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Issue 2508203004: Add hints for potential overlay promotion on android. (Closed)
Patch Set: rebased Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/overlay_candidate.h" 5 #include "cc/output/overlay_candidate.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "cc/base/math_util.h" 10 #include "cc/base/math_util.h"
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166 166
167 } // namespace 167 } // namespace
168 168
169 OverlayCandidate::OverlayCandidate() 169 OverlayCandidate::OverlayCandidate()
170 : transform(gfx::OVERLAY_TRANSFORM_NONE), 170 : transform(gfx::OVERLAY_TRANSFORM_NONE),
171 format(RGBA_8888), 171 format(RGBA_8888),
172 uv_rect(0.f, 0.f, 1.f, 1.f), 172 uv_rect(0.f, 0.f, 1.f, 1.f),
173 is_clipped(false), 173 is_clipped(false),
174 use_output_surface_for_resource(false), 174 use_output_surface_for_resource(false),
175 resource_id(0), 175 resource_id(0),
176 #if defined(OS_ANDROID)
177 is_backed_by_surface_texture(false),
178 is_promotable_hint(false),
179 #endif
176 plane_z_order(0), 180 plane_z_order(0),
177 is_unoccluded(false), 181 is_unoccluded(false),
178 overlay_handled(false) {} 182 overlay_handled(false) {
183 }
179 184
180 OverlayCandidate::OverlayCandidate(const OverlayCandidate& other) = default; 185 OverlayCandidate::OverlayCandidate(const OverlayCandidate& other) = default;
181 186
182 OverlayCandidate::~OverlayCandidate() {} 187 OverlayCandidate::~OverlayCandidate() {}
183 188
184 // static 189 // static
185 bool OverlayCandidate::FromDrawQuad(ResourceProvider* resource_provider, 190 bool OverlayCandidate::FromDrawQuad(ResourceProvider* resource_provider,
186 const DrawQuad* quad, 191 const DrawQuad* quad,
187 OverlayCandidate* candidate) { 192 OverlayCandidate* candidate) {
188 if (quad->ShouldDrawWithBlending() || 193 if (quad->ShouldDrawWithBlending() ||
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275 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID) 280 if (overlay_transform == gfx::OVERLAY_TRANSFORM_INVALID)
276 return false; 281 return false;
277 if (!quad->matrix.IsScaleOrTranslation()) { 282 if (!quad->matrix.IsScaleOrTranslation()) {
278 // We cannot handle anything other than scaling & translation for texture 283 // We cannot handle anything other than scaling & translation for texture
279 // coordinates yet. 284 // coordinates yet.
280 return false; 285 return false;
281 } 286 }
282 candidate->resource_id = quad->resource_id(); 287 candidate->resource_id = quad->resource_id();
283 candidate->resource_size_in_pixels = quad->resource_size_in_pixels(); 288 candidate->resource_size_in_pixels = quad->resource_size_in_pixels();
284 candidate->transform = overlay_transform; 289 candidate->transform = overlay_transform;
290 #if defined(OS_ANDROID)
291 candidate->is_backed_by_surface_texture =
292 resource_provider->IsBackedBySurfaceTexture(quad->resource_id());
293 #endif
285 294
286 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0); 295 gfx::Point3F uv0 = gfx::Point3F(0, 0, 0);
287 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0); 296 gfx::Point3F uv1 = gfx::Point3F(1, 1, 0);
288 quad->matrix.TransformPoint(&uv0); 297 quad->matrix.TransformPoint(&uv0);
289 quad->matrix.TransformPoint(&uv1); 298 quad->matrix.TransformPoint(&uv1);
290 gfx::Vector3dF delta = uv1 - uv0; 299 gfx::Vector3dF delta = uv1 - uv0;
291 if (delta.x() < 0) { 300 if (delta.x() < 0) {
292 candidate->transform = ComposeTransforms( 301 candidate->transform = ComposeTransforms(
293 gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL, candidate->transform); 302 gfx::OVERLAY_TRANSFORM_FLIP_HORIZONTAL, candidate->transform);
294 float x0 = uv0.x(); 303 float x0 = uv0.x();
295 uv0.set_x(uv1.x()); 304 uv0.set_x(uv1.x());
296 uv1.set_x(x0); 305 uv1.set_x(x0);
297 delta.set_x(-delta.x()); 306 delta.set_x(-delta.x());
298 } 307 }
299 308
300 if (delta.y() < 0) { 309 if (delta.y() < 0) {
301 // In this situation, uv0y < uv1y. Since we overlay inverted, a request 310 // In this situation, uv0y < uv1y. Since we overlay inverted, a request
302 // to invert the source texture means we can just output the texture 311 // to invert the source texture means we can just output the texture
303 // normally and it will be correct. 312 // normally and it will be correct.
304 candidate->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y()); 313 candidate->uv_rect = gfx::RectF(uv0.x(), uv1.y(), delta.x(), -delta.y());
305 } else { 314 } else {
306 candidate->transform = ComposeTransforms( 315 candidate->transform = ComposeTransforms(
307 gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL, candidate->transform); 316 gfx::OVERLAY_TRANSFORM_FLIP_VERTICAL, candidate->transform);
308 candidate->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y()); 317 candidate->uv_rect = gfx::RectF(uv0.x(), uv0.y(), delta.x(), delta.y());
309 } 318 }
310 return true; 319 return true;
311 } 320 }
312 321
322 OverlayCandidateList::OverlayCandidateList() {}
323
324 OverlayCandidateList::OverlayCandidateList(const OverlayCandidateList& other) =
325 default;
326
327 OverlayCandidateList::OverlayCandidateList(OverlayCandidateList&& other) =
328 default;
329
330 OverlayCandidateList::~OverlayCandidateList() {}
331
332 OverlayCandidateList& OverlayCandidateList::operator=(
333 const OverlayCandidateList& other) = default;
334
335 OverlayCandidateList& OverlayCandidateList::operator=(
336 OverlayCandidateList&& other) = default;
337
313 } // namespace cc 338 } // namespace cc
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