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Side by Side Diff: include/gpu/GrGpuObject.h

Issue 251013002: Split GrResource into GrCacheable/GrGpuObject (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: rebase Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrResource_DEFINED 8 #ifndef GrGpuObject_DEFINED
9 #define GrResource_DEFINED 9 #define GrGpuObject_DEFINED
10 10
11 #include "SkRefCnt.h" 11 #include "GrCacheable.h"
12 #include "SkTInternalLList.h" 12 #include "SkTInternalLList.h"
13 13
14 class GrGpu; 14 class GrGpu;
15 class GrContext; 15 class GrContext;
16 class GrResourceEntry;
17 16
18 /** 17 /**
19 * Base class for the GPU resources created by a GrContext. 18 * Base class for the GPU objects created by a GrContext.
20 */ 19 */
21 class GrResource : public SkRefCnt { 20 class GrGpuObject : public GrCacheable {
22 public: 21 public:
23 SK_DECLARE_INST_COUNT(GrResource) 22 SK_DECLARE_INST_COUNT(GrGpuObject)
24 23
25 /** 24 /**
26 * Frees the resource in the underlying 3D API. It must be safe to call this 25 * Frees the object in the underlying 3D API. It must be safe to call this
27 * when the resource has been previously abandoned. 26 * when the object has been previously abandoned.
28 */ 27 */
29 void release(); 28 void release();
30 29
31 /** 30 /**
32 * Removes references to objects in the underlying 3D API without freeing 31 * Removes references to objects in the underlying 3D API without freeing
33 * them. Used when the API context has been torn down before the GrContext. 32 * them. Used when the API context has been torn down before the GrContext.
34 */ 33 */
35 void abandon(); 34 void abandon();
36 35
37 /** 36 /**
38 * Tests whether a resource has been abandoned or released. All resources 37 * Tests whether a object has been abandoned or released. All objects will
39 * will be in this state after their creating GrContext is destroyed or has 38 * be in this state after their creating GrContext is destroyed or has
40 * contextLost called. It's up to the client to test isValid() before 39 * contextLost called. It's up to the client to test wasDestroyed() before
41 * attempting to use a resource if it holds refs on resources across 40 * attempting to use an object if it holds refs on objects across
42 * ~GrContext, freeResources with the force flag, or contextLost. 41 * ~GrContext, freeResources with the force flag, or contextLost.
43 * 42 *
44 * @return true if the resource has been released or abandoned, 43 * @return true if the object has been released or abandoned,
45 * false otherwise. 44 * false otherwise.
46 */ 45 */
47 bool isValid() const { return NULL != fGpu; } 46 bool wasDestroyed() const { return NULL == fGpu; }
48 47
49 /** 48 /**
50 * Retrieves the size of the object in GPU memory. This is approximate since 49 * Retrieves the context that owns the object. Note that it is possible for
51 * we aren't aware of additional padding or copies made by the driver. 50 * this to return NULL. When objects have been release()ed or abandon()ed
52 * 51 * they no longer have an owning context. Destroying a GrContext
53 * @return the size of the buffer in bytes 52 * automatically releases all its resources.
54 */
55 virtual size_t sizeInBytes() const = 0;
56
57 /**
58 * Retrieves the context that owns the resource. Note that it is possible
59 * for this to return NULL. When resources have been release()ed or
60 * abandon()ed they no longer have an owning context. Destroying a
61 * GrContext automatically releases all its resources.
62 */ 53 */
63 const GrContext* getContext() const; 54 const GrContext* getContext() const;
64 GrContext* getContext(); 55 GrContext* getContext();
65 56
66 void setCacheEntry(GrResourceEntry* cacheEntry) { fCacheEntry = cacheEntry; }
67 GrResourceEntry* getCacheEntry() { return fCacheEntry; }
68
69 void incDeferredRefCount() const { 57 void incDeferredRefCount() const {
70 SkASSERT(fDeferredRefCount >= 0); 58 SkASSERT(fDeferredRefCount >= 0);
71 ++fDeferredRefCount; 59 ++fDeferredRefCount;
72 } 60 }
73 61
74 void decDeferredRefCount() const { 62 void decDeferredRefCount() const {
75 SkASSERT(fDeferredRefCount > 0); 63 SkASSERT(fDeferredRefCount > 0);
76 --fDeferredRefCount; 64 --fDeferredRefCount;
77 if (0 == fDeferredRefCount && this->needsDeferredUnref()) { 65 if (0 == fDeferredRefCount && this->needsDeferredUnref()) {
78 SkASSERT(this->getRefCnt() > 1); 66 SkASSERT(this->getRefCnt() > 1);
79 this->unref(); 67 this->unref();
80 } 68 }
81 } 69 }
82 70
83 int getDeferredRefCount() const { return fDeferredRefCount; } 71 int getDeferredRefCount() const { return fDeferredRefCount; }
84 72
85 void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; } 73 void setNeedsDeferredUnref() { fFlags |= kDeferredUnref_FlagBit; }
86 74
75 virtual bool isValidOnGpu() const SK_OVERRIDE { return !this->wasDestroyed() ; }
76
87 protected: 77 protected:
88 /** 78 /**
89 * isWrapped indicates we have wrapped a client-created backend resource in a GrResource. If it 79 * isWrapped indicates we have wrapped a client-created backend object in a GrGpuObject. If it
90 * is true then the client is responsible for the lifetime of the underlying backend resource. 80 * is true then the client is responsible for the lifetime of the underlying backend object.
