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Side by Side Diff: net/udp/udp_socket_win.h

Issue 2508593002: net: move udp directory into socket (Closed)
Patch Set: revert sys/socket.h change Created 4 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_
6 #define NET_UDP_UDP_SOCKET_WIN_H_
7
8 #include <qos2.h>
9 #include <stdint.h>
10 #include <winsock2.h>
11
12 #include <memory>
13
14 #include "base/gtest_prod_util.h"
15 #include "base/macros.h"
16 #include "base/memory/ref_counted.h"
17 #include "base/threading/non_thread_safe.h"
18 #include "base/win/object_watcher.h"
19 #include "base/win/scoped_handle.h"
20 #include "net/base/address_family.h"
21 #include "net/base/completion_callback.h"
22 #include "net/base/io_buffer.h"
23 #include "net/base/ip_endpoint.h"
24 #include "net/base/net_export.h"
25 #include "net/base/network_change_notifier.h"
26 #include "net/base/rand_callback.h"
27 #include "net/log/net_log_with_source.h"
28 #include "net/udp/datagram_socket.h"
29 #include "net/udp/diff_serv_code_point.h"
30
31 namespace net {
32
33 class IPAddress;
34 class NetLog;
35 struct NetLogSource;
36
37 class NET_EXPORT UDPSocketWin
38 : NON_EXPORTED_BASE(public base::NonThreadSafe),
39 NON_EXPORTED_BASE(public base::win::ObjectWatcher::Delegate) {
40 public:
41 UDPSocketWin(DatagramSocket::BindType bind_type,
42 const RandIntCallback& rand_int_cb,
43 net::NetLog* net_log,
44 const net::NetLogSource& source);
45 ~UDPSocketWin() override;
46
47 // Opens the socket.
48 // Returns a net error code.
49 int Open(AddressFamily address_family);
50
51 // Binds this socket to |network|. All data traffic on the socket will be sent
52 // and received via |network|. Must be called before Connect(). This call will
53 // fail if |network| has disconnected. Communication using this socket will
54 // fail if |network| disconnects.
55 // Returns a net error code.
56 int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);
57
58 // Connects the socket to connect with a certain |address|.
59 // Should be called after Open().
60 // Returns a net error code.
61 int Connect(const IPEndPoint& address);
62
63 // Binds the address/port for this socket to |address|. This is generally
64 // only used on a server. Should be called after Open().
65 // Returns a net error code.
66 int Bind(const IPEndPoint& address);
67
68 // Closes the socket.
69 // TODO(rvargas, hidehiko): Disallow re-Open() after Close().
70 void Close();
71
72 // Copies the remote udp address into |address| and returns a net error code.
73 int GetPeerAddress(IPEndPoint* address) const;
74
75 // Copies the local udp address into |address| and returns a net error code.
76 // (similar to getsockname)
77 int GetLocalAddress(IPEndPoint* address) const;
78
79 // IO:
80 // Multiple outstanding read requests are not supported.
81 // Full duplex mode (reading and writing at the same time) is supported
82
83 // Reads from the socket.
84 // Only usable from the client-side of a UDP socket, after the socket
85 // has been connected.
86 int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
87
88 // Writes to the socket.
89 // Only usable from the client-side of a UDP socket, after the socket
90 // has been connected.
91 int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
92
93 // Reads from a socket and receive sender address information.
94 // |buf| is the buffer to read data into.
95 // |buf_len| is the maximum amount of data to read.
96 // |address| is a buffer provided by the caller for receiving the sender
97 // address information about the received data. This buffer must be kept
98 // alive by the caller until the callback is placed.
99 // |callback| is the callback on completion of the RecvFrom.
100 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
101 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|,
102 // alive until the callback is called.
103 int RecvFrom(IOBuffer* buf,
104 int buf_len,
105 IPEndPoint* address,
106 const CompletionCallback& callback);
107
108 // Sends to a socket with a particular destination.
109 // |buf| is the buffer to send.
110 // |buf_len| is the number of bytes to send.
111 // |address| is the recipient address.
112 // |callback| is the user callback function to call on complete.
113 // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
114 // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
115 // alive until the callback is called.
116 int SendTo(IOBuffer* buf,
117 int buf_len,
118 const IPEndPoint& address,
119 const CompletionCallback& callback);
120
121 // Sets the receive buffer size (in bytes) for the socket.
122 // Returns a net error code.
123 int SetReceiveBufferSize(int32_t size);
124
125 // Sets the send buffer size (in bytes) for the socket.
126 // Returns a net error code.
127 int SetSendBufferSize(int32_t size);
128
129 // Requests that packets sent by this socket not be fragment, either locally
130 // by the host, or by routers (via the DF bit in the IPv4 packet header).
131 // May not be supported by all platforms. Returns a return a network error
132 // code if there was a problem, but the socket will still be usable. Can not
133 // return ERR_IO_PENDING.
134 int SetDoNotFragment();
135
136 // Returns true if the socket is already connected or bound.
