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Unified Diff: runtime/embedders/openglui/common/graphics_handler.cc

Issue 25081002: Remove openglui embedder code (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 3 months ago
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Index: runtime/embedders/openglui/common/graphics_handler.cc
diff --git a/runtime/embedders/openglui/common/graphics_handler.cc b/runtime/embedders/openglui/common/graphics_handler.cc
deleted file mode 100644
index 449facb9203727c099d5e5d2396b985330522ff2..0000000000000000000000000000000000000000
--- a/runtime/embedders/openglui/common/graphics_handler.cc
+++ /dev/null
@@ -1,123 +0,0 @@
-// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-#include "embedders/openglui/common/graphics_handler.h"
-#include "embedders/openglui/common/canvas_context.h"
-#include "embedders/openglui/common/log.h"
-
-extern void CheckGLError(const char *function);
-
-GraphicsHandler* graphics;
-extern CanvasContext* display_context;
-
-GraphicsHandler::GraphicsHandler(const char* resource_path)
- : resource_path_(resource_path),
- ag(),
- grcontext(NULL),
- width_(0),
- height_(0) {
- graphics = this;
- DecoderHack(0, NULL);
-}
-
-void GraphicsHandler::DecoderHack(int x, SkStream* s) {
- if (x) { // hack to keep the linker from throwing these out
- extern SkImageDecoder* sk_libpng_dfactory(SkStream* s);
- sk_libpng_dfactory(s);
-
- // TODO(gram): For some reason I get linker errors on these, even though
- // they are defined in libskia_images. Figure out why...
- /*
- extern SkImageDecoder* sk_libjpeg_dfactory(SkStream* s);
- extern SkImageDecoder* sk_libbmp_dfactory(SkStream* s);
- extern SkImageDecoder* sk_libgif_dfactory(SkStream* s);
- extern SkImageDecoder* sk_libico_dfactory(SkStream* s);
- extern SkImageDecoder* sk_libwbmp_dfactory(SkStream* s);
- sk_libjpeg_dfactory(s);
- sk_libbmp_dfactory(s);
- sk_libgif_dfactory(s);
- sk_libico_dfactory(s);
- sk_libwbmp_dfactory(s);
- */
- }
-}
-
-// Kludge to get around an issue with Android emulator, which returns
-// NULL for the shader language version, causing Skia to blow up.
-const GrGLubyte* myGLGetString(GLenum name) {
- const GrGLubyte* str = glGetString(name);
- if (NULL == str && GL_SHADING_LANGUAGE_VERSION == name) {
- return reinterpret_cast<GrGLubyte*>(
- const_cast<char*>("OpenGL ES GLSL ES 1.0"));
- } else {
- return str;
- }
-}
-
-int32_t GraphicsHandler::Start() {
- GrGLInterface* fGL = const_cast<GrGLInterface*>(GrGLCreateNativeInterface());
- LOGI("Created native interface %s\n", fGL ? "succeeded" : "failed");
- fGL->fGetString = myGLGetString;
- grcontext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fGL);
- LOGI("Created GrContext %s\n", grcontext ? "succeeded" : "failed");
- return 0;
-}
-
-void GraphicsHandler::Stop() {
- LOGI("Releasing display context");
- FreeContexts();
- grcontext->unref();
- grcontext = NULL;
-}
-
-SkCanvas* GraphicsHandler::CreateDisplayCanvas() {
- GrBackendRenderTargetDesc desc;
- desc.fWidth = width_;
- desc.fHeight = height_;
- desc.fConfig = kSkia8888_GrPixelConfig;
- desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
- glGetIntegerv(GL_SAMPLES, &desc.fSampleCnt);
- glGetIntegerv(GL_STENCIL_BITS, &desc.fStencilBits);
- LOGI("Creating %dx%d display canvas, samples %d, stencil bits %d",
- width_, height_, desc.fSampleCnt, desc.fStencilBits);
- GrGLint buffer;
- glGetIntegerv(GL_FRAMEBUFFER_BINDING, &buffer);
- desc.fRenderTargetHandle = buffer;
- GrRenderTarget* fGrRenderTarget = grcontext->wrapBackendRenderTarget(desc);
- SkGpuDevice* device = new SkGpuDevice(grcontext, fGrRenderTarget);
-// fGrRenderTarget->unref(); // TODO(gram): determine if we need this.
- SkCanvas* canvas = new SkCanvas(device);
- device->unref();
- return canvas;
-}
-
-SkCanvas* GraphicsHandler::CreateBitmapCanvas(int width, int height) {
- LOGI("Creating %dx%d bitmap canvas", width, height);
- SkDevice* rasterDevice =
- new SkDevice(SkBitmap::kARGB_8888_Config, width, height);
- SkCanvas* canvas = new SkCanvas(rasterDevice);
- rasterDevice->unref();
- return canvas;
-}
-
-void GraphicsHandler::SetViewport(int left, int top, int width, int height) {
- width_ = width;
- height_ = height;
- glViewport(left, top, width, height);
- CheckGLError("glViewPort");
-}
-
-int32_t GraphicsHandler::Update() {
- LOGI("In GraphicsHandler::Update, display_context dirty %s",
- (display_context == NULL ? "NULL" :
- (display_context->isDirty() ? "yes":"no")));
- if (display_context != NULL && display_context->isDirty()) {
- LOGI("Flushing display context\n");
- display_context->Flush();
- SwapBuffers();
- display_context->clearDirty();
- }
- return 0;
-}
-
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