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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/compiler/state-values-utils.h" | 5 #include "src/compiler/state-values-utils.h" |
| 6 | 6 |
| 7 namespace v8 { | 7 namespace v8 { |
| 8 namespace internal { | 8 namespace internal { |
| 9 namespace compiler { | 9 namespace compiler { |
| 10 | 10 |
| 11 // A (Typed)StateValues node's has a bitmask specifying if its inputs are | |
| 12 // represented sparsely. If the bitmask value is 0, then the inputs are not | |
| 13 // sparse; otherwise, they should be interpreted as follows: | |
| 14 // | |
| 15 // * The bitmask represents which values are live, with 1 for live values | |
| 16 // and 0 for dead (optimized out) values. | |
| 17 // * The inputs to the node are the live values, in the order of the 1s from | |
| 18 // least- to most-significant | |
| 19 // * The top bit of the bitmask is a guard indicating the end of the values, | |
| 20 // whether live or dead (and is not representative of a live node) | |
| 21 // | |
| 22 // So, for N 1s in the bitmask, there are N - 1 inputs into the node. | |
| 23 | |
| 11 StateValuesCache::StateValuesCache(JSGraph* js_graph) | 24 StateValuesCache::StateValuesCache(JSGraph* js_graph) |
| 12 : js_graph_(js_graph), | 25 : js_graph_(js_graph), |
| 13 hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity, | 26 hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity, |
| 14 ZoneAllocationPolicy(zone())), | 27 ZoneAllocationPolicy(zone())), |
| 15 working_space_(zone()), | 28 working_space_(zone()), |
| 16 empty_state_values_(nullptr) {} | 29 empty_state_values_(nullptr) {} |
| 17 | 30 |
| 18 | 31 |
| 19 // static | 32 // static |
| 20 bool StateValuesCache::AreKeysEqual(void* key1, void* key2) { | 33 bool StateValuesCache::AreKeysEqual(void* key1, void* key2) { |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 40 } | 53 } |
| 41 UNREACHABLE(); | 54 UNREACHABLE(); |
| 42 } | 55 } |
| 43 | 56 |
| 44 | 57 |
| 45 // static | 58 // static |
| 46 bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) { | 59 bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) { |
| 47 if (key->count != static_cast<size_t>(node->InputCount())) { | 60 if (key->count != static_cast<size_t>(node->InputCount())) { |
| 48 return false; | 61 return false; |
| 49 } | 62 } |
| 63 | |
| 64 uint32_t node_mask; | |
| 65 if (node->opcode() == IrOpcode::kStateValues) { | |
| 66 node_mask = OpParameter<uint32_t>(node); | |
| 67 } else if (node->opcode() == IrOpcode::kTypedStateValues) { | |
|
Jarin
2016/11/16 15:32:42
Does the TypedStateValues actually ever get here?
Leszek Swirski
2016/11/17 09:23:04
Good point, probably not.
| |
| 68 node_mask = OpParameter<std::pair<const void*, uint32_t>>(node).second; | |
| 69 } else { | |
| 70 return false; | |
| 71 } | |
| 72 | |
| 73 if (node_mask != key->mask) { | |
| 74 return false; | |
| 75 } | |
| 76 | |
| 50 for (size_t i = 0; i < key->count; i++) { | 77 for (size_t i = 0; i < key->count; i++) { |
| 51 if (key->values[i] != node->InputAt(static_cast<int>(i))) { | 78 if (key->values[i] != node->InputAt(static_cast<int>(i))) { |
| 52 return false; | 79 return false; |
| 53 } | 80 } |
| 54 } | 81 } |
| 55 return true; | 82 return true; |
| 56 } | 83 } |
| 57 | 84 |
| 58 | 85 |
| 59 // static | 86 // static |
| 60 bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1, | 87 bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1, |
| 61 StateValuesKey* key2) { | 88 StateValuesKey* key2) { |
| 62 if (key1->count != key2->count) { | 89 if (key1->count != key2->count) { |
| 63 return false; | 90 return false; |
| 64 } | 91 } |
| 92 if (key1->mask != key2->mask) { | |
| 93 return false; | |
| 94 } | |
| 65 for (size_t i = 0; i < key1->count; i++) { | 95 for (size_t i = 0; i < key1->count; i++) { |
| 66 if (key1->values[i] != key2->values[i]) { | 96 if (key1->values[i] != key2->values[i]) { |
| 67 return false; | 97 return false; |
| 68 } | 98 } |
| 69 } | 99 } |
| 70 return true; | 100 return true; |
| 71 } | 101 } |
| 72 | 102 |
| 73 | 103 |
| 74 Node* StateValuesCache::GetEmptyStateValues() { | 104 Node* StateValuesCache::GetEmptyStateValues() { |
| 75 if (empty_state_values_ == nullptr) { | 105 if (empty_state_values_ == nullptr) { |
| 76 empty_state_values_ = graph()->NewNode(common()->StateValues(0)); | 106 empty_state_values_ = graph()->NewNode(common()->StateValues(0, 0u)); |
| 77 } | 107 } |
| 78 return empty_state_values_; | 108 return empty_state_values_; |
| 79 } | 109 } |
| 80 | 110 |
| 81 | 111 |
| 82 NodeVector* StateValuesCache::GetWorkingSpace(size_t level) { | 112 NodeVector* StateValuesCache::GetWorkingSpace(size_t level) { |
| 83 while (working_space_.size() <= level) { | 113 while (working_space_.size() <= level) { |
| 84 void* space = zone()->New(sizeof(NodeVector)); | 114 void* space = zone()->New(sizeof(NodeVector)); |
| 85 working_space_.push_back(new (space) | 115 working_space_.push_back(new (space) |
| 86 NodeVector(kMaxInputCount, nullptr, zone())); | 116 NodeVector(kMaxInputCount, nullptr, zone())); |
| 87 } | 117 } |
| 88 return working_space_[level]; | 118 return working_space_[level]; |
| 89 } | 119 } |
| 90 | 120 |
| 91 namespace { | 121 namespace { |
| 92 | 122 |
| 93 int StateValuesHashKey(Node** nodes, size_t count) { | 123 int StateValuesHashKey(Node** nodes, size_t count) { |
| 94 size_t hash = count; | 124 size_t hash = count; |
| 95 for (size_t i = 0; i < count; i++) { | 125 for (size_t i = 0; i < count; i++) { |
| 96 hash = hash * 23 + nodes[i]->id(); | 126 hash = hash * 23 + nodes[i]->id(); |
| 97 } | 127 } |
| 98 return static_cast<int>(hash & 0x7fffffff); | 128 return static_cast<int>(hash & 0x7fffffff); |
| 99 } | 129 } |
| 100 | 130 |
| 101 } // namespace | 131 } // namespace |
| 102 | 132 |
| 103 | 133 Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count, |
| 104 Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count) { | 134 uint32_t mask) { |
| 105 StateValuesKey key(count, nodes); | 135 StateValuesKey key(count, mask, nodes); |
| 106 int hash = StateValuesHashKey(nodes, count); | 136 int hash = StateValuesHashKey(nodes, count); |
| 107 ZoneHashMap::Entry* lookup = | 137 ZoneHashMap::Entry* lookup = |
| 108 hash_map_.LookupOrInsert(&key, hash, ZoneAllocationPolicy(zone())); | 138 hash_map_.LookupOrInsert(&key, hash, ZoneAllocationPolicy(zone())); |
| 109 DCHECK_NOT_NULL(lookup); | 139 DCHECK_NOT_NULL(lookup); |
| 110 Node* node; | 140 Node* node; |
| 111 if (lookup->value == nullptr) { | 141 if (lookup->value == nullptr) { |
| 112 int input_count = static_cast<int>(count); | 142 int input_count = static_cast<int>(count); |
| 113 node = graph()->NewNode(common()->StateValues(input_count), input_count, | 143 node = graph()->NewNode(common()->StateValues(input_count, mask), |
| 114 nodes); | 144 input_count, nodes); |
