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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef NET_UDP_UDP_SOCKET_H_ | |
| 6 #define NET_UDP_UDP_SOCKET_H_ | |
| 7 | |
| 8 #include "build/build_config.h" | |
| 9 | |
| 10 #if defined(OS_WIN) | |
| 11 #include "net/udp/udp_socket_win.h" | |
| 12 #elif defined(OS_POSIX) | |
| 13 #include "net/udp/udp_socket_posix.h" | |
| 14 #endif | |
| 15 | |
| 16 namespace net { | |
| 17 | |
| 18 // UDPSocket | |
| 19 // Accessor API for a UDP socket in either client or server form. | |
| 20 // | |
| 21 // Client form: | |
| 22 // In this case, we're connecting to a specific server, so the client will | |
| 23 // usually use: | |
| 24 // Open(address_family) // Open a socket. | |
| 25 // Connect(address) // Connect to a UDP server | |
| 26 // Read/Write // Reads/Writes all go to a single destination | |
| 27 // | |
| 28 // Server form: | |
| 29 // In this case, we want to read/write to many clients which are connecting | |
| 30 // to this server. First the server 'binds' to an addres, then we read from | |
| 31 // clients and write responses to them. | |
| 32 // Example: | |
| 33 // Open(address_family) // Open a socket. | |
| 34 // Bind(address/port) // Binds to port for reading from clients | |
| 35 // RecvFrom/SendTo // Each read can come from a different client | |
| 36 // // Writes need to be directed to a specific | |
| 37 // // address. | |
| 38 #if defined(OS_WIN) | |
| 39 typedef UDPSocketWin UDPSocket; | |
| 40 #elif defined(OS_POSIX) | |
| 41 typedef UDPSocketPosix UDPSocket; | |
| 42 #endif | |
| 43 | |
| 44 } // namespace net | |
| 45 | |
| 46 #endif // NET_UDP_UDP_SOCKET_H_ | |
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