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Unified Diff: net/udp/udp_socket_win.h

Issue 2508593002: net: move udp directory into socket (Closed)
Patch Set: revert sys/socket.h change Created 4 years, 1 month ago
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Index: net/udp/udp_socket_win.h
diff --git a/net/udp/udp_socket_win.h b/net/udp/udp_socket_win.h
deleted file mode 100644
index 87b42effd05e12362a153203145532ae79464230..0000000000000000000000000000000000000000
--- a/net/udp/udp_socket_win.h
+++ /dev/null
@@ -1,390 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef NET_UDP_UDP_SOCKET_WIN_H_
-#define NET_UDP_UDP_SOCKET_WIN_H_
-
-#include <qos2.h>
-#include <stdint.h>
-#include <winsock2.h>
-
-#include <memory>
-
-#include "base/gtest_prod_util.h"
-#include "base/macros.h"
-#include "base/memory/ref_counted.h"
-#include "base/threading/non_thread_safe.h"
-#include "base/win/object_watcher.h"
-#include "base/win/scoped_handle.h"
-#include "net/base/address_family.h"
-#include "net/base/completion_callback.h"
-#include "net/base/io_buffer.h"
-#include "net/base/ip_endpoint.h"
-#include "net/base/net_export.h"
-#include "net/base/network_change_notifier.h"
-#include "net/base/rand_callback.h"
-#include "net/log/net_log_with_source.h"
-#include "net/udp/datagram_socket.h"
-#include "net/udp/diff_serv_code_point.h"
-
-namespace net {
-
-class IPAddress;
-class NetLog;
-struct NetLogSource;
-
-class NET_EXPORT UDPSocketWin
- : NON_EXPORTED_BASE(public base::NonThreadSafe),
- NON_EXPORTED_BASE(public base::win::ObjectWatcher::Delegate) {
- public:
- UDPSocketWin(DatagramSocket::BindType bind_type,
- const RandIntCallback& rand_int_cb,
- net::NetLog* net_log,
- const net::NetLogSource& source);
- ~UDPSocketWin() override;
-
- // Opens the socket.
- // Returns a net error code.
- int Open(AddressFamily address_family);
-
- // Binds this socket to |network|. All data traffic on the socket will be sent
- // and received via |network|. Must be called before Connect(). This call will
- // fail if |network| has disconnected. Communication using this socket will
- // fail if |network| disconnects.
- // Returns a net error code.
- int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);
-
- // Connects the socket to connect with a certain |address|.
- // Should be called after Open().
- // Returns a net error code.
- int Connect(const IPEndPoint& address);
-
- // Binds the address/port for this socket to |address|. This is generally
- // only used on a server. Should be called after Open().
- // Returns a net error code.
- int Bind(const IPEndPoint& address);
-
- // Closes the socket.
- // TODO(rvargas, hidehiko): Disallow re-Open() after Close().
- void Close();
-
- // Copies the remote udp address into |address| and returns a net error code.
- int GetPeerAddress(IPEndPoint* address) const;
-
- // Copies the local udp address into |address| and returns a net error code.
- // (similar to getsockname)
- int GetLocalAddress(IPEndPoint* address) const;
-
- // IO:
- // Multiple outstanding read requests are not supported.
- // Full duplex mode (reading and writing at the same time) is supported
-
- // Reads from the socket.
- // Only usable from the client-side of a UDP socket, after the socket
- // has been connected.
- int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
-
- // Writes to the socket.
- // Only usable from the client-side of a UDP socket, after the socket
- // has been connected.
- int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
-
- // Reads from a socket and receive sender address information.
- // |buf| is the buffer to read data into.
- // |buf_len| is the maximum amount of data to read.
- // |address| is a buffer provided by the caller for receiving the sender
- // address information about the received data. This buffer must be kept
- // alive by the caller until the callback is placed.
- // |callback| is the callback on completion of the RecvFrom.
- // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
- // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|,
- // alive until the callback is called.
- int RecvFrom(IOBuffer* buf,
- int buf_len,
- IPEndPoint* address,
- const CompletionCallback& callback);
-
- // Sends to a socket with a particular destination.
- // |buf| is the buffer to send.
- // |buf_len| is the number of bytes to send.
- // |address| is the recipient address.
- // |callback| is the user callback function to call on complete.
- // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
- // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
- // alive until the callback is called.
- int SendTo(IOBuffer* buf,
- int buf_len,
- const IPEndPoint& address,
- const CompletionCallback& callback);
-
- // Sets the receive buffer size (in bytes) for the socket.
- // Returns a net error code.
- int SetReceiveBufferSize(int32_t size);
-
- // Sets the send buffer size (in bytes) for the socket.
- // Returns a net error code.
- int SetSendBufferSize(int32_t size);
-
- // Requests that packets sent by this socket not be fragment, either locally
- // by the host, or by routers (via the DF bit in the IPv4 packet header).