| 115 NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node); | 145 NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node); |
| 116 lookup->key = new_key; | 146 lookup->key = new_key; |
| 117 lookup->value = node; | 147 lookup->value = node; |
| 118 } else { | 148 } else { |
| 119 node = reinterpret_cast<Node*>(lookup->value); | 149 node = reinterpret_cast<Node*>(lookup->value); |
| 120 } | 150 } |
| 121 return node; | 151 return node; |
| 122 } | 152 } |
| 123 | 153 |
| 124 | 154 |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 150 Node* StateValuesCache::BuildTree(ValueArrayIterator* it, size_t max_height) { | 180 Node* StateValuesCache::BuildTree(ValueArrayIterator* it, size_t max_height) { |
| 151 if (max_height == 0) { | 181 if (max_height == 0) { |
| 152 Node* node = it->node(); | 182 Node* node = it->node(); |
| 153 it->Advance(); | 183 it->Advance(); |
| 154 return node; | 184 return node; |
| 155 } | 185 } |
| 156 DCHECK(!it->done()); | 186 DCHECK(!it->done()); |
| 157 | 187 |
| 158 NodeVector* buffer = GetWorkingSpace(max_height); | 188 NodeVector* buffer = GetWorkingSpace(max_height); |
| 159 size_t count = 0; | 189 size_t count = 0; |
| 160 for (; count < kMaxInputCount; count++) { | 190 size_t idx = 0; |
| 191 uint32_t mask = 0; | |
| 192 bool use_mask = false; | |
| 193 while (count < kMaxInputCount && (!use_mask || idx < 31)) { | |
| 161 if (it->done()) break; | 194 if (it->done()) break; |
| 162 (*buffer)[count] = BuildTree(it, max_height - 1); | 195 |
| 196 Node* subtree = BuildTree(it, max_height - 1); | |
| 197 if (subtree == js_graph_->OptimizedOutConstant() && idx < 31) { | |
| 198 use_mask = true; | |
| 199 idx++; | |
| 200 } else { | |
| 201 mask |= 1 << idx; | |
| 202 (*buffer)[count] = subtree; | |
| 203 idx++; | |
| 204 count++; | |
| 205 } | |
| 163 } | 206 } |
| 164 if (count == 1) { | 207 |
| 208 if (use_mask) { | |
| 209 DCHECK(idx < 32); | |
| 210 mask |= 1 << idx; | |
| 211 } | |
| 212 | |
| 213 if (count == 1 && !use_mask) { | |
| 165 return (*buffer)[0]; | 214 return (*buffer)[0]; |
| 166 } else { | 215 } else { |
| 167 return GetValuesNodeFromCache(&(buffer->front()), count); | 216 return GetValuesNodeFromCache(&(buffer->front()), count, |
| 217 use_mask ? mask : 0u); | |
| 168 } | 218 } |
| 169 } | 219 } |
| 170 | 220 |
| 171 | 221 |
| 172 Node* StateValuesCache::GetNodeForValues(Node** values, size_t count) { | 222 Node* StateValuesCache::GetNodeForValues(Node** values, size_t count) { |
| 173 #if DEBUG | 223 #if DEBUG |
| 174 for (size_t i = 0; i < count; i++) { | 224 for (size_t i = 0; i < count; i++) { |
| 175 DCHECK_NE(values[i]->opcode(), IrOpcode::kStateValues); | 225 DCHECK_NE(values[i]->opcode(), IrOpcode::kStateValues); |
| 176 DCHECK_NE(values[i]->opcode(), IrOpcode::kTypedStateValues); | 226 DCHECK_NE(values[i]->opcode(), IrOpcode::kTypedStateValues); |
| 177 } | 227 } |
| 178 #endif | 228 #endif |
| 179 if (count == 0) { | 229 if (count == 0) { |
| 180 return GetEmptyStateValues(); | 230 return GetEmptyStateValues(); |
| 181 } | 231 } |
| 182 size_t height = 0; | 232 size_t height = 0; |
| 183 size_t max_nodes = 1; | 233 size_t max_nodes = 1; |
| 184 while (count > max_nodes) { | 234 while (count > max_nodes) { |
| 185 height++; | 235 height++; |
|
Jarin
2016/11/16 15:32:43
I am guesisng this will get the tree height wrong
Leszek Swirski
2016/11/17 09:23:04
Yes, this was my guess too. However, I think that
| |
| 186 max_nodes *= kMaxInputCount; | 236 max_nodes *= kMaxInputCount; |
| 187 } | 237 } |
| 188 | 238 |
| 189 ValueArrayIterator it(values, count); | 239 ValueArrayIterator it(values, count); |
| 190 | 240 |
| 191 Node* tree = BuildTree(&it, height); | 241 Node* tree = BuildTree(&it, height); |
| 192 | 242 |
| 193 // If the 'tree' is a single node, equip it with a StateValues wrapper. | 243 // If the 'tree' is a single node, equip it with a StateValues wrapper. |
| 194 if (tree->opcode() != IrOpcode::kStateValues && | 244 if (tree->opcode() != IrOpcode::kStateValues && |
| 195 tree->opcode() != IrOpcode::kTypedStateValues) { | 245 tree->opcode() != IrOpcode::kTypedStateValues) { |
| 196 tree = GetValuesNodeFromCache(&tree, 1); | 246 tree = GetValuesNodeFromCache(&tree, 1, 0u); |
| 197 } | 247 } |
| 198 | 248 |
| 249 #if DEBUG | |
| 250 { | |
| 251 DCHECK_EQ(count, StateValuesAccess(tree).size()); | |
| 252 size_t i = 0; | |
| 253 auto access = StateValuesAccess(tree); | |
| 254 auto it = access.begin(); | |
| 255 auto itend = access.end(); | |
| 256 for (; it != itend; ++it) { | |
| 257 DCHECK(values[i] == (*it).node || | |
| 258 values[i] == js_graph_->OptimizedOutConstant() && | |
| 259 (*it).node == nullptr); | |
| 260 ++i; | |
| 261 } | |
| 262 DCHECK_EQ(i, count); | |
| 263 } | |
| 264 #endif | |
| 265 | |
| 199 return tree; | 266 return tree; |
| 200 } | 267 } |
| 201 | 268 |
| 202 | 269 |
| 203 StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) { | 270 StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) { |
| 204 // A hacky way initialize - just set the index before the node we want | |
| 205 // to process and then advance to it. | |
| 206 stack_[current_depth_].node = node; | 271 stack_[current_depth_].node = node; |
| 207 stack_[current_depth_].index = -1; | 272 stack_[current_depth_].index = 0; |
| 208 Advance(); | 273 |
| 274 uint32_t input_mask; | |
| 275 if (node->opcode() == IrOpcode::kStateValues) { | |
| 276 input_mask = OpParameter<uint32_t>(node); | |
| 277 } else { | |
| 278 DCHECK_EQ(node->opcode(), IrOpcode::kTypedStateValues); | |
| 279 input_mask = OpParameter<std::pair<const void*, uint32_t>>(node).second; | |
| 280 } | |
| 281 stack_[current_depth_].mask = input_mask; | |
| 282 | |
| 283 EnsureValid(); | |
| 209 } | 284 } |
| 210 | 285 |
| 211 | 286 |
| 212 StateValuesAccess::iterator::StatePos* StateValuesAccess::iterator::Top() { | 287 StateValuesAccess::iterator::StatePos* StateValuesAccess::iterator::Top() { |
| 213 DCHECK(current_depth_ >= 0); | 288 DCHECK(current_depth_ >= 0); |
| 214 DCHECK(current_depth_ < kMaxInlineDepth); | 289 DCHECK(current_depth_ < kMaxInlineDepth); |
| 215 return &(stack_[current_depth_]); | 290 return &(stack_[current_depth_]); |
| 216 } | 291 } |
| 217 | 292 |
| 218 | 293 void StateValuesAccess::iterator::Push(Node* node, uint32_t mask) { |
| 219 void StateValuesAccess::iterator::Push(Node* node) { | |
| 220 current_depth_++; | 294 current_depth_++; |
| 221 CHECK(current_depth_ < kMaxInlineDepth); | 295 CHECK(current_depth_ < kMaxInlineDepth); |
| 222 stack_[current_depth_].node = node; | 296 stack_[current_depth_].node = node; |
| 297 stack_[current_depth_].mask = mask; | |
| 223 stack_[current_depth_].index = 0; | 298 stack_[current_depth_].index = 0; |
| 224 } | 299 } |
| 225 | 300 |
| 226 | 301 |
| 227 void StateValuesAccess::iterator::Pop() { | 302 void StateValuesAccess::iterator::Pop() { |
| 228 DCHECK(current_depth_ >= 0); | 303 DCHECK(current_depth_ >= 0); |
| 229 current_depth_--; | 304 current_depth_--; |
| 230 } | 305 } |
| 231 | 306 |
| 232 | 307 |
| 233 bool StateValuesAccess::iterator::done() { return current_depth_ < 0; } | 308 bool StateValuesAccess::iterator::done() { return current_depth_ < 0; } |
| 234 | 309 |
| 235 | 310 |
| 236 void StateValuesAccess::iterator::Advance() { | 311 void StateValuesAccess::iterator::Advance() { |
| 237 // Advance the current index. | 312 MoveToNextSibling(); |
| 238 Top()->index++; | 313 EnsureValid(); |
| 314 } | |
| 239 | 315 |
| 240 // Fix up the position to point to a valid node. | 316 void StateValuesAccess::iterator::MoveToNextSibling() { |
| 317 int mask = Top()->mask; | |
| 318 if (mask == 0 || (mask & 0x1) == 1) { | |
| 319 Top()->index++; | |
| 320 } | |
| 321 Top()->mask >>= 1; | |
| 322 } | |
| 323 | |
| 324 void StateValuesAccess::iterator::EnsureValid() { | |
| 241 while (true) { | 325 while (true) { |
| 242 // TODO(jarin): Factor to a separate method. | 326 uint32_t mask = Top()->mask; |
| 327 int index = Top()->index; | |
| 243 Node* node = Top()->node; | 328 Node* node = Top()->node; |
| 244 int index = Top()->index; | |
| 245 | 329 |
| 246 if (index >= node->InputCount()) { | 330 if (mask != 0 && (mask & 0x1) == 0) { |
| 247 // Pop stack and move to the next sibling. | 331 // We are on a valid (dead) node. |
| 332 return; | |
| 333 } | |
| 334 | |
| 335 if (mask == 1 || (mask == 0 && index >= node->InputCount())) { | |
| 336 // We have hit the guard bit or exhausted our inputs. Pop the stack and | |
| 337 // move to the next sibling. | |
| 248 Pop(); | 338 Pop(); |
| 249 if (done()) { | 339 if (done()) { |
| 250 // Stack is exhausted, we have reached the end. | 340 // Stack is exhausted, we have reached the end. |
| 251 return; | 341 return; |
| 252 } | 342 } |
| 253 Top()->index++; | 343 MoveToNextSibling(); |
| 254 } else if (node->InputAt(index)->opcode() == IrOpcode::kStateValues || | 344 continue; |
| 255 node->InputAt(index)->opcode() == IrOpcode::kTypedStateValues) { | 345 } |
| 346 | |
| 347 // At this point the value is known to be live and within our input nodes. | |
| 348 Node* value_node = node->InputAt(Top()->index); | |
| 349 | |
| 350 if (value_node->opcode() == IrOpcode::kStateValues || | |
| 351 value_node->opcode() == IrOpcode::kTypedStateValues) { | |
| 256 // Nested state, we need to push to the stack. | 352 // Nested state, we need to push to the stack. |
| 257 Push(node->InputAt(index)); | 353 uint32_t input_mask; |
| 258 } else { | 354 if (node->InputAt(index)->opcode() == IrOpcode::kStateValues) { |
| 259 // We are on a valid node, we can stop the iteration. | 355 input_mask = OpParameter<uint32_t>(node->InputAt(index)); |
| 260 return; | 356 } else { |
| 357 input_mask = | |
| 358 OpParameter<std::pair<const void*, uint32_t>>(node->InputAt(index)) | |
| 359 .second; | |
| 360 } | |
| 361 Push(node->InputAt(index), input_mask); | |
| 362 continue; | |
| 261 } | 363 } |
| 364 | |
| 365 // We are on a valid node, we can stop the iteration. | |
| 366 return; | |
| 262 } | 367 } |
| 263 } | 368 } |
| 264 | 369 |
| 265 | 370 |
| 266 Node* StateValuesAccess::iterator::node() { | 371 Node* StateValuesAccess::iterator::node() { |
| 267 return Top()->node->InputAt(Top()->index); | 372 if (Top()->mask != 0 && (Top()->mask & 0x1) == 0) { |
| 373 return nullptr; | |
| 374 } else { | |
| 375 return Top()->node->InputAt(Top()->index); | |
| 376 } | |
| 268 } | 377 } |
| 269 | 378 |
| 270 | 379 |
| 271 MachineType StateValuesAccess::iterator::type() { | 380 MachineType StateValuesAccess::iterator::type() { |
| 272 Node* state = Top()->node; | 381 Node* state = Top()->node; |
| 273 if (state->opcode() == IrOpcode::kStateValues) { | 382 if (state->opcode() == IrOpcode::kStateValues) { |
| 274 return MachineType::AnyTagged(); | 383 return MachineType::AnyTagged(); |
| 275 } else { | 384 } else { |
| 276 DCHECK_EQ(IrOpcode::kTypedStateValues, state->opcode()); | 385 DCHECK_EQ(IrOpcode::kTypedStateValues, state->opcode()); |
| 277 ZoneVector<MachineType> const* types = MachineTypesOf(state->op()); | 386 |
| 278 return (*types)[Top()->index]; | 387 if (Top()->mask != 0 && (Top()->mask & 0x1) == 0) { |
| 388 return MachineType::None(); | |
| 389 } else { | |
| 390 ZoneVector<MachineType> const* types = MachineTypesOf(state->op()); | |
| 391 return (*types)[Top()->index]; | |
| 392 } | |
| 279 } | 393 } |
| 280 } | 394 } |
| 281 | 395 |
| 282 | 396 |
| 283 bool StateValuesAccess::iterator::operator!=(iterator& other) { | 397 bool StateValuesAccess::iterator::operator!=(iterator& other) { |
| 284 // We only allow comparison with end(). | 398 // We only allow comparison with end(). |
| 285 CHECK(other.done()); | 399 CHECK(other.done()); |
| 286 return !done(); | 400 return !done(); |
| 287 } | 401 } |
| 288 | 402 |
| 289 | 403 |
| 290 StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() { | 404 StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() { |
| 291 Advance(); | 405 Advance(); |
| 292 return *this; | 406 return *this; |
| 293 } | 407 } |
| 294 | 408 |
| 295 | 409 |
| 296 StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() { | 410 StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() { |
| 297 return TypedNode(node(), type()); | 411 return TypedNode(node(), type()); |
| 298 } | 412 } |
| 299 | 413 |
| 300 | 414 |
| 301 size_t StateValuesAccess::size() { | 415 size_t StateValuesAccess::size() { |
| 302 size_t count = 0; | 416 size_t count = 0; |
| 303 for (int i = 0; i < node_->InputCount(); i++) { | 417 uint32_t mask = 0; |
| 304 if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues || | 418 if (node_->opcode() == IrOpcode::kStateValues) { |
| 305 node_->InputAt(i)->opcode() == IrOpcode::kTypedStateValues) { | 419 mask = OpParameter<uint32_t>(node_); |
| 306 count += StateValuesAccess(node_->InputAt(i)).size(); | 420 } else if (node_->opcode() == IrOpcode::kTypedStateValues) { |
| 421 mask = OpParameter<std::pair<const void*, uint32_t>>(node_).second; | |
| 422 } | |
| 423 | |
| 424 int i = 0; | |
| 425 while ((mask == 0 && i < node_->InputCount()) || (mask != 0 && mask != 1)) { | |
| 426 if (mask != 0 && (mask & 1) == 0) { | |
| 427 count++; | |
| 307 } else { | 428 } else { |
| 308 count++; | 429 if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues || |
| 430 node_->InputAt(i)->opcode() == IrOpcode::kTypedStateValues) { | |
| 431 count += StateValuesAccess(node_->InputAt(i)).size(); | |
| 432 } else { | |
| 433 count++; | |
| 434 } | |
| 435 i++; | |
| 309 } | 436 } |
| 437 mask >>= 1; | |
| 310 } | 438 } |
| 439 | |
| 311 return count; | 440 return count; |
| 312 } | 441 } |
| 313 | 442 |
| 314 } // namespace compiler | 443 } // namespace compiler |
| 315 } // namespace internal | 444 } // namespace internal |
| 316 } // namespace v8 | 445 } // namespace v8 |
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