Index: content/browser/renderer_host/input/input_router_impl.h |
diff --git a/content/browser/renderer_host/input/input_router_impl.h b/content/browser/renderer_host/input/input_router_impl.h |
index 8c512348a6bcf93988e02c4bf627d8055f9ce7fe..fb76a018f0cb1c97fb7ef495c72a1b6e5e25d78a 100644 |
--- a/content/browser/renderer_host/input/input_router_impl.h |
+++ b/content/browser/renderer_host/input/input_router_impl.h |
@@ -118,6 +118,27 @@ private: |
const ui::LatencyInfo& latency_info, |
bool is_keyboard_shortcut); |
+ // A data structure that attaches some metadata to a WebMouseWheelEvent |
+ // and it's latency info. |
jdduke (slow)
2014/05/01 15:44:47
its
Rick Byers
2014/05/01 17:34:57
Done.
|
+ struct QueuedWheelEvent { |
+ QueuedWheelEvent(); |
+ QueuedWheelEvent(const MouseWheelEventWithLatencyInfo& event, |
+ bool synthesized_from_pinch); |
+ ~QueuedWheelEvent(); |
+ |
+ MouseWheelEventWithLatencyInfo event; |
+ bool synthesized_from_pinch; |
+ }; |
+ |
+ // Enqueue or send a mouse wheel event. |
+ void SendWheelEvent(const QueuedWheelEvent& wheel_event); |
+ |
+ // Given a Touchpad GesturePinchUpdate event, create and send a synthetic |
+ // wheel event for it. |
+ void SendSyntheticWheelEventForPinch( |
+ const blink::WebGestureEvent& pinch_event, |
+ const ui::LatencyInfo& latency_info); |
+ |
// IPC message handlers |
void OnInputEventAck(blink::WebInputEvent::Type event_type, |
InputEventAckState ack_result, |
@@ -216,7 +237,7 @@ private: |
// (Similar to |mouse_move_pending_|.) True if a mouse wheel event was sent |
// and we are waiting for a corresponding ack. |
bool mouse_wheel_pending_; |
- MouseWheelEventWithLatencyInfo current_wheel_event_; |
+ QueuedWheelEvent current_wheel_event_; |
// (Similar to |next_mouse_move_|.) The next mouse wheel events to send. |
// Unlike mouse moves, mouse wheel events received while one is pending are |
@@ -225,7 +246,7 @@ private: |
// high rate; not waiting for the ack results in jankiness, and using the same |
// mechanism as for mouse moves (just dropping old events when multiple ones |
// would be queued) results in very slow scrolling. |
- typedef std::deque<MouseWheelEventWithLatencyInfo> WheelEventQueue; |
+ typedef std::deque<QueuedWheelEvent> WheelEventQueue; |
WheelEventQueue coalesced_mouse_wheel_events_; |
// A queue of keyboard events. We can't trust data from the renderer so we |