| Index: src/gpu/GrGpuObject.cpp | 
| diff --git a/src/gpu/GrResource.cpp b/src/gpu/GrGpuObject.cpp | 
| similarity index 64% | 
| rename from src/gpu/GrResource.cpp | 
| rename to src/gpu/GrGpuObject.cpp | 
| index e20a30ffd39cdb7ce90c704101faf4d0269ffd95..43a86f2d51bace98a209eac9294e64f291191c5e 100644 | 
| --- a/src/gpu/GrResource.cpp | 
| +++ b/src/gpu/GrGpuObject.cpp | 
| @@ -7,44 +7,43 @@ | 
| */ | 
|  | 
|  | 
| -#include "GrResource.h" | 
| +#include "GrGpuObject.h" | 
| #include "GrGpu.h" | 
|  | 
| -GrResource::GrResource(GrGpu* gpu, bool isWrapped) { | 
| +GrGpuObject::GrGpuObject(GrGpu* gpu, bool isWrapped) { | 
| fGpu              = gpu; | 
| -    fCacheEntry       = NULL; | 
| fDeferredRefCount = 0; | 
| if (isWrapped) { | 
| fFlags = kWrapped_FlagBit; | 
| } else { | 
| fFlags = 0; | 
| } | 
| -    fGpu->insertResource(this); | 
| +    fGpu->insertObject(this); | 
| } | 
|  | 
| -GrResource::~GrResource() { | 
| +GrGpuObject::~GrGpuObject() { | 
| // subclass should have released this. | 
| SkASSERT(0 == fDeferredRefCount); | 
| -    SkASSERT(!this->isValid()); | 
| +    SkASSERT(this->wasDestroyed()); | 
| } | 
|  | 
| -void GrResource::release() { | 
| +void GrGpuObject::release() { | 
| if (NULL != fGpu) { | 
| this->onRelease(); | 
| -        fGpu->removeResource(this); | 
| +        fGpu->removeObject(this); | 
| fGpu = NULL; | 
| } | 
| } | 
|  | 
| -void GrResource::abandon() { | 
| +void GrGpuObject::abandon() { | 
| if (NULL != fGpu) { | 
| this->onAbandon(); | 
| -        fGpu->removeResource(this); | 
| +        fGpu->removeObject(this); | 
| fGpu = NULL; | 
| } | 
| } | 
|  | 
| -const GrContext* GrResource::getContext() const { | 
| +const GrContext* GrGpuObject::getContext() const { | 
| if (NULL != fGpu) { | 
| return fGpu->getContext(); | 
| } else { | 
| @@ -52,7 +51,7 @@ const GrContext* GrResource::getContext() const { | 
| } | 
| } | 
|  | 
| -GrContext* GrResource::getContext() { | 
| +GrContext* GrGpuObject::getContext() { | 
| if (NULL != fGpu) { | 
| return fGpu->getContext(); | 
| } else { | 
|  |