91 * Otherwise, our onRelease() should free the resource. 81 * Otherwise, our onRelease() should free the object.
92 */ 82 */
93 GrResource(GrGpu* gpu, bool isWrapped); 83 GrGpuObject(GrGpu* gpu, bool isWrapped);
94 virtual ~GrResource(); 84 virtual ~GrGpuObject();
95 85
96 GrGpu* getGpu() const { return fGpu; } 86 GrGpu* getGpu() const { return fGpu; }
97 87
98 // Derived classes should always call their parent class' onRelease 88 // Derived classes should always call their parent class' onRelease
99 // and onAbandon methods in their overrides. 89 // and onAbandon methods in their overrides.
100 virtual void onRelease() {}; 90 virtual void onRelease() {};
101 virtual void onAbandon() {}; 91 virtual void onAbandon() {};
102 92
103 bool isInCache() const { return NULL != fCacheEntry; }
104 bool isWrapped() const { return kWrapped_FlagBit & fFlags; } 93 bool isWrapped() const { return kWrapped_FlagBit & fFlags; }
105 bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & f Flags); } 94 bool needsDeferredUnref() const { return SkToBool(kDeferredUnref_FlagBit & f Flags); }
106 95
107 private: 96 private:
108 #ifdef SK_DEBUG 97 #ifdef SK_DEBUG
109 friend class GrGpu; // for assert in GrGpu to access getGpu 98 friend class GrGpu; // for assert in GrGpu to access getGpu
110 #endif 99 #endif
111 100
112 // We're in an internal doubly linked list 101 // We're in an internal doubly linked list
113 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrResource); 102 SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrGpuObject);
114 103
115 GrGpu* fGpu; // not reffed. The GrGpu can be dele ted while there 104 GrGpu* fGpu; // not reffed. The GrGpu can be dele ted while there
116 // are still live GrResources. It wi ll call 105 // are still live GrGpuObjects. It w ill call
117 // release() on all such resources i n its 106 // release() on all such objects in its destructor.
118 // destructor.
119 GrResourceEntry* fCacheEntry; // NULL if not in cache
120 mutable int fDeferredRefCount; // How many references in deferred d rawing buffers. 107 mutable int fDeferredRefCount; // How many references in deferred d rawing buffers.
121 108
122 enum Flags { 109 enum Flags {
123 /** 110 /**
124 * This resource wraps a GPU resource given to us by the user. 111 * This object wraps a GPU object given to us by the user.
125 * Lifetime management is left up to the user (i.e., we will not 112 * Lifetime management is left up to the user (i.e., we will not
126 * free it). 113 * free it).
127 */ 114 */
128 kWrapped_FlagBit = 0x1, 115 kWrapped_FlagBit = 0x1,
129 116
130 /** 117 /**
131 * This texture should be de-refed when the deferred ref count goes 118 * This texture should be de-refed when the deferred ref count goes
132 * to zero. A resource gets into this state when the resource cache 119 * to zero. An object gets into this state when the resource cache
133 * is holding a ref-of-obligation (i.e., someone needs to own it but 120 * is holding a ref-of-obligation (i.e., someone needs to own it but
134 * no one else wants to) but doesn't really want to keep it around. 121 * no one else wants to) but doesn't really want to keep it around.
135 */ 122 */
136 kDeferredUnref_FlagBit = 0x2, 123 kDeferredUnref_FlagBit = 0x2,
137 }; 124 };
138 uint32_t fFlags; 125 uint32_t fFlags;
139 126
140 typedef SkRefCnt INHERITED; 127 typedef GrCacheable INHERITED;
141 }; 128 };
142 129
143 #endif 130 #endif
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