| Index: runtime/embedders/openglui/android/eventloop.cc
|
| diff --git a/runtime/embedders/openglui/android/eventloop.cc b/runtime/embedders/openglui/android/eventloop.cc
|
| deleted file mode 100644
|
| index ed1645e8c725d6c552441b38ef9bd47a5d764fea..0000000000000000000000000000000000000000
|
| --- a/runtime/embedders/openglui/android/eventloop.cc
|
| +++ /dev/null
|
| @@ -1,464 +0,0 @@
|
| -// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
|
| -// for details. All rights reserved. Use of this source code is governed by a
|
| -// BSD-style license that can be found in the LICENSE file.
|
| -
|
| -#include "embedders/openglui/android/eventloop.h"
|
| -
|
| -#include <time.h>
|
| -#include "embedders/openglui/common/log.h"
|
| -
|
| -/*
|
| - * The Android lifecycle events are:
|
| - *
|
| - * OnCreate: In NDK this is the call to android_main
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| - *
|
| - * OnStart: technically, called to initiate the “visible” lifespan of the
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| - * app; at any time between OnStart and OnStop, the app may be visible.
|
| - * We can either be OnResume’d or OnStop’ped from this state. Note that
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| - * there is also an event for OnRestart, which is called before OnStart
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| - * if the application is transitioning from OnStop to OnStart instead of
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| - * being started from scratch.
|
| - *
|
| - * OnResume: technically, the start of the “foreground” lifespan of the app,
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| - * but this does not mean that the app is fully visible and should be
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| - * rendering – more on that later
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| - *
|
| - * OnPause: the app is losing its foregrounded state; this is normally an
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| - * indication that something is fully covering the app. On versions of
|
| - * Android before Honeycomb, once we returned from this callback, we
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| - * could be killed at any time with no further app code called. We can
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| - * either be OnResume’d or OnStop’ped from this state. OnPause halts the
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| - * visible UI thread and so should be handled as quickly as possible.
|
| - *
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| - * OnStop: the end of the current visible lifespan of the app – we may
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| - * transition to On(Re)Start to become visible again, or to OnDestroy if
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| - * we are shutting down entirely. Once we return from this callback, we
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| - * can be killed at any time with no further app code called on any
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| - * version of Android.
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| - *
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| - * OnDestroy: this can only be followed by the application being killed or
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| - * restarted with OnCreate.
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| - *
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| - * The above events occur in fixed orders. The events below can occur at
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| - * various times:
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| - *
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| - * OnGainedFocus: happens between OnResume and OnPause.
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| - * OnLostFocus: may occur at arbitrary times, and may in fact not happen
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| - * at all if the app is being destroyed. So OnPause and OnGainedFocus/
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| - * OnLostFocus must be used together to determine the visible and
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| - * interactable state of the app.
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| - *
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| - * OnCreateWindow: usually happens in the resumed state
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| - * OnDestroyWindow: can happen after OnPause or OnDestroy, so apps may
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| - * need to handle shutting down EGL before their surfaces are
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| - * destroyed.
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| - * OnConfigurationChanged: typically means the size has changed
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| - *
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| - * An application's EGL surface may only exist between the OnCreateWindow
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| - * and OnDestroyWindow callbacks.
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| - *
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| - * An application is "killable" after OnStop or OnDestroy (in earlier
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| - * Android versions, after OnPause too). That means any critical state
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| - * or resources must be handled by any of these callbacks.
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| - *
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| - * These callbacks run on the main thread. If they block any event
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| - * processing for more than 5 seconds this will result in an ANR
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| - * (Application Not Responding message).
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| - *
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| - * On application launch, this sequence will occur:
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| - *
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| - * - OnCreate
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| - * - OnStart
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| - * - OnResume
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| - * - OnCreateWindow
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| - * - OnConfigurationChanged
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| - * - OnGainedFocus
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| - *
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| - * If the back button is pressed, and the app does not handle it,
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| - * Android will pop the app of the UI stack and destroy the application's
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| - * activity:
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| - *
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| - * - OnPause
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| - * - OnLostFocus
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| - * - OnDestroyWindow
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| - * - OnStop
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| - * - OnDestroy
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| - *
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| - * If the home button is pressed, the app is sent down in the UI stack.