137 bool is_connected() const { return is_connected_; }
138
139 const NetLogWithSource& NetLog() const { return net_log_; }
140
141 // Sets corresponding flags in |socket_options_| to allow the socket
142 // to share the local address to which the socket will be bound with
143 // other processes. Should be called between Open() and Bind().
144 // Returns a net error code.
145 int AllowAddressReuse();
146
147 // Sets corresponding flags in |socket_options_| to allow sending
148 // and receiving packets to and from broadcast addresses.
149 int SetBroadcast(bool broadcast);
150
151 // Joins the multicast group.
152 // |group_address| is the group address to join, could be either
153 // an IPv4 or IPv6 address.
154 // Returns a net error code.
155 int JoinGroup(const IPAddress& group_address) const;
156
157 // Leaves the multicast group.
158 // |group_address| is the group address to leave, could be either
159 // an IPv4 or IPv6 address. If the socket hasn't joined the group,
160 // it will be ignored.
161 // It's optional to leave the multicast group before destroying
162 // the socket. It will be done by the OS.
163 // Return a net error code.
164 int LeaveGroup(const IPAddress& group_address) const;
165
166 // Sets interface to use for multicast. If |interface_index| set to 0,
167 // default interface is used.
168 // Should be called before Bind().
169 // Returns a net error code.
170 int SetMulticastInterface(uint32_t interface_index);
171
172 // Sets the time-to-live option for UDP packets sent to the multicast
173 // group address. The default value of this option is 1.
174 // Cannot be negative or more than 255.
175 // Should be called before Bind().
176 int SetMulticastTimeToLive(int time_to_live);
177
178 // Sets the loopback flag for UDP socket. If this flag is true, the host
179 // will receive packets sent to the joined group from itself.
180 // The default value of this option is true.
181 // Should be called before Bind().
182 //
183 // Note: the behavior of |SetMulticastLoopbackMode| is slightly
184 // different between Windows and Unix-like systems. The inconsistency only
185 // happens when there are more than one applications on the same host
186 // joined to the same multicast group while having different settings on
187 // multicast loopback mode. On Windows, the applications with loopback off
188 // will not RECEIVE the loopback packets; while on Unix-like systems, the
189 // applications with loopback off will not SEND the loopback packets to
190 // other applications on the same host. See MSDN: http://goo.gl/6vqbj
191 int SetMulticastLoopbackMode(bool loopback);
192
193 // Sets the differentiated services flags on outgoing packets. May not
194 // do anything on some platforms.
195 int SetDiffServCodePoint(DiffServCodePoint dscp);
196
197 // Resets the thread to be used for thread-safety checks.
198 void DetachFromThread();
199
200 // This class by default uses overlapped IO. Call this method before Open()
201 // to switch to non-blocking IO.
202 void UseNonBlockingIO();
203
204 private:
205 enum SocketOptions {
206 SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
207 };
208
209 class Core;
210
211 void DoReadCallback(int rv);
212 void DoWriteCallback(int rv);
213
214 void DidCompleteRead();
215 void DidCompleteWrite();
216
217 // base::ObjectWatcher::Delegate implementation.
218 void OnObjectSignaled(HANDLE object) override;
219 void OnReadSignaled();
220 void OnWriteSignaled();
221
222 void WatchForReadWrite();
223
224 // Handles stats and logging. |result| is the number of bytes transferred, on
225 // success, or the net error code on failure.
226 void LogRead(int result, const char* bytes, const IPEndPoint* address) const;
227 void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
228
229 // Same as SendTo(), except that address is passed by pointer
230 // instead of by reference. It is called from Write() with |address|
231 // set to NULL.
232 int SendToOrWrite(IOBuffer* buf,
233 int buf_len,
234 const IPEndPoint* address,
235 const CompletionCallback& callback);
236
237 int InternalConnect(const IPEndPoint& address);
238
239 // Version for using overlapped IO.
240 int InternalRecvFromOverlapped(IOBuffer* buf,
241 int buf_len,
242 IPEndPoint* address);
243 int InternalSendToOverlapped(IOBuffer* buf,
244 int buf_len,
245 const IPEndPoint* address);
246
247 // Version for using non-blocking IO.
248 int InternalRecvFromNonBlocking(IOBuffer* buf,
249 int buf_len,
250 IPEndPoint* address);
251 int InternalSendToNonBlocking(IOBuffer* buf,
252 int buf_len,
253 const IPEndPoint* address);
254
255 // Applies |socket_options_| to |socket_|. Should be called before
256 // Bind().
257 int SetMulticastOptions();
258 int DoBind(const IPEndPoint& address);
259 // Binds to a random port on |address|.
260 int RandomBind(const IPAddress& address);
261
262 SOCKET socket_;
263 int addr_family_;
264 bool is_connected_;
265
266 // Bitwise-or'd combination of SocketOptions. Specifies the set of
267 // options that should be applied to |socket_| before Bind().
