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Side by Side Diff: src/compiler/state-values-utils.cc

Issue 2509623002: [turbofan] Sparse representation for state values (Closed)
Patch Set: Add missing operator declarations Created 4 years ago
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1 // Copyright 2015 the V8 project authors. All rights reserved. 1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/state-values-utils.h" 5 #include "src/compiler/state-values-utils.h"
6 6
7 #include "src/bit-vector.h"
8
7 namespace v8 { 9 namespace v8 {
8 namespace internal { 10 namespace internal {
9 namespace compiler { 11 namespace compiler {
10 12
13 // A (Typed)StateValues node's has a bitmask specifying if its inputs are
14 // represented sparsely. If the bitmask value is 0, then the inputs are not
15 // sparse; otherwise, they should be interpreted as follows:
Jarin 2016/12/08 07:59:43 This explanation should probably be in common-oper
Leszek Swirski 2016/12/08 15:44:31 Done.
16 //
17 // * The bitmask represents which values are live, with 1 for live values
18 // and 0 for dead (optimized out) values.
19 // * The inputs to the node are the live values, in the order of the 1s from
20 // least- to most-significant
21 // * The top bit of the bitmask is a guard indicating the end of the values,
22 // whether live or dead (and is not representative of a live node)
Jarin (Google) 2016/12/07 15:16:44 If really want to use such a complex encoding sche
Leszek Swirski 2016/12/08 15:44:30 Done.
23 //
24 // So, for N 1s in the bitmask, there are N - 1 inputs into the node.
25
11 StateValuesCache::StateValuesCache(JSGraph* js_graph) 26 StateValuesCache::StateValuesCache(JSGraph* js_graph)
12 : js_graph_(js_graph), 27 : js_graph_(js_graph),
13 hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity, 28 hash_map_(AreKeysEqual, ZoneHashMap::kDefaultHashMapCapacity,
14 ZoneAllocationPolicy(zone())), 29 ZoneAllocationPolicy(zone())),
15 working_space_(zone()), 30 working_space_(zone()),
16 empty_state_values_(nullptr) {} 31 empty_state_values_(nullptr) {}
17 32
18 33
19 // static 34 // static
20 bool StateValuesCache::AreKeysEqual(void* key1, void* key2) { 35 bool StateValuesCache::AreKeysEqual(void* key1, void* key2) {
(...skipping 19 matching lines...) Expand all
40 } 55 }
41 UNREACHABLE(); 56 UNREACHABLE();
42 } 57 }
43 58
44 59
45 // static 60 // static
46 bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) { 61 bool StateValuesCache::IsKeysEqualToNode(StateValuesKey* key, Node* node) {
47 if (key->count != static_cast<size_t>(node->InputCount())) { 62 if (key->count != static_cast<size_t>(node->InputCount())) {
48 return false; 63 return false;
49 } 64 }
65
66 DCHECK(node->opcode() == IrOpcode::kStateValues);
67 uint32_t node_mask = OpParameter<uint32_t>(node);
Jarin (Google) 2016/12/07 15:16:44 No OpParameter, please!
Leszek Swirski 2016/12/08 15:44:30 Done.
68
69 if (node_mask != key->mask) {
70 return false;
71 }
72
50 for (size_t i = 0; i < key->count; i++) { 73 for (size_t i = 0; i < key->count; i++) {
51 if (key->values[i] != node->InputAt(static_cast<int>(i))) { 74 if (key->values[i] != node->InputAt(static_cast<int>(i))) {
52 return false; 75 return false;
53 } 76 }
54 } 77 }
55 return true; 78 return true;
56 } 79 }
57 80
58 81
59 // static 82 // static
60 bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1, 83 bool StateValuesCache::AreValueKeysEqual(StateValuesKey* key1,
61 StateValuesKey* key2) { 84 StateValuesKey* key2) {
62 if (key1->count != key2->count) { 85 if (key1->count != key2->count) {
63 return false; 86 return false;
64 } 87 }
88 if (key1->mask != key2->mask) {
89 return false;
90 }
65 for (size_t i = 0; i < key1->count; i++) { 91 for (size_t i = 0; i < key1->count; i++) {
66 if (key1->values[i] != key2->values[i]) { 92 if (key1->values[i] != key2->values[i]) {
67 return false; 93 return false;
68 } 94 }
69 } 95 }
70 return true; 96 return true;
71 } 97 }
72 98
73 99
74 Node* StateValuesCache::GetEmptyStateValues() { 100 Node* StateValuesCache::GetEmptyStateValues() {
75 if (empty_state_values_ == nullptr) { 101 if (empty_state_values_ == nullptr) {
76 empty_state_values_ = graph()->NewNode(common()->StateValues(0)); 102 empty_state_values_ = graph()->NewNode(common()->StateValues(0, 0u));
77 } 103 }
78 return empty_state_values_; 104 return empty_state_values_;
79 } 105 }
80 106
81 107 StateValuesCache::WorkingBuffer& StateValuesCache::GetWorkingSpace(
82 NodeVector* StateValuesCache::GetWorkingSpace(size_t level) { 108 size_t level) {
83 while (working_space_.size() <= level) { 109 if (working_space_.size() <= level) {
84 void* space = zone()->New(sizeof(NodeVector)); 110 working_space_.resize(level + 1);
85 working_space_.push_back(new (space)
86 NodeVector(kMaxInputCount, nullptr, zone()));
87 } 111 }
88 return working_space_[level]; 112 return working_space_[level];
89 } 113 }
90 114
91 namespace { 115 namespace {
92 116
93 int StateValuesHashKey(Node** nodes, size_t count) { 117 int StateValuesHashKey(Node** nodes, size_t count) {
94 size_t hash = count; 118 size_t hash = count;
95 for (size_t i = 0; i < count; i++) { 119 for (size_t i = 0; i < count; i++) {
96 hash = hash * 23 + nodes[i]->id(); 120 hash = hash * 23 + (nodes[i] == nullptr ? 0 : nodes[i]->id());
97 } 121 }
98 return static_cast<int>(hash & 0x7fffffff); 122 return static_cast<int>(hash & 0x7fffffff);
99 } 123 }
100 124
101 } // namespace 125 } // namespace
102 126
103 127 Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count,
104 Node* StateValuesCache::GetValuesNodeFromCache(Node** nodes, size_t count) { 128 uint32_t mask) {
105 StateValuesKey key(count, nodes); 129 StateValuesKey key(count, mask, nodes);
106 int hash = StateValuesHashKey(nodes, count); 130 int hash = StateValuesHashKey(nodes, count);
107 ZoneHashMap::Entry* lookup = 131 ZoneHashMap::Entry* lookup =
108 hash_map_.LookupOrInsert(&key, hash, ZoneAllocationPolicy(zone())); 132 hash_map_.LookupOrInsert(&key, hash, ZoneAllocationPolicy(zone()));
109 DCHECK_NOT_NULL(lookup); 133 DCHECK_NOT_NULL(lookup);
110 Node* node; 134 Node* node;
111 if (lookup->value == nullptr) { 135 if (lookup->value == nullptr) {
112 int input_count = static_cast<int>(count); 136 int input_count = static_cast<int>(count);
113 node = graph()->NewNode(common()->StateValues(input_count), input_count, 137 node = graph()->NewNode(common()->StateValues(input_count, mask),
114 nodes); 138 input_count, nodes);
115 NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node); 139 NodeKey* new_key = new (zone()->New(sizeof(NodeKey))) NodeKey(node);
116 lookup->key = new_key; 140 lookup->key = new_key;
117 lookup->value = node; 141 lookup->value = node;
118 } else { 142 } else {
119 node = reinterpret_cast<Node*>(lookup->value); 143 node = reinterpret_cast<Node*>(lookup->value);
120 } 144 }
121 return node; 145 return node;
122 } 146 }
123 147
148 Node* StateValuesCache::BuildTree(size_t& idx, Node** values, size_t count,
149 const BitVector* liveness, size_t level) {
150 WorkingBuffer& input_buffer = GetWorkingSpace(level);
151 size_t input_count = 0;
152 bool use_mask = false;
153 uint32_t mask = 0;
124 154
125 class StateValuesCache::ValueArrayIterator { 155 if (level == 0) {
126 public: 156 // Virtual inputs are the live inputs plus the implicit dead inputs, which
127 ValueArrayIterator(Node** values, size_t count) 157 // are implied by the liveness mask.
128 : values_(values), count_(count), current_(0) {} 158 size_t virtual_input_count = 0;
159 while (idx < count && input_count < kMaxInputCount &&
160 (!use_mask || virtual_input_count < 31)) {
Jarin (Google) 2016/12/07 15:16:44 Magic constants (31) defined at the top of the fun
Leszek Swirski 2016/12/08 15:44:31 Done (moved into the new sparse input mask type).
