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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ | 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ |
6 #define V8_COMPILER_COMMON_OPERATOR_H_ | 6 #define V8_COMPILER_COMMON_OPERATOR_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/base/compiler-specific.h" | 9 #include "src/base/compiler-specific.h" |
10 #include "src/compiler/frame-states.h" | 10 #include "src/compiler/frame-states.h" |
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236 const Operator* Phi(MachineRepresentation representation, | 236 const Operator* Phi(MachineRepresentation representation, |
237 int value_input_count); | 237 int value_input_count); |
238 const Operator* EffectPhi(int effect_input_count); | 238 const Operator* EffectPhi(int effect_input_count); |
239 const Operator* InductionVariablePhi(int value_input_count); | 239 const Operator* InductionVariablePhi(int value_input_count); |
240 const Operator* LoopExit(); | 240 const Operator* LoopExit(); |
241 const Operator* LoopExitValue(); | 241 const Operator* LoopExitValue(); |
242 const Operator* LoopExitEffect(); | 242 const Operator* LoopExitEffect(); |
243 const Operator* Checkpoint(); | 243 const Operator* Checkpoint(); |
244 const Operator* BeginRegion(RegionObservability); | 244 const Operator* BeginRegion(RegionObservability); |
245 const Operator* FinishRegion(); | 245 const Operator* FinishRegion(); |
246 const Operator* StateValues(int arguments); | 246 const Operator* StateValues(int arguments, uint32_t bitmask); |
247 const Operator* TypedStateValues(const ZoneVector<MachineType>* types); | 247 const Operator* TypedStateValues(const ZoneVector<MachineType>* types, |
| 248 uint32_t bitmask); |
248 const Operator* ObjectState(int pointer_slots); | 249 const Operator* ObjectState(int pointer_slots); |
249 const Operator* TypedObjectState(const ZoneVector<MachineType>* types); | 250 const Operator* TypedObjectState(const ZoneVector<MachineType>* types); |
250 const Operator* FrameState(BailoutId bailout_id, | 251 const Operator* FrameState(BailoutId bailout_id, |
251 OutputFrameStateCombine state_combine, | 252 OutputFrameStateCombine state_combine, |
252 const FrameStateFunctionInfo* function_info); | 253 const FrameStateFunctionInfo* function_info); |
253 const Operator* Call(const CallDescriptor* descriptor); | 254 const Operator* Call(const CallDescriptor* descriptor); |
254 const Operator* TailCall(const CallDescriptor* descriptor); | 255 const Operator* TailCall(const CallDescriptor* descriptor); |
255 const Operator* Projection(size_t index); | 256 const Operator* Projection(size_t index); |
256 const Operator* Retain(); | 257 const Operator* Retain(); |
257 const Operator* TypeGuard(Type* type); | 258 const Operator* TypeGuard(Type* type); |
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272 Zone* const zone_; | 273 Zone* const zone_; |
273 | 274 |
274 DISALLOW_COPY_AND_ASSIGN(CommonOperatorBuilder); | 275 DISALLOW_COPY_AND_ASSIGN(CommonOperatorBuilder); |
275 }; | 276 }; |
276 | 277 |
277 } // namespace compiler | 278 } // namespace compiler |
278 } // namespace internal | 279 } // namespace internal |
279 } // namespace v8 | 280 } // namespace v8 |
280 | 281 |
281 #endif // V8_COMPILER_COMMON_OPERATOR_H_ | 282 #endif // V8_COMPILER_COMMON_OPERATOR_H_ |
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