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Unified Diff: src/compiler/common-operator.h

Issue 2509623002: [turbofan] Sparse representation for state values (Closed)
Patch Set: Large reformatting, addressing Jaro's comments Created 4 years ago
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Index: src/compiler/common-operator.h
diff --git a/src/compiler/common-operator.h b/src/compiler/common-operator.h
index b4685f005a6294ba177e69ae9bb231a608226851..e80304b99cc5e8bfc2059bb332a194bb603e32fc 100644
--- a/src/compiler/common-operator.h
+++ b/src/compiler/common-operator.h
@@ -22,6 +22,7 @@ class CallDescriptor;
struct CommonOperatorGlobalCache;
class Operator;
class Type;
+class Node;
// Prediction hint for branches.
enum class BranchHint : uint8_t { kNone, kTrue, kFalse };
@@ -158,6 +159,122 @@ std::ostream& operator<<(std::ostream&, RelocatablePtrConstantInfo const&);
size_t hash_value(RelocatablePtrConstantInfo const& p);
+// Used to define a sparse set of inputs. This can be used to efficiently encode
+// nodes that can have a lot of inputs, but where many inputs can have the same
+// value.
+//
+// The sparse input mask has a bitmask specifying if the node's inputs are
+// represented sparsely. If the bitmask value is 0, then the inputs are dense;
+// otherwise, they should be interpreted as follows:
+//
+// * The bitmask represents which values are real, with 1 for real values
+// and 0 for empty values.
+// * The inputs to the node are the real values, in the order of the 1s from
+// least- to most-significant.
+// * The top bit of the bitmask is a guard indicating the end of the values,
+// whether real or empty (and is not representative of a real input itself).
+// This is used so that we don't have to additionally store a value count.
+//
+// So, for N 1s in the bitmask, there are N - 1 inputs into the node.
Jarin 2016/12/10 10:15:06 Perhaps move lines 166-178 to the actual mask fiel
Leszek Swirski 2016/12/13 14:35:16 Good idea, done.
+class SparseInputMask final {
+ public:
+ typedef uint32_t BitMaskType;
+
+ // The mask representing a dense input set.
+ static const BitMaskType kDenseBitMask = 0x0;
+ // The bits representing the end of a sparse input set.
+ static const BitMaskType kEndMarker = 0x1;
+ // The mask for accessing a sparse input entry in the bitmask.
+ static const BitMaskType kEntryMask = 0x1;
+
+ // The number of bits in the mask, minus one for the end marker.
+ static const int kMaxSparseInputs = (sizeof(BitMaskType) * kBitsPerByte - 1);
+
+ // An iterator over a node's sparse inputs.
+ class InputIterator final {
+ public:
+ InputIterator() {}
+ InputIterator(BitMaskType bit_mask, Node* parent);
+
+ Node* parent() const { return parent_; }
+ int real_index() const { return real_index_; }
+
+ // Advance the iterator to the next sparse input. Only valid if the iterator
+ // has not reached the end.
+ void Advance();
+
+ // Get the current sparse input's real node value. Only valid if the
+ // current sparse input is real.
+ Node* GetReal() const;
+
+ // Get the current sparse input, returning either a real input node if
+ // the current sparse input is real, or the given {empty_value} if the
+ // current sparse input is empty.
+ Node* Get(Node* empty_value) const {
+ return IsReal() ? GetReal() : empty_value;
+ }
+
+ // True if the current sparse input is a real input node.
+ bool IsReal() const;
+
+ // True if the current sparse input is an empty value.
+ bool IsEmpty() const { return !IsReal(); }
+
+ // True if the iterator has reached the end of the sparse inputs.
+ bool IsEnd() const;
+
+ private:
+ BitMaskType bit_mask_;
+ Node* parent_;
+ int real_index_;
+ };
+
+ explicit SparseInputMask(BitMaskType bit_mask) : bit_mask_(bit_mask) {}
+
+ // Provides a SparseInputMask representing a dense input set.
+ static SparseInputMask Dense() { return SparseInputMask(kDenseBitMask); }
+
+ BitMaskType mask() const { return bit_mask_; }
+
+ bool IsDense() const { return bit_mask_ == SparseInputMask::kDenseBitMask; }
+
+ // Counts how many real values are in the sparse array. Only valid for
+ // non-dense masks.
+ int CountReal() const;
+
+ // Returns an iterator over the sparse inputs of {node}.
+ InputIterator IterateOverInputs(Node* node);
+
+ private:
+ BitMaskType bit_mask_;
+};
+
+bool operator==(SparseInputMask const& lhs, SparseInputMask const& rhs);
+bool operator!=(SparseInputMask const& lhs, SparseInputMask const& rhs);
+
+class TypedStateValueInfo final {
+ public:
+ TypedStateValueInfo(ZoneVector<MachineType> const* machine_types,
+ SparseInputMask sparse_input_mask)
+ : machine_types_(machine_types), sparse_input_mask_(sparse_input_mask) {}
+
+ ZoneVector<MachineType> const* machine_types() const {
+ return machine_types_;
+ }
+ SparseInputMask sparse_input_mask() const { return sparse_input_mask_; }
+
+ private:
+ ZoneVector<MachineType> const* machine_types_;
+ SparseInputMask sparse_input_mask_;
+};
+
+bool operator==(TypedStateValueInfo const& lhs, TypedStateValueInfo const& rhs);
+bool operator!=(TypedStateValueInfo const& lhs, TypedStateValueInfo const& rhs);
+
+std::ostream& operator<<(std::ostream&, TypedStateValueInfo const&);
+
+size_t hash_value(TypedStateValueInfo const& p);
+
// Used to mark a region (as identified by BeginRegion/FinishRegion) as either
// JavaScript-observable or not (i.e. allocations are not JavaScript observable
// themselves, but transitioning stores are).
@@ -181,6 +298,8 @@ size_t hash_value(OsrGuardType type);
std::ostream& operator<<(std::ostream&, OsrGuardType);
OsrGuardType OsrGuardTypeOf(Operator const*);
+SparseInputMask SparseInputMaskOf(Operator const*);
+
ZoneVector<MachineType> const* MachineTypesOf(Operator const*)
WARN_UNUSED_RESULT;
@@ -243,8 +362,9 @@ class V8_EXPORT_PRIVATE CommonOperatorBuilder final
const Operator* Checkpoint();
const Operator* BeginRegion(RegionObservability);
const Operator* FinishRegion();
- const Operator* StateValues(int arguments);
- const Operator* TypedStateValues(const ZoneVector<MachineType>* types);
+ const Operator* StateValues(int arguments, SparseInputMask bitmask);
+ const Operator* TypedStateValues(const ZoneVector<MachineType>* types,
+ SparseInputMask bitmask);
const Operator* ObjectState(int pointer_slots);
const Operator* TypedObjectState(const ZoneVector<MachineType>* types);
const Operator* FrameState(BailoutId bailout_id,

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