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Side by Side Diff: src/compiler/instruction-selector.cc

Issue 2509623002: [turbofan] Sparse representation for state values (Closed)
Patch Set: Add missing operator declarations Created 4 years ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/instruction-selector.h" 5 #include "src/compiler/instruction-selector.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "src/base/adapters.h" 9 #include "src/base/adapters.h"
10 #include "src/compiler/compiler-source-position-table.h" 10 #include "src/compiler/compiler-source-position-table.h"
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473 473
474 private: 474 private:
475 ZoneVector<Node*> objects_; 475 ZoneVector<Node*> objects_;
476 }; 476 };
477 477
478 // Returns the number of instruction operands added to inputs. 478 // Returns the number of instruction operands added to inputs.
479 size_t InstructionSelector::AddOperandToStateValueDescriptor( 479 size_t InstructionSelector::AddOperandToStateValueDescriptor(
480 StateValueList* values, InstructionOperandVector* inputs, 480 StateValueList* values, InstructionOperandVector* inputs,
481 OperandGenerator* g, StateObjectDeduplicator* deduplicator, Node* input, 481 OperandGenerator* g, StateObjectDeduplicator* deduplicator, Node* input,
482 MachineType type, FrameStateInputKind kind, Zone* zone) { 482 MachineType type, FrameStateInputKind kind, Zone* zone) {
483 if (input == nullptr) {
484 values->PushOptimizedOut();
485 return 0;
486 }
487
483 switch (input->opcode()) { 488 switch (input->opcode()) {
484 case IrOpcode::kObjectState: { 489 case IrOpcode::kObjectState: {
485 UNREACHABLE(); 490 UNREACHABLE();
486 return 0; 491 return 0;
487 } 492 }
488 case IrOpcode::kTypedObjectState: { 493 case IrOpcode::kTypedObjectState: {
489 size_t id = deduplicator->GetObjectId(input); 494 size_t id = deduplicator->GetObjectId(input);
490 if (id == StateObjectDeduplicator::kNotDuplicated) { 495 if (id == StateObjectDeduplicator::kNotDuplicated) {
491 size_t entries = 0; 496 size_t entries = 0;
492 id = deduplicator->InsertObject(input); 497 id = deduplicator->InsertObject(input);
493 StateValueList* nested = values->PushRecursiveField(zone, id); 498 StateValueList* nested = values->PushRecursiveField(zone, id);
494 int const input_count = input->op()->ValueInputCount(); 499 int const input_count = input->op()->ValueInputCount();
495 ZoneVector<MachineType> const* types = MachineTypesOf(input->op()); 500 ZoneVector<MachineType> const* types = MachineTypesOf(input->op());
496 for (int i = 0; i < input_count; ++i) { 501 for (int i = 0; i < input_count; ++i) {
497 entries += AddOperandToStateValueDescriptor( 502 entries += AddOperandToStateValueDescriptor(
498 nested, inputs, g, deduplicator, input->InputAt(i), types->at(i), 503 nested, inputs, g, deduplicator, input->InputAt(i), types->at(i),
499 kind, zone); 504 kind, zone);
500 } 505 }
501 return entries; 506 return entries;
502 } else { 507 } else {
503 // Crankshaft counts duplicate objects for the running id, so we have 508 // Crankshaft counts duplicate objects for the running id, so we have
504 // to push the input again. 509 // to push the input again.
505 deduplicator->InsertObject(input); 510 deduplicator->InsertObject(input);
506 values->PushDuplicate(id); 511 values->PushDuplicate(id);
507 return 0; 512 return 0;
508 } 513 }
509 } 514 }
510 default: { 515 default: {
511 Heap* const heap = isolate()->heap(); 516 Heap* const heap = isolate()->heap();
512 if (input->opcode() == IrOpcode::kHeapConstant) { 517 if (input->opcode() == IrOpcode::kHeapConstant) {
Jarin 2016/12/07 08:56:20 Maybe we can remove this ugly dance will now?
Leszek Swirski 2016/12/08 15:44:30 Not yet, I don't think, there still could be optim
513 Handle<HeapObject> constant = OpParameter<Handle<HeapObject>>(input); 518 Handle<HeapObject> constant = OpParameter<Handle<HeapObject>>(input);
514 Heap::RootListIndex root_index; 519 Heap::RootListIndex root_index;
515 if (heap->IsRootHandle(constant, &root_index) && 520 if (heap->IsRootHandle(constant, &root_index) &&
516 root_index == Heap::kOptimizedOutRootIndex) { 521 root_index == Heap::kOptimizedOutRootIndex) {
517 values->PushOptimizedOut(); 522 values->PushOptimizedOut();
518 return 0; 523 return 0;
519 } 524 }
520 } 525 }
521 inputs->push_back(OperandForDeopt(g, input, kind, type.representation())); 526 inputs->push_back(OperandForDeopt(g, input, kind, type.representation()));
522 values->PushPlain(type); 527 values->PushPlain(type);
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2110 return new (instruction_zone()) FrameStateDescriptor( 2115 return new (instruction_zone()) FrameStateDescriptor(
2111 instruction_zone(), state_info.type(), state_info.bailout_id(), 2116 instruction_zone(), state_info.type(), state_info.bailout_id(),
2112 state_info.state_combine(), parameters, locals, stack, 2117 state_info.state_combine(), parameters, locals, stack,
2113 state_info.shared_info(), outer_state); 2118 state_info.shared_info(), outer_state);
2114 } 2119 }
2115 2120
2116 2121
2117 } // namespace compiler 2122 } // namespace compiler
2118 } // namespace internal 2123 } // namespace internal
2119 } // namespace v8 2124 } // namespace v8
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