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| - * The app's Activity still exists but may be killed at any time, and
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| - * it loses its rendering surface:
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| - *
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| - * - OnPause
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| - * - OnLostFocus
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| - * - OnDestroyWindow
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| - * - OnStop
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| - *
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| - * If the app is then restarted (without having been killed in between):
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| - *
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| - * - OnRestart
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| - * - OnStart
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| - * - OnResume
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| - * - OnCreateWindow
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| - * - OnConfigurationChanged
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| - * - OnGainedFocus
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| - *
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| - * If a status icon pop up is opened, the app is still visible and can render
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| - * but is not focused and cannot receive input:
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| - *
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| - * - OnLostFocus
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| - *
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| - * When the popup is dismissed, the app regains focus:
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| - *
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| - * - OnGainedFocus
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| - *
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| - * When the device is suspended (power button or screen saver), the application
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| - * will typically be paused and lose focus:
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| - *
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| - * - OnPause
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| - * - OnLostFocus (sometimes this will only come when the device is resumed
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| - * to the lock screen)
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| - *
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| - * The application should have stopped all rendering and sound and any
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| - * non-critical background processing.
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| - *
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| - * When the device is resumed but not yet unlocked, the app will be resumed:
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| - *
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| - * - OnResume
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| - *
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| - * The application should not perform sound or graphics yet. If the lock
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| - * screen times out, the app will be paused again. If the screen is
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| - * unlocked, the app will regain focus.
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| - *
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| - * Turning all of this into a general framework, we can use the following:
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| - *
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| - * 1. In OnCreate/android_main, set up the main classes and possibly
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| - * load some lightweight resources.
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| - * 2. In OnCreateWindow, create the EGLSurface, bind the context, load
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| - * OpenGL resources. No rendering.
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| - * 3. When we are between OnResume and OnPause, and between OnCreateWindow
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| - * and OnDestroyWindow, and between OnGainedFocus and OnLostFocus,
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| - * we can render and process input.
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| - * 4. In OnLostFocus, stop sounds from playing, and stop rendering.
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| - * 5. In OnPause, stop all rendering
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| - * 6. In OnResume, prepare to start rendering again, but don't render.
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| - * 7. In OnGainedFocus after OnResume, start rendering and sound again.
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| - * 8. In OnStop, free all graphic resources, either through GLES calls
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| - * if the EGLContext is still bound, or via eglDestroyContext if the
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| - * context has been unbound because the rendering surface was destroyed.
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| - * 9. In OnDestroy, release all other resources.
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| - */
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| -EventLoop::EventLoop(android_app* application)
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| - : enabled_(false),
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| - quit_(false),
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| - isResumed_(false),
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| - hasSurface_(false),
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| - hasFocus_(false),
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| - application_(application),
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| - lifecycle_handler_(NULL),
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| - input_handler_(NULL),
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| - sensor_manager_(NULL),
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| - sensor_event_queue_(NULL),
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| - sensor_poll_source_() {
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| - application_->onAppCmd = ActivityCallback;
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| - application_->onInputEvent = InputCallback;
|
| - application_->userData = this;
|
| -}
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| -
|
| -static int64_t getTimeInMillis() {
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| - struct timespec res;
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| - clock_gettime(CLOCK_REALTIME, &res);
|
| - return 1000 * res.tv_sec + res.tv_nsec / 1000000;
|
| -}
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| -
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| -void EventLoop::Run(LifeCycleHandler* lifecycle_handler,
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| - InputHandler* input_handler) {
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| - int32_t result;
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| - int32_t events;
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| - android_poll_source* source;
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| -
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| - lifecycle_handler_ = lifecycle_handler;
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| - input_handler_ = input_handler;
|
| - int64_t last_frame_time = getTimeInMillis();
|
| - if (lifecycle_handler_->OnStart() == 0) {
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| - LOGI("Starting event loop");
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| - while (!quit_) {
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| - // If not enabled, block indefinitely on events. If enabled, block
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| - // briefly so we can do useful work in onStep, but only long
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| - // enough that we can still do work at 60fps if possible.
