Index: src/compiler/state-values-utils.cc |
diff --git a/src/compiler/state-values-utils.cc b/src/compiler/state-values-utils.cc |
index e8310d7d56ed95cb4ebaaa75b86ed56379ea9940..25a7d45072e5efb2b4bb09bfa6a18374cdd66c6c 100644 |
--- a/src/compiler/state-values-utils.cc |
+++ b/src/compiler/state-values-utils.cc |
@@ -8,6 +8,19 @@ namespace v8 { |
namespace internal { |
namespace compiler { |
+// A (Typed)StateValues node's has a bitmask specifying if its inputs are |
+// represented sparsely. If the bitmask value is 0, then the inputs are not |
+// sparse; otherwise, they should be interpreted as follows: |
+// |
+// * The bitmask represents which values are live, with 1 for live values |
+// and 0 for dead (optimized out) values. |
+// * The inputs to the node are the live values, in the order of the 1s from |
+// least- to most-significant |
+// * The top bit of the bitmask is a guard indicating the end of the values, |
+// whether live or dead (and is not representative of a live node) |
+// |
+// So, for N 1s in the bitmask, there are N - 1 inputs into the node. |
+ |
StateValuesCache::StateValuesCache(JSGraph* js_graph) |
: js_graph_(js_graph), |
hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity, |
@@ -47,6 +60,20 @@ bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) { |
if (key->count != static_cast<size_t>(node->InputCount())) { |
return false; |
} |
+ |
+ uint32_t node_mask; |
+ if (node->opcode() == IrOpcode::kStateValues) { |
+ node_mask = OpParameter<uint32_t>(node); |
+ } else if (node->opcode() == IrOpcode::kTypedStateValues) { |
Jarin
2016/11/16 15:32:42
Does the TypedStateValues actually ever get here?
Leszek Swirski
2016/11/17 09:23:04
Good point, probably not.
|
+ node_mask = OpParameter<std::pair<const void*, uint32_t>>(node).second; |
+ } else { |
+ return false; |
+ } |
+ |
+ if (node_mask != key->mask) { |
+ return false; |
+ } |
+ |
for (size_t i = 0; i < key->count; i++) { |
if (key->values[i] != node->InputAt(static_cast<int>(i))) { |
return false; |
@@ -62,6 +89,9 @@ bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1, |
if (key1->count != key2->count) { |
return false; |
} |
+ if (key1->mask != key2->mask) { |
+ return false; |
+ } |
for (size_t i = 0; i < key1->count; i++) { |
if (key1->values[i] != key2->values[i]) { |
return false; |
@@ -73,7 +103,7 @@ bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1, |
Node* StateValuesCache::GetEmptyStateValues() { |
if (empty_state_values_ == nullptr) { |
- empty_state_values_ = graph()->NewNode(common()->StateValues(0)); |
+ empty_state_values_ = graph()->NewNode(common()->StateValues(0, 0u)); |
} |
return empty_state_values_; |
} |
@@ -100,9 +130,9 @@ int StateValuesHashKey(Node** nodes, size_t count) { |
} // namespace |
- |
-Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count) { |
- StateValuesKey key(count, nodes); |
+Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count, |
+ uint32_t mask) { |
+ StateValuesKey key(count, mask, nodes); |
int hash = StateValuesHashKey(nodes, count); |
ZoneHashMap::Entry* lookup = |
hash_map_.LookupOrInsert(&key, hash, ZoneAllocationPolicy(zone())); |
@@ -110,8 +140,8 @@ Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count) { |
Node* node; |
if (lookup->value == nullptr) { |
int input_count = static_cast<int>(count); |
- node = graph()->NewNode(common()->StateValues(input_count), input_count, |
- nodes); |
+ node = graph()->NewNode(common()->StateValues(input_count, mask), |
+ input_count, nodes); |
NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node); |