161 DCHECK_LE(idx, static_cast<size_t>(INT_MAX));
162 if (liveness == nullptr || liveness->Contains(static_cast<int>(idx))) {
163 mask |= 1 << virtual_input_count;
164 input_buffer[input_count++] = values[idx];
165 } else {
166 use_mask = true;
Jarin (Google) 2016/12/07 15:16:44 What improvement do you see from special casing th
Leszek Swirski 2016/12/08 15:44:31 I haven't measured it, but I've removed it since t
167 }
168 virtual_input_count++;
129 169
130 void Advance() { 170 idx++;
131 if (!done()) { 171 }
132 current_++; 172
173 if (use_mask) {
174 DCHECK(virtual_input_count < 32);
175 mask |= 1 << virtual_input_count;
176 } else {
177 mask = 0;
178 }
179 } else {
180 while (idx < count && input_count < kMaxInputCount) {
181 if (count - idx < kMaxInputCount - input_count) {
182 // If we have fewer values remaining than inputs remaining, dump the
183 // remaining values into this node.
184
185 // TODO(leszeks): We could optimise this further by counting remaining
186 // live nodes, though this gets complicated with the 31 bit limit on the
187 // mask.
Jarin (Google) 2016/12/07 15:16:44 Maybe the remove the comment, the complexity budge
Leszek Swirski 2016/12/08 15:44:30 Kept the comment (shortened it a bit), after refac
188
189 // All previous inputs are live.
190 mask = ((1 << input_count) - 1);
191
192 // Add the remaining values as inputs.
193 size_t virtual_input_count = input_count;
194 while (idx < count) {
195 DCHECK_LE(input_count, kMaxInputCount);
196 DCHECK_LE(idx, static_cast<size_t>(INT_MAX));
197 DCHECK(!use_mask || virtual_input_count < 31);
198
199 if (liveness == nullptr ||
200 liveness->Contains(static_cast<int>(idx))) {
Jarin (Google) 2016/12/07 15:16:44 This looks very similar to the code above, perhaps
Leszek Swirski 2016/12/08 15:44:30 Done, I had a TODO for it at some point anyway.
201 mask |= 1 << virtual_input_count;
202 input_buffer[input_count++] = values[idx];
203 } else {
204 use_mask = true;
205 }
206 virtual_input_count++;
207
208 idx++;
209 }
210
211 if (use_mask) {
212 DCHECK(virtual_input_count < 32);
213 mask |= 1 << virtual_input_count;
214 } else {
215 mask = 0;
216 }
217 } else {
218 // Otherwise, add the values to a subtree and add that as an input.
219 Node* subtree = BuildTree(idx, values, count, liveness, level - 1);
220 input_buffer[input_count++] = subtree;
221 }
133 } 222 }
134 } 223 }
135 224
136 bool done() { return current_ >= count_; } 225 if (input_count == 1 && !use_mask) {
137 226 // Elide the StateValue node if there is only one input.
