullscreen::requestFullscreen(*m_layer.source(),
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| -                                  Fullscreen::UnprefixedRequest);
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| -
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| -    // Check to see if the canvas is still the current fullscreen
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| -    // element once per second.
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| -    m_fullscreenCheckTimer.startRepeating(1.0, BLINK_FROM_HERE);
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| -  }
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| -
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|    if (firstPresent) {
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|      bool secureContext = scriptState->getExecutionContext()->isSecureContext();
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|      if (!m_display) {
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| @@ -409,6 +398,8 @@ ScriptPromise VRDisplay::exitPresent(ScriptState* scriptState) {
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|  }
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|  
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|  void VRDisplay::beginPresent(ScriptPromiseResolver* resolver) {
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| +  Document* doc = m_navigatorVR->document();
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| +  std::unique_ptr<UserGestureIndicator> gestureIndicator;
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|    if (m_capabilities->hasExternalDisplay()) {
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|      forceExitPresent();
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|      DOMException* exception = DOMException::create(
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| @@ -418,9 +409,25 @@ void VRDisplay::beginPresent(ScriptPromiseResolver* resolver) {
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|      ReportPresentationResult(
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|          PresentationResult::PresentationNotSupportedByDisplay);
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|      return;
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| +  } else {
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| +    // TODO: Need a proper VR compositor, but for the moment on mobile
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| +    // we'll just make the canvas fullscreen so that VrShell can pick it
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| +    // up through the standard (high latency) compositing path.
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| +    if (doc) {
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| +      // Since the callback for requestPresent is asynchronous, we've lost our
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| +      // UserGestureToken, and need to create a new one to enter fullscreen.
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| +      gestureIndicator =
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| +          wrapUnique(new UserGestureIndicator(DocumentUserGestureToken::create(
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| +              doc, UserGestureToken::Status::PossiblyExistingGesture)));
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| +    }
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| +    Fullscreen::requestFullscreen(*m_layer.source(),
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| +                                  Fullscreen::UnprefixedRequest);
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| +
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| +    // Check to see if the canvas is still the current fullscreen
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| +    // element once per second.
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| +    m_fullscreenCheckTimer.startRepeating(1.0, BLINK_FROM_HERE);
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|    }
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|  
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| -  Document* doc = m_navigatorVR->document();
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|    if (doc) {
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|      Platform::current()->recordRapporURL("VR.WebVR.PresentSuccess",
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|                                           WebURL(doc->url()));
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| 
 |