- // May not be supported by all platforms. Returns a return a network error
- // code if there was a problem, but the socket will still be usable. Can not
- // return ERR_IO_PENDING.
- int SetDoNotFragment();
-
- // Returns true if the socket is already connected or bound.
- bool is_connected() const { return is_connected_; }
-
- const NetLogWithSource& NetLog() const { return net_log_; }
-
- // Sets corresponding flags in |socket_options_| to allow the socket
- // to share the local address to which the socket will be bound with
- // other processes. Should be called between Open() and Bind().
- // Returns a net error code.
- int AllowAddressReuse();
-
- // Sets corresponding flags in |socket_options_| to allow sending
- // and receiving packets to and from broadcast addresses.
- int SetBroadcast(bool broadcast);
-
- // Joins the multicast group.
- // |group_address| is the group address to join, could be either
- // an IPv4 or IPv6 address.
- // Returns a net error code.
- int JoinGroup(const IPAddress& group_address) const;
-
- // Leaves the multicast group.
- // |group_address| is the group address to leave, could be either
- // an IPv4 or IPv6 address. If the socket hasn't joined the group,
- // it will be ignored.
- // It's optional to leave the multicast group before destroying
- // the socket. It will be done by the OS.
- // Return a net error code.
- int LeaveGroup(const IPAddress& group_address) const;
-
- // Sets interface to use for multicast. If |interface_index| set to 0,
- // default interface is used.
- // Should be called before Bind().
- // Returns a net error code.
- int SetMulticastInterface(uint32_t interface_index);
-
- // Sets the time-to-live option for UDP packets sent to the multicast
- // group address. The default value of this option is 1.
- // Cannot be negative or more than 255.
- // Should be called before Bind().
- int SetMulticastTimeToLive(int time_to_live);
-
- // Sets the loopback flag for UDP socket. If this flag is true, the host
- // will receive packets sent to the joined group from itself.
- // The default value of this option is true.
- // Should be called before Bind().
- //
- // Note: the behavior of |SetMulticastLoopbackMode| is slightly
- // different between Windows and Unix-like systems. The inconsistency only
- // happens when there are more than one applications on the same host
- // joined to the same multicast group while having different settings on
- // multicast loopback mode. On Windows, the applications with loopback off
- // will not RECEIVE the loopback packets; while on Unix-like systems, the
- // applications with loopback off will not SEND the loopback packets to
- // other applications on the same host. See MSDN: http://goo.gl/6vqbj
- int SetMulticastLoopbackMode(bool loopback);
-
- // Sets the differentiated services flags on outgoing packets. May not
- // do anything on some platforms.
- int SetDiffServCodePoint(DiffServCodePoint dscp);
-
- // Resets the thread to be used for thread-safety checks.
- void DetachFromThread();
-
- // This class by default uses overlapped IO. Call this method before Open()
- // to switch to non-blocking IO.
- void UseNonBlockingIO();
-
- private:
- enum SocketOptions {
- SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
- };
-
- class Core;
-
- void DoReadCallback(int rv);
- void DoWriteCallback(int rv);
-
- void DidCompleteRead();
- void DidCompleteWrite();
-
- // base::ObjectWatcher::Delegate implementation.
- void OnObjectSignaled(HANDLE object) override;
- void OnReadSignaled();
- void OnWriteSignaled();
-
- void WatchForReadWrite();
-
- // Handles stats and logging. |result| is the number of bytes transferred, on
- // success, or the net error code on failure.
- void LogRead(int result, const char* bytes, const IPEndPoint* address) const;
- void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
-
- // Same as SendTo(), except that address is passed by pointer
- // instead of by reference. It is called from Write() with |address|
- // set to NULL.
- int SendToOrWrite(IOBuffer* buf,
- int buf_len,
- const IPEndPoint* address,
- const CompletionCallback& callback);
-
- int InternalConnect(const IPEndPoint& address);
-
- // Version for using overlapped IO.
- int InternalRecvFromOverlapped(IOBuffer* buf,
- int buf_len,
- IPEndPoint* address);
- int InternalSendToOverlapped(IOBuffer* buf,
- int buf_len,
- const IPEndPoint* address);
-
- // Version for using non-blocking IO.
- int InternalRecvFromNonBlocking(IOBuffer* buf,
- int buf_len,
- IPEndPoint* address);
- int InternalSendToNonBlocking(IOBuffer* buf,
- int buf_len,
- const IPEndPoint* address);
-
- // Applies |socket_options_| to |socket_|. Should be called before
- // Bind().
- int SetMulticastOptions();
- int DoBind(const IPEndPoint& address);
- // Binds to a random port on |address|.
- int RandomBind(const IPAddress& address);
-
- SOCKET socket_;
- int addr_family_;
- bool is_connected_;
-
- // Bitwise-or'd combination of SocketOptions. Specifies the set of
- // options that should be applied to |socket_| before Bind().
- int socket_options_;
-
- // Multicast interface.
- uint32_t multicast_interface_;
-
- // Multicast socket options cached for SetMulticastOption.
- // Cannot be used after Bind().
- int multicast_time_to_live_;
-
- // How to do source port binding, used only when UDPSocket is part of
- // UDPClientSocket, since UDPServerSocket provides Bind.
- DatagramSocket::BindType bind_type_;
-
- // PRNG function for generating port numbers.
- RandIntCallback rand_int_cb_;
-
- // These are mutable since they're just cached copies to make
- // GetPeerAddress/GetLocalAddress smarter.
- mutable std::unique_ptr<IPEndPoint> local_address_;
- mutable std::unique_ptr<IPEndPoint> remote_address_;
-
- // The core of the socket that can live longer than the socket itself. We pass
- // resources to the Windows async IO functions and we have to make sure that
- // they are not destroyed while the OS still references them.
- scoped_refptr<Core> core_;
-
- // True if non-blocking IO is used.
- bool use_non_blocking_io_;
-
- // Watches |read_write_event_|.
- base::win::ObjectWatcher read_write_watcher_;
-
- // Events for read and write.
- base::win::ScopedHandle read_write_event_;
-
- // The buffers used in Read() and Write().
- scoped_refptr<IOBuffer> read_iobuffer_;
- scoped_refptr<IOBuffer> write_iobuffer_;
-
- int read_iobuffer_len_;
- int write_iobuffer_len_;
-
- IPEndPoint* recv_from_address_;
-
- // Cached copy of the current address we're sending to, if any. Used for
- // logging.
- std::unique_ptr<IPEndPoint> send_to_address_;
-
- // External callback; called when read is complete.
- CompletionCallback read_callback_;
-
- // External callback; called when write is complete.
- CompletionCallback write_callback_;
-
- NetLogWithSource net_log_;
-
- // QWAVE data. Used to set DSCP bits on outgoing packets.
- HANDLE qos_handle_;
- QOS_FLOWID qos_flow_id_;
-
- DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
-};
-
-//-----------------------------------------------------------------------------
-
-// QWAVE (Quality Windows Audio/Video Experience) is the latest windows
-// library for setting packet priorities (and other things). Unfortunately,
-// Microsoft has decided that setting the DSCP bits with setsockopt() no
-// longer works, so we have to use this API instead.
-// This class is meant to be used as a singleton. It exposes a few dynamically
-// loaded functions and a bool called "qwave_supported".
-class NET_EXPORT QwaveAPI {
- typedef BOOL (WINAPI *CreateHandleFn)(PQOS_VERSION, PHANDLE);
- typedef BOOL (WINAPI *CloseHandleFn)(HANDLE);
- typedef BOOL (WINAPI *AddSocketToFlowFn)(
- HANDLE, SOCKET, PSOCKADDR, QOS_TRAFFIC_TYPE, DWORD, PQOS_FLOWID);
- typedef BOOL (WINAPI *RemoveSocketFromFlowFn)(
- HANDLE, SOCKET, QOS_FLOWID, DWORD);
- typedef BOOL (WINAPI *SetFlowFn)(
- HANDLE, QOS_FLOWID, QOS_SET_FLOW, ULONG, PVOID, DWORD, LPOVERLAPPED);
-
- public:
- QwaveAPI();
-
- static QwaveAPI& Get();
-
- bool qwave_supported() const;
- BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
- BOOL CloseHandle(HANDLE handle);
- BOOL AddSocketToFlow(HANDLE handle,
- SOCKET socket,
- PSOCKADDR addr,
- QOS_TRAFFIC_TYPE traffic_type,
- DWORD flags,
- PQOS_FLOWID flow_id);
- BOOL RemoveSocketFromFlow(HANDLE handle,
- SOCKET socket,
- QOS_FLOWID flow_id,
- DWORD reserved);
- BOOL SetFlow(HANDLE handle,
- QOS_FLOWID flow_id,
- QOS_SET_FLOW op,
- ULONG size,
- PVOID data,
- DWORD reserved,
- LPOVERLAPPED overlapped);
-
- private:
- bool qwave_supported_;
- CreateHandleFn create_handle_func_;
- CloseHandleFn close_handle_func_;
- AddSocketToFlowFn add_socket_to_flow_func_;
- RemoveSocketFromFlowFn remove_socket_from_flow_func_;
- SetFlowFn set_flow_func_;
-
- FRIEND_TEST_ALL_PREFIXES(UDPSocketTest, SetDSCPFake);
- DISALLOW_COPY_AND_ASSIGN(QwaveAPI);
-};
-
-
-} // namespace net
-
-#endif // NET_UDP_UDP_SOCKET_WIN_H_
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