138 Node* node() { 227 return input_buffer[0];
139 DCHECK(!done());
140 return values_[current_];
141 }
142
143 private:
144 Node** values_;
145 size_t count_;
146 size_t current_;
147 };
148
149
150 Node* StateValuesCache::BuildTree(ValueArrayIterator* it, size_t max_height) {
151 if (max_height == 0) {
152 Node* node = it->node();
153 it->Advance();
154 return node;
155 }
156 DCHECK(!it->done());
157
158 NodeVector* buffer = GetWorkingSpace(max_height);
159 size_t count = 0;
160 for (; count < kMaxInputCount; count++) {
161 if (it->done()) break;
162 (*buffer)[count] = BuildTree(it, max_height - 1);
163 }
164 if (count == 1) {
165 return (*buffer)[0];
166 } else { 228 } else {
167 return GetValuesNodeFromCache(&(buffer->front()), count); 229 return GetValuesNodeFromCache(input_buffer.data(), input_count, mask);
168 } 230 }
169 } 231 }
170 232
171 233 Node* StateValuesCache::GetNodeForValues(Node** values, size_t count,
172 Node* StateValuesCache::GetNodeForValues(Node** values, size_t count) { 234 const BitVector* liveness) {
173 #if DEBUG 235 #if DEBUG
174 for (size_t i = 0; i < count; i++) { 236 for (size_t i = 0; i < count; i++) {
175 DCHECK_NE(values[i]->opcode(), IrOpcode::kStateValues); 237 if (values[i] != nullptr) {
176 DCHECK_NE(values[i]->opcode(), IrOpcode::kTypedStateValues); 238 DCHECK_NE(values[i]->opcode(), IrOpcode::kStateValues);
239 DCHECK_NE(values[i]->opcode(), IrOpcode::kTypedStateValues);
240 }
241 }
242 if (liveness != nullptr) {
243 // Liveness can have extra bits for the stack or accumulator, which we
244 // ignore here.
245 DCHECK_LE(count, static_cast<size_t>(liveness->length()));
246
247 for (size_t i = 0; i < count; i++) {
248 if (liveness->Contains(static_cast<int>(i))) {
249 DCHECK_NOT_NULL(values[i]);
250 }
251 }
177 } 252 }
178 #endif 253 #endif
179 if (count == 0) { 254 if (count == 0) {
180 return GetEmptyStateValues(); 255 return GetEmptyStateValues();
181 } 256 }
257
258 // This is a worst-case tree height estimate, assuming that all values are
259 // live. We could get a better estimate by counting zeroes in the liveness
260 // vector, but there's no point -- any excess height in the tree will be
261 // collapsed by the single-input elision at the end of BuildTree.
182 size_t height = 0; 262 size_t height = 0;
183 size_t max_nodes = 1; 263 size_t max_inputs = kMaxInputCount;
184 while (count > max_nodes) { 264 while (count > max_inputs) {
185 height++; 265 height++;
186 max_nodes *= kMaxInputCount; 266 max_inputs *= kMaxInputCount;
187 } 267 }
188 268
189 ValueArrayIterator it(values, count); 269 size_t idx = 0;
190 270 Node* tree = BuildTree(idx, values, count, liveness, height);
191 Node* tree = BuildTree(&it, height);
192 271
193 // If the 'tree' is a single node, equip it with a StateValues wrapper. 272 // If the 'tree' is a single node, equip it with a StateValues wrapper.
194 if (tree->opcode() != IrOpcode::kStateValues && 273 if (tree->opcode() != IrOpcode::kStateValues) {
195 tree->opcode() != IrOpcode::kTypedStateValues) { 274 tree = GetValuesNodeFromCache(&tree, 1, 0u);
196 tree = GetValuesNodeFromCache(&tree, 1);
197 } 275 }
198 276
277 #if DEBUG
278 {
279 DCHECK_EQ(count, StateValuesAccess(tree).size());
280 int i;
281 auto access = StateValuesAccess(tree);
282 auto it = access.begin();
283 auto itend = access.end();
284 for (i = 0; it != itend; ++it, ++i) {
285 if (liveness == nullptr || liveness->Contains(i)) {
286 DCHECK((*it).node == values[i]);
287 } else {
288 DCHECK((*it).node == nullptr);
289 }
290 }
291 DCHECK_EQ(static_cast<size_t>(i), count);
292 }
293 #endif
294
199 return tree; 295 return tree;
200 } 296 }
201 297
298 namespace {
299
300 uint32_t GetStateValueMask(Node* node) {
Jarin (Google) 2016/12/07 15:16:44 This should live somewhere in common-operator.h
Leszek Swirski 2016/12/08 15:44:30 Done.
301 if (node->opcode() == IrOpcode::kStateValues) {
302 return OpParameter<uint32_t>(node);
303 } else {
304 DCHECK_EQ(node->opcode(), IrOpcode::kTypedStateValues);
305 return OpParameter<TypedStateValueInfo>(node).mask();
306 }
307 }
308
309 } // namespace
202 310
203 StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) { 311 StateValuesAccess::iterator::iterator(Node* node) : current_depth_(0) {
204 // A hacky way initialize - just set the index before the node we want
205 // to process and then advance to it.
206 stack_[current_depth_].node = node; 312 stack_[current_depth_].node = node;
207 stack_[current_depth_].index = -1; 313 stack_[current_depth_].index = 0;
208 Advance(); 314 stack_[current_depth_].mask = GetStateValueMask(node);
315
316 EnsureValid();
209 } 317 }
210 318
211 319
212 StateValuesAccess::iterator::StatePos* StateValuesAccess::iterator::Top() { 320 StateValuesAccess::iterator::StatePos* StateValuesAccess::iterator::Top() {
213 DCHECK(current_depth_ >= 0); 321 DCHECK(current_depth_ >= 0);
214 DCHECK(current_depth_ < kMaxInlineDepth); 322 DCHECK(current_depth_ < kMaxInlineDepth);
215 return &(stack_[current_depth_]); 323 return &(stack_[current_depth_]);
216 } 324 }
217 325
218 326 void StateValuesAccess::iterator::Push(Node* node, uint32_t mask) {
219 void StateValuesAccess::iterator::Push(Node* node) {
220 current_depth_++; 327 current_depth_++;
221 CHECK(current_depth_ < kMaxInlineDepth); 328 CHECK(current_depth_ < kMaxInlineDepth);
222 stack_[current_depth_].node = node; 329 stack_[current_depth_].node = node;
330 stack_[current_depth_].mask = mask;
223 stack_[current_depth_].index = 0; 331 stack_[current_depth_].index = 0;
224 } 332 }
225 333
226 334
227 void StateValuesAccess::iterator::Pop() { 335 void StateValuesAccess::iterator::Pop() {
228 DCHECK(current_depth_ >= 0); 336 DCHECK(current_depth_ >= 0);
229 current_depth_--; 337 current_depth_--;
230 } 338 }
231 339
232 340
233 bool StateValuesAccess::iterator::done() { return current_depth_ < 0; } 341 bool StateValuesAccess::iterator::done() { return current_depth_ < 0; }
234 342
235 343
236 void StateValuesAccess::iterator::Advance() { 344 void StateValuesAccess::iterator::Advance() {
237 // Advance the current index. 345 MoveToNextSibling();
238 Top()->index++; 346 EnsureValid();
347 }
239 348
240 // Fix up the position to point to a valid node. 349 void StateValuesAccess::iterator::MoveToNextSibling() {
350 int mask = Top()->mask;
351 if (mask == 0 || (mask & 0x1) == 1) {
Jarin (Google) 2016/12/07 15:16:44 Nit: Why 0x1? On line 446, you say mask & 1. Perha
Leszek Swirski 2016/12/08 15:44:31 Completely refactored out into sparse input iterat
352 Top()->index++;
353 }
354 Top()->mask >>= 1;
355 }
356
357 void StateValuesAccess::iterator::EnsureValid() {
241 while (true) { 358 while (true) {
242 // TODO(jarin): Factor to a separate method. 359 uint32_t mask = Top()->mask;
360 int index = Top()->index;
243 Node* node = Top()->node; 361 Node* node = Top()->node;
244 int index = Top()->index;
245 362
246 if (index >= node->InputCount()) { 363 if (mask != 0 && (mask & 0x1) == 0) {
247 // Pop stack and move to the next sibling. 364 // We are on a valid (dead) node.
Jarin (Google) 2016/12/07 15:16:44 dead -> optimized_out here and elsewhere
Leszek Swirski 2016/12/08 15:44:30 Done.
365 return;
366 }
367
368 if (mask == 1 || (mask == 0 && index >= node->InputCount())) {
369 // We have hit the guard bit or exhausted our inputs. Pop the stack and
370 // move to the next sibling.
248 Pop(); 371 Pop();
249 if (done()) { 372 if (done()) {
250 // Stack is exhausted, we have reached the end. 373 // Stack is exhausted, we have reached the end.
251 return; 374 return;
252 } 375 }
253 Top()->index++; 376 MoveToNextSibling();
254 } else if (node->InputAt(index)->opcode() == IrOpcode::kStateValues || 377 continue;
255 node->InputAt(index)->opcode() == IrOpcode::kTypedStateValues) { 378 }
379
380 // At this point the value is known to be live and within our input nodes.
381 Node* value_node = node->InputAt(Top()->index);
382
383 if (value_node->opcode() == IrOpcode::kStateValues ||
384 value_node->opcode() == IrOpcode::kTypedStateValues) {
256 // Nested state, we need to push to the stack. 385 // Nested state, we need to push to the stack.
257 Push(node->InputAt(index)); 386 Push(node->InputAt(index), GetStateValueMask(node->InputAt(index)));
258 } else { 387 continue;
259 // We are on a valid node, we can stop the iteration.
260 return;
261 } 388 }
389
390 // We are on a valid node, we can stop the iteration.
391 return;
262 } 392 }
263 } 393 }
264 394
265 395
266 Node* StateValuesAccess::iterator::node() { 396 Node* StateValuesAccess::iterator::node() {
267 return Top()->node->InputAt(Top()->index); 397 if (Top()->mask != 0 && (Top()->mask & 0x1) == 0) {
398 return nullptr;
399 } else {
400 return Top()->node->InputAt(Top()->index);
401 }
268 } 402 }
269 403
270 404
271 MachineType StateValuesAccess::iterator::type() { 405 MachineType StateValuesAccess::iterator::type() {
272 Node* state = Top()->node; 406 Node* state = Top()->node;
273 if (state->opcode() == IrOpcode::kStateValues) { 407 if (state->opcode() == IrOpcode::kStateValues) {
274 return MachineType::AnyTagged(); 408 return MachineType::AnyTagged();
275 } else { 409 } else {
276 DCHECK_EQ(IrOpcode::kTypedStateValues, state->opcode()); 410 DCHECK_EQ(IrOpcode::kTypedStateValues, state->opcode());
277 ZoneVector<MachineType> const* types = MachineTypesOf(state->op()); 411
278 return (*types)[Top()->index]; 412 if (Top()->mask != 0 && (Top()->mask & 0x1) == 0) {
413 return MachineType::None();
414 } else {
415 ZoneVector<MachineType> const* types = MachineTypesOf(state->op());
416 return (*types)[Top()->index];
417 }
279 } 418 }
280 } 419 }
281 420
282 421
283 bool StateValuesAccess::iterator::operator!=(iterator& other) { 422 bool StateValuesAccess::iterator::operator!=(iterator& other) {
284 // We only allow comparison with end(). 423 // We only allow comparison with end().
285 CHECK(other.done()); 424 CHECK(other.done());
286 return !done(); 425 return !done();
287 } 426 }
288 427
289 428
290 StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() { 429 StateValuesAccess::iterator& StateValuesAccess::iterator::operator++() {
291 Advance(); 430 Advance();
292 return *this; 431 return *this;
293 } 432 }
294 433
295 434
296 StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() { 435 StateValuesAccess::TypedNode StateValuesAccess::iterator::operator*() {
297 return TypedNode(node(), type()); 436 return TypedNode(node(), type());
298 } 437 }
299 438
300 439
301 size_t StateValuesAccess::size() { 440 size_t StateValuesAccess::size() {
302 size_t count = 0; 441 size_t count = 0;
303 for (int i = 0; i < node_->InputCount(); i++) { 442 uint32_t mask = GetStateValueMask(node_);
304 if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues || 443
305 node_->InputAt(i)->opcode() == IrOpcode::kTypedStateValues) { 444 int i = 0;
306 count += StateValuesAccess(node_->InputAt(i)).size(); 445 while ((mask == 0 && i < node_->InputCount()) || (mask != 0 && mask != 1)) {
446 if (mask != 0 && (mask & 1) == 0) {
447 count++;
307 } else { 448 } else {
308 count++; 449 if (node_->InputAt(i)->opcode() == IrOpcode::kStateValues ||
450 node_->InputAt(i)->opcode() == IrOpcode::kTypedStateValues) {
451 count += StateValuesAccess(node_->InputAt(i)).size();
452 } else {
453 count++;
454 }
455 i++;
309 } 456 }
457 mask >>= 1;
310 } 458 }
459
311 return count; 460 return count;
312 } 461 }
313 462
314 } // namespace compiler 463 } // namespace compiler
315 } // namespace internal 464 } // namespace internal
316 } // namespace v8 465 } // namespace v8
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