lookup->key = new_key; |
lookup->value = node; |
@@ -157,14 +187,34 @@ Node* StateValuesCache::BuildTree(ValueArrayIterator* it, size_t max_height) { |
NodeVector* buffer = GetWorkingSpace(max_height); |
size_t count = 0; |
- for (; count < kMaxInputCount; count++) { |
+ size_t idx = 0; |
+ uint32_t mask = 0; |
+ bool use_mask = false; |
+ while (count < kMaxInputCount && (!use_mask || idx < 31)) { |
if (it->done()) break; |
- (*buffer)[count] = BuildTree(it, max_height - 1); |
+ |
+ Node* subtree = BuildTree(it, max_height - 1); |
+ if (subtree == js_graph_->OptimizedOutConstant() && idx < 31) { |
+ use_mask = true; |
+ idx++; |
+ } else { |
+ mask |= 1 << idx; |
+ (*buffer)[count] = subtree; |
+ idx++; |
+ count++; |
+ } |
+ } |
+ |
+ if (use_mask) { |
+ DCHECK(idx < 32); |
+ mask |= 1 << idx; |
} |
- if (count == 1) { |
+ |
+ if (count == 1 && !use_mask) { |
return (*buffer)[0]; |
} else { |
- return GetValuesNodeFromCache(&(buffer->front()), count); |
+ return GetValuesNodeFromCache(&(buffer->front()), count, |
+ use_mask ? mask : 0u); |
} |
} |
@@ -193,19 +243,44 @@ Node* StateValuesCache::GetNodeForValues(Node** values, size_t count) { |
// If the 'tree' is a single node, equip it with a StateValues wrapper. |
if (tree->opcode() != IrOpcode::kStateValues && |
tree->opcode() != IrOpcode::kTypedStateValues) { |
- tree = GetValuesNodeFromCache(&tree, 1); |
+ tree = GetValuesNodeFromCache(&tree, 1, 0u); |
+ } |
+ |
+#if DEBUG |
+ { |
+ DCHECK_EQ(count, StateValuesAccess(tree).size()); |
+ size_t i = 0; |
+ auto access = StateValuesAccess(tree); |
+ auto it = access.begin(); |
+ auto itend = access.end(); |
+ for (; it != itend; ++it) { |
+ DCHECK(values[i] == (*it).node || |
+ values[i] == js_graph_->OptimizedOutConstant() && |
+ (*it).node == nullptr); |
+ ++i; |
+ } |
+ DCHECK_EQ(i, count); |
} |
+#endif |
return tree; |
} |
StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) { |
- // A hacky way initialize - just set the index before the node we want |
- // to process and then advance to it. |
stack_[current_depth_].node = node; |
- stack_[current_depth_].index = -1; |
- Advance(); |
+ stack_[current_depth_].index = 0; |
+ |
+ uint32_t input_mask; |
+ if (node->opcode() == IrOpcode::kStateValues) { |
+ input_mask = OpParameter<uint32_t>(node); |
+ } else { |
+ DCHECK_EQ(node->opcode(), IrOpcode::kTypedStateValues); |
+ input_mask = OpParameter<std::pair<const void*, uint32_t>>(node).second; |
+ } |
+ stack_[current_depth_].mask = input_mask; |
+ |
+ EnsureValid(); |
} |
@@ -215,11 +290,11 @@ StateValuesAccess::iterator::StatePos* StateValuesAccess::iterator::Top() { |
return &(stack_[current_depth_]); |
} |
- |
-void StateValuesAccess::iterator::Push(Node* node) { |
+void StateValuesAccess::iterator::Push(Node* node, uint32_t mask) { |
current_depth_++; |
CHECK(current_depth_ < kMaxInlineDepth); |
stack_[current_depth_].node = node; |
+ stack_[current_depth_].mask = mask; |
stack_[current_depth_].index = 0; |
} |
@@ -234,37 +309,71 @@ bool StateValuesAccess::iterator::done() { return current_depth_ < 0; } |
void StateValuesAccess::iterator::Advance() { |
- // Advance the current index. |
- Top()->index++; |
+ MoveToNextSibling(); |
+ EnsureValid(); |
+} |
+ |
+void StateValuesAccess::iterator::MoveToNextSibling() { |
+ int mask = Top()->mask; |
+ if (mask == 0 || (mask & 0x1) == 1) { |
+ Top()->index++; |
+ } |
+ Top()->mask >>= 1; |
+} |
- // Fix up the position to point to a valid node. |
+void StateValuesAccess::iterator::EnsureValid() { |
while (true) { |
- // TODO(jarin): Factor to a separate method. |
- Node* node = Top()->node; |
+ uint32_t mask = Top()->mask; |
int index = Top()->index; |
+ Node* node = Top()->node; |
- if (index >= node->InputCount()) { |
- // Pop stack and move to the next sibling. |
+ if (mask != 0 && (mask & 0x1) == 0) { |
+ // We are on a valid (dead) node. |
+ return; |
+ } |
+ |
+ if (mask == 1 || (mask == 0 && index >= node->InputCount())) { |
+ // We have hit the guard bit or exhausted our inputs. Pop the stack and |
+ // move to the next sibling. |
Pop(); |
if (done()) { |
// Stack is exhausted, we have reached the end. |
return; |
} |
- Top()->index++; |
- } else if (node->InputAt(index)->opcode() == IrOpcode::kStateValues || |
- node->InputAt(index)->opcode() == IrOpcode::kTypedStateValues) { |
+ MoveToNextSibling(); |
+ continue; |
+ } |
+ |
+ // At this point the value is known to be live and within our input nodes. |
+ Node* value_node = node->InputAt(Top()->index); |
+ |
+ if (value_node->opcode() == IrOpcode::kStateValues || |
+ value_node->opcode() == IrOpcode::kTypedStateValues) { |
// Nested state, we need to push to the stack. |
- Push(node->InputAt(index)); |
- } else { |
- // We are on a valid node, we can stop the iteration. |
- return; |
+ uint32_t input_mask; |
+ if (node->InputAt(index)->opcode() == IrOpcode::kStateValues) { |
+ input_mask = OpParameter<uint32_t>(node->InputAt(index)); |
+ } else { |
+ input_mask = |
+ OpParameter<std::pair<const void*, uint32_t>>(node->InputAt(index)) |
+ .second; |
+ } |
+ Push(node->InputAt(index), input_mask); |
+ continue; |
} |
+ |
+ // We are on a valid node, we can stop the iteration. |
+ return; |
} |
} |
Node* StateValuesAccess::iterator::node() { |
- return Top()->node->InputAt(Top()->index); |
+ if (Top()->mask != 0 && (Top()->mask & 0x1) == 0) { |
+ return nullptr; |
+ } else { |
+ return Top()->node->InputAt(Top()->index); |
+ } |
} |
@@ -274,8 +383,13 @@ MachineType StateValuesAccess::iterator::type() { |
return MachineType::AnyTagged(); |
} else { |
DCHECK_EQ(IrOpcode::kTypedStateValues, state->opcode()); |
- ZoneVector<MachineType> const* types = MachineTypesOf(state->op()); |
- return (*types)[Top()->index]; |
+ |
+ if (Top()->mask != 0 && (Top()->mask & 0x1) == 0) { |
+ return MachineType::None(); |
+ } else { |
+ ZoneVector<MachineType> const* types = MachineTypesOf(state->op()); |
+ return (*types)[Top()->index]; |
+ } |
} |
} |
@@ -300,14 +414,29 @@ StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() { |
size_t StateValuesAccess::size() { |
size_t count = 0; |
- for (int i = 0; i < node_->InputCount(); i++) { |
- if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues || |
- node_->InputAt(i)->opcode() == IrOpcode::kTypedStateValues) { |
- count += StateValuesAccess(node_->InputAt(i)).size(); |
- } else { |
+ uint32_t mask = 0; |
+ if (node_->opcode() == IrOpcode::kStateValues) { |
+ mask = OpParameter<uint32_t>(node_); |
+ } else if (node_->opcode() == IrOpcode::kTypedStateValues) { |
+ mask = OpParameter<std::pair<const void*, uint32_t>>(node_).second; |
+ } |
+ |
+ int i = 0; |
+ while ((mask == 0 && i < node_->InputCount()) || (mask != 0 && mask != 1)) { |
+ if (mask != 0 && (mask & 1) == 0) { |
count++; |
+ } else { |
+ if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues || |
+ node_->InputAt(i)->opcode() == IrOpcode::kTypedStateValues) { |
+ count += StateValuesAccess(node_->InputAt(i)).size(); |
+ } else { |
+ count++; |
+ } |
+ i++; |
} |
+ mask >>= 1; |
} |
+ |
return count; |
} |