268 int socket_options_;
269
270 // Multicast interface.
271 uint32_t multicast_interface_;
272
273 // Multicast socket options cached for SetMulticastOption.
274 // Cannot be used after Bind().
275 int multicast_time_to_live_;
276
277 // How to do source port binding, used only when UDPSocket is part of
278 // UDPClientSocket, since UDPServerSocket provides Bind.
279 DatagramSocket::BindType bind_type_;
280
281 // PRNG function for generating port numbers.
282 RandIntCallback rand_int_cb_;
283
284 // These are mutable since they're just cached copies to make
285 // GetPeerAddress/GetLocalAddress smarter.
286 mutable std::unique_ptr<IPEndPoint> local_address_;
287 mutable std::unique_ptr<IPEndPoint> remote_address_;
288
289 // The core of the socket that can live longer than the socket itself. We pass
290 // resources to the Windows async IO functions and we have to make sure that
291 // they are not destroyed while the OS still references them.
292 scoped_refptr<Core> core_;
293
294 // True if non-blocking IO is used.
295 bool use_non_blocking_io_;
296
297 // Watches |read_write_event_|.
298 base::win::ObjectWatcher read_write_watcher_;
299
300 // Events for read and write.
301 base::win::ScopedHandle read_write_event_;
302
303 // The buffers used in Read() and Write().
304 scoped_refptr<IOBuffer> read_iobuffer_;
305 scoped_refptr<IOBuffer> write_iobuffer_;
306
307 int read_iobuffer_len_;
308 int write_iobuffer_len_;
309
310 IPEndPoint* recv_from_address_;
311
312 // Cached copy of the current address we're sending to, if any. Used for
313 // logging.
314 std::unique_ptr<IPEndPoint> send_to_address_;
315
316 // External callback; called when read is complete.
317 CompletionCallback read_callback_;
318
319 // External callback; called when write is complete.
320 CompletionCallback write_callback_;
321
322 NetLogWithSource net_log_;
323
324 // QWAVE data. Used to set DSCP bits on outgoing packets.
325 HANDLE qos_handle_;
326 QOS_FLOWID qos_flow_id_;
327
328 DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
329 };
330
331 //-----------------------------------------------------------------------------
332
333 // QWAVE (Quality Windows Audio/Video Experience) is the latest windows
334 // library for setting packet priorities (and other things). Unfortunately,
335 // Microsoft has decided that setting the DSCP bits with setsockopt() no
336 // longer works, so we have to use this API instead.
337 // This class is meant to be used as a singleton. It exposes a few dynamically
338 // loaded functions and a bool called "qwave_supported".
339 class NET_EXPORT QwaveAPI {
340 typedef BOOL (WINAPI *CreateHandleFn)(PQOS_VERSION, PHANDLE);
341 typedef BOOL (WINAPI *CloseHandleFn)(HANDLE);
342 typedef BOOL (WINAPI *AddSocketToFlowFn)(
343 HANDLE, SOCKET, PSOCKADDR, QOS_TRAFFIC_TYPE, DWORD, PQOS_FLOWID);
344 typedef BOOL (WINAPI *RemoveSocketFromFlowFn)(
345 HANDLE, SOCKET, QOS_FLOWID, DWORD);
346 typedef BOOL (WINAPI *SetFlowFn)(
347 HANDLE, QOS_FLOWID, QOS_SET_FLOW, ULONG, PVOID, DWORD, LPOVERLAPPED);
348
349 public:
350 QwaveAPI();
351
352 static QwaveAPI& Get();
353
354 bool qwave_supported() const;
355 BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle);
356 BOOL CloseHandle(HANDLE handle);
357 BOOL AddSocketToFlow(HANDLE handle,
358 SOCKET socket,
359 PSOCKADDR addr,
360 QOS_TRAFFIC_TYPE traffic_type,
361 DWORD flags,
362 PQOS_FLOWID flow_id);
363 BOOL RemoveSocketFromFlow(HANDLE handle,
364 SOCKET socket,
365 QOS_FLOWID flow_id,
366 DWORD reserved);
367 BOOL SetFlow(HANDLE handle,
368 QOS_FLOWID flow_id,
369 QOS_SET_FLOW op,
370 ULONG size,
371 PVOID data,
372 DWORD reserved,
373 LPOVERLAPPED overlapped);
374
375 private:
376 bool qwave_supported_;
377 CreateHandleFn create_handle_func_;
378 CloseHandleFn close_handle_func_;
379 AddSocketToFlowFn add_socket_to_flow_func_;
380 RemoveSocketFromFlowFn remove_socket_from_flow_func_;
381 SetFlowFn set_flow_func_;
382
383 FRIEND_TEST_ALL_PREFIXES(UDPSocketTest, SetDSCPFake);
384 DISALLOW_COPY_AND_ASSIGN(QwaveAPI);
385 };
386
387
388 } // namespace net
389
390 #endif // NET_UDP_UDP_SOCKET_WIN_H_
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