| Index: src/compiler/common-operator.h
|
| diff --git a/src/compiler/common-operator.h b/src/compiler/common-operator.h
|
| index b4685f005a6294ba177e69ae9bb231a608226851..6c05d72767c59fac41dc3d74d1e389286c925bb2 100644
|
| --- a/src/compiler/common-operator.h
|
| +++ b/src/compiler/common-operator.h
|
| @@ -22,6 +22,7 @@ class CallDescriptor;
|
| struct CommonOperatorGlobalCache;
|
| class Operator;
|
| class Type;
|
| +class Node;
|
|
|
| // Prediction hint for branches.
|
| enum class BranchHint : uint8_t { kNone, kTrue, kFalse };
|
| @@ -158,6 +159,123 @@ std::ostream& operator<<(std::ostream&, RelocatablePtrConstantInfo const&);
|
|
|
| size_t hash_value(RelocatablePtrConstantInfo const& p);
|
|
|
| +// Used to define a sparse set of inputs. This can be used to efficiently encode
|
| +// nodes that can have a lot of inputs, but where many inputs can have the same
|
| +// value.
|
| +class SparseInputMask final {
|
| + public:
|
| + typedef uint32_t BitMaskType;
|
| +
|
| + // The mask representing a dense input set.
|
| + static const BitMaskType kDenseBitMask = 0x0;
|
| + // The bits representing the end of a sparse input set.
|
| + static const BitMaskType kEndMarker = 0x1;
|
| + // The mask for accessing a sparse input entry in the bitmask.
|
| + static const BitMaskType kEntryMask = 0x1;
|
| +
|
| + // The number of bits in the mask, minus one for the end marker.
|
| + static const int kMaxSparseInputs = (sizeof(BitMaskType) * kBitsPerByte - 1);
|
| +
|
| + // An iterator over a node's sparse inputs.
|
| + class InputIterator final {
|
| + public:
|
| + InputIterator() {}
|
| + InputIterator(BitMaskType bit_mask, Node* parent);
|
| +
|
| + Node* parent() const { return parent_; }
|
| + int real_index() const { return real_index_; }
|
| +
|
| + // Advance the iterator to the next sparse input. Only valid if the iterator
|
| + // has not reached the end.
|
| + void Advance();
|
| +
|
| + // Get the current sparse input's real node value. Only valid if the
|
| + // current sparse input is real.
|
| + Node* GetReal() const;
|
| +
|
| + // Get the current sparse input, returning either a real input node if
|
| + // the current sparse input is real, or the given {empty_value} if the
|
| + // current sparse input is empty.
|
| + Node* Get(Node* empty_value) const {
|
| + return IsReal() ? GetReal() : empty_value;
|
| + }
|
| +
|
| + // True if the current sparse input is a real input node.
|
| + bool IsReal() const;
|
| +
|
| + // True if the current sparse input is an empty value.
|
| + bool IsEmpty() const { return !IsReal(); }
|
| +
|
| + // True if the iterator has reached the end of the sparse inputs.
|
| + bool IsEnd() const;
|
| +
|
| + private:
|
| + BitMaskType bit_mask_;
|
| + Node* parent_;
|
| + int real_index_;
|
| + };
|
| +
|
| + explicit SparseInputMask(BitMaskType bit_mask) : bit_mask_(bit_mask) {}
|
| +
|
| + // Provides a SparseInputMask representing a dense input set.
|
| + static SparseInputMask Dense() { return SparseInputMask(kDenseBitMask); }
|
| +
|
| + BitMaskType mask() const { return bit_mask_; }
|
| +
|
| + bool IsDense() const { return bit_mask_ == SparseInputMask::kDenseBitMask; }
|
| +
|
| + // Counts how many real values are in the sparse array. Only valid for
|
| + // non-dense masks.
|
| + int CountReal() const;
|
| +
|
| + // Returns an iterator over the sparse inputs of {node}.
|
| + InputIterator IterateOverInputs(Node* node);
|
| +
|
| + private:
|
| + //
|
| + // The sparse input mask has a bitmask specifying if the node's inputs are
|
| + // represented sparsely. If the bitmask value is 0, then the inputs are dense;
|
| + // otherwise, they should be interpreted as follows:
|
| + //
|
| + // * The bitmask represents which values are real, with 1 for real values
|
| + // and 0 for empty values.
|
| + // * The inputs to the node are the real values, in the order of the 1s from
|
| + // least- to most-significant.
|
| + // * The top bit of the bitmask is a guard indicating the end of the values,
|
| + // whether real or empty (and is not representative of a real input
|
| + // itself). This is used so that we don't have to additionally store a
|
| + // value count.
|
| + //
|
| + // So, for N 1s in the bitmask, there are N - 1 inputs into the node.
|
| + BitMaskType bit_mask_;
|
| +};
|
| +
|
| +bool operator==(SparseInputMask const& lhs, SparseInputMask const& rhs);
|
| +bool operator!=(SparseInputMask const& lhs, SparseInputMask const& rhs);
|
| +
|
| +class TypedStateValueInfo final {
|
| + public:
|
| + TypedStateValueInfo(ZoneVector<MachineType> const* machine_types,
|
| + SparseInputMask sparse_input_mask)
|
| + : machine_types_(machine_types), sparse_input_mask_(sparse_input_mask) {}
|
| +
|
| + ZoneVector<MachineType> const* machine_types() const {
|
| + return machine_types_;
|
| + }
|
| + SparseInputMask sparse_input_mask() const { return sparse_input_mask_; }
|
| +
|
| + private:
|
| + ZoneVector<MachineType> const* machine_types_;
|
| + SparseInputMask sparse_input_mask_;
|
| +};
|
| +
|
| +bool operator==(TypedStateValueInfo const& lhs, TypedStateValueInfo const& rhs);
|
| +bool operator!=(TypedStateValueInfo const& lhs, TypedStateValueInfo const& rhs);
|
| +
|
| +std::ostream& operator<<(std::ostream&, TypedStateValueInfo const&);
|
| +
|
| +size_t hash_value(TypedStateValueInfo const& p);
|
| +
|
| // Used to mark a region (as identified by BeginRegion/FinishRegion) as either
|
| // JavaScript-observable or not (i.e. allocations are not JavaScript observable
|
| // themselves, but transitioning stores are).
|
| @@ -181,6 +299,8 @@ size_t hash_value(OsrGuardType type);
|
| std::ostream& operator<<(std::ostream&, OsrGuardType);
|
| OsrGuardType OsrGuardTypeOf(Operator const*);
|
|
|
| +SparseInputMask SparseInputMaskOf(Operator const*);
|
| +
|
| ZoneVector<MachineType> const* MachineTypesOf(Operator const*)
|
| WARN_UNUSED_RESULT;
|
|
|
| @@ -243,8 +363,9 @@ class V8_EXPORT_PRIVATE CommonOperatorBuilder final
|
| const Operator* Checkpoint();
|
| const Operator* BeginRegion(RegionObservability);
|
| const Operator* FinishRegion();
|
| - const Operator* StateValues(int arguments);
|
| - const Operator* TypedStateValues(const ZoneVector<MachineType>* types);
|
| + const Operator* StateValues(int arguments, SparseInputMask bitmask);
|
| + const Operator* TypedStateValues(const ZoneVector<MachineType>* types,
|
| + SparseInputMask bitmask);
|
| const Operator* ObjectState(int pointer_slots);
|
| const Operator* TypedObjectState(const ZoneVector<MachineType>* types);
|
| const Operator* FrameState(BailoutId bailout_id,
|
|
|