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| - int64_t next_frame_time = last_frame_time + (1000/60);
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| - int64_t next_frame_delay = next_frame_time - getTimeInMillis();
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| - if (next_frame_delay < 0) next_frame_delay = 0;
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| - while ((result = ALooper_pollAll(enabled_ ? next_frame_delay : -1, NULL,
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| - &events, reinterpret_cast<void**>(&source))) >= 0) {
|
| - if (source != NULL) {
|
| - source->process(application_, source);
|
| - }
|
| - if (application_->destroyRequested) {
|
| - return;
|
| - }
|
| - }
|
| - if (enabled_ && !quit_) {
|
| - int64_t now = getTimeInMillis();
|
| - if (now >= next_frame_time) {
|
| - LOGI("step");
|
| - last_frame_time = now;
|
| - if (lifecycle_handler_->OnStep() != 0) {
|
| - quit_ = true;
|
| - }
|
| - }
|
| - }
|
| - }
|
| - }
|
| - ANativeActivity_finish(application_->activity);
|
| -}
|
| -
|
| -void EventLoop::EnableSensorEvents() {
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| - sensor_poll_source_.id = LOOPER_ID_USER;
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| - sensor_poll_source_.app = application_;
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| - sensor_poll_source_.process = SensorCallback;
|
| - sensor_manager_ = ASensorManager_getInstance();
|
| - if (sensor_manager_ != NULL) {
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| - sensor_event_queue_ = ASensorManager_createEventQueue(
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| - sensor_manager_, application_->looper,
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| - LOOPER_ID_USER, NULL, &sensor_poll_source_);
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| -
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| - sensor_ = ASensorManager_getDefaultSensor(sensor_manager_,
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| - ASENSOR_TYPE_ACCELEROMETER);
|
| - if (sensor_ != NULL) {
|
| - int32_t min_delay = ASensor_getMinDelay(sensor_);
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| - if (ASensorEventQueue_enableSensor(sensor_event_queue_, sensor_) < 0 ||
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| - ASensorEventQueue_setEventRate(sensor_event_queue_, sensor_,
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| - min_delay) < 0) {
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| - LOGE("Error while activating sensor.");
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| - DisableSensorEvents();
|
| - return;
|
| - }
|
| - LOGI("Activating sensor:");
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| - LOGI("Name : %s", ASensor_getName(sensor_));
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| - LOGI("Vendor : %s", ASensor_getVendor(sensor_));
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| - LOGI("Resolution : %f", ASensor_getResolution(sensor_));
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| - LOGI("Min Delay : %d", min_delay);
|
| - } else {
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| - LOGI("No sensor");
|
| - }
|
| - }
|
| -}
|
| -
|
| -void EventLoop::DisableSensorEvents() {
|
| - if (sensor_ != NULL) {
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| - if (ASensorEventQueue_disableSensor(sensor_event_queue_, sensor_) < 0) {
|
| - LOGE("Error while deactivating sensor.");
|
| - }
|
| - sensor_ = NULL;
|
| - }
|
| - if (sensor_event_queue_ != NULL) {
|
| - ASensorManager_destroyEventQueue(sensor_manager_,
|
| - sensor_event_queue_);
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| - sensor_event_queue_ = NULL;
|
| - }
|
| - sensor_manager_ = NULL;
|
| -}
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| -
|
| -void EventLoop::ProcessActivityEvent(int32_t command) {
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| - switch (command) {
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| - case APP_CMD_INIT_WINDOW:
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| - if (lifecycle_handler_->Activate() != 0) {
|
| - quit_ = true;
|
| - } else {
|
| - hasSurface_ = true;
|
| - }
|
| - break;
|
| - case APP_CMD_CONFIG_CHANGED:
|
| - lifecycle_handler_->OnConfigurationChanged();
|
| - break;
|
| - case APP_CMD_DESTROY:
|
| - hasFocus_ = false;
|
| - lifecycle_handler_->FreeAllResources();
|
| - break;
|
| - case APP_CMD_GAINED_FOCUS:
|
| - hasFocus_ = true;
|
| - if (hasSurface_ && isResumed_ && hasFocus_) {
|
| - enabled_ = (lifecycle_handler_->Resume() == 0);
|
| - if (enabled_) {
|
| - EnableSensorEvents();
|
| - }
|
| - }
|
| - break;
|
| - case APP_CMD_LOST_FOCUS:
|
| - hasFocus_ = false;
|
| - enabled_ = false;
|
| - DisableSensorEvents();
|
| - lifecycle_handler_->Pause();
|
| - break;
|
| - case APP_CMD_LOW_MEMORY:
|
| - lifecycle_handler_->OnLowMemory();
|
| - break;
|
| - case APP_CMD_PAUSE:
|
| - isResumed_ = false;
|
| - enabled_ = false;
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| - DisableSensorEvents();
|
| - lifecycle_handler_->Pause();
|
| - break;
|
| - case APP_CMD_RESUME:
|
| - isResumed_ = true;
|
| - break;
|
| - case APP_CMD_SAVE_STATE:
|
| - lifecycle_handler_->OnSaveState(&application_->savedState,
|
| - &application_->savedStateSize);
|
| - break;
|
| - case APP_CMD_START:
|
| - break;
|
| - case APP_CMD_STOP:
|
| - hasFocus_ = false;
|
| - lifecycle_handler_->Deactivate();
|
| - break;
|
| - case APP_CMD_TERM_WINDOW:
|
| - hasFocus_ = false;
|
| - hasSurface_ = false;
|
| - enabled_ = false;
|
| - DisableSensorEvents();
|
| - lifecycle_handler_->Pause();
|
| - break;
|
| - default:
|
| - break;
|
| - }
|
| -}
|
| -
|
| -void EventLoop::ProcessSensorEvent() {
|
| - ASensorEvent event;
|
| - while (ASensorEventQueue_getEvents(sensor_event_queue_, &event, 1) > 0) {
|
| - switch (event.type) {
|
| - case ASENSOR_TYPE_ACCELEROMETER:
|
| - input_handler_->OnAccelerometerEvent(event.vector.x,
|
| - event.vector.y, event.vector.z);
|
| - break;
|
| - }
|
| - }
|
| -}
|
| -
|
| -bool EventLoop::OnTouchEvent(AInputEvent* event) {
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| - int32_t type = AMotionEvent_getAction(event);
|
| - MotionEvent motion_event;
|
| - switch (type) {
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| - case AMOTION_EVENT_ACTION_DOWN:
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| - motion_event = kMotionDown;
|
| - break;
|
| - case AMOTION_EVENT_ACTION_UP:
|
| - motion_event = kMotionUp;
|
| - break;
|
| - case AMOTION_EVENT_ACTION_MOVE:
|
| - motion_event = kMotionMove;
|
| - break;
|
| - case AMOTION_EVENT_ACTION_CANCEL:
|
| - motion_event = kMotionCancel;
|
| - break;
|
| - case AMOTION_EVENT_ACTION_OUTSIDE:
|
| - motion_event = kMotionOutside;
|
| - break;
|
| - case AMOTION_EVENT_ACTION_POINTER_DOWN:
|
| - motion_event = kMotionPointerDown;
|
| - break;
|
| - case AMOTION_EVENT_ACTION_POINTER_UP:
|
| - motion_event = kMotionPointerUp;
|
| - break;
|
| - default:
|
| - return false;
|
| - }
|
| - // For now we just get the last coords.
|
| - float move_x = AMotionEvent_getX(event, 0);
|
| - float move_y = AMotionEvent_getY(event, 0);
|
| - int64_t when = AMotionEvent_getEventTime(event);
|
| - LOGI("Got motion event %d at %f, %f", type, move_x, move_y);
|
| -
|
| - if (input_handler_->OnMotionEvent(motion_event, when, move_x, move_y) != 0) {
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -bool EventLoop::OnKeyEvent(AInputEvent* event) {
|
| - int32_t type = AKeyEvent_getAction(event);
|
| - KeyEvent key_event;
|
| - switch (type) {
|
| - case AKEY_EVENT_ACTION_DOWN:
|
| - key_event = kKeyDown;
|
| - break;
|
| - case AKEY_EVENT_ACTION_UP:
|
| - key_event = kKeyUp;
|
| - break;
|
| - case AKEY_EVENT_ACTION_MULTIPLE:
|
| - key_event = kKeyMultiple;
|
| - break;
|
| - default:
|
| - return false;
|
| - }
|
| - /* Get the key code of the key event.
|
| - * This is the physical key that was pressed, not the Unicode character. */
|
| - int32_t key_code = AKeyEvent_getKeyCode(event);
|
| - /* Get the meta key state. */
|
| - int32_t meta_state = AKeyEvent_getMetaState(event);
|
| - /* Get the repeat count of the event.
|
| - * For both key up an key down events, this is the number of times the key
|
| - * has repeated with the first down starting at 0 and counting up from
|
| - * there. For multiple key events, this is the number of down/up pairs
|
| - * that have occurred. */
|
| - int32_t repeat = AKeyEvent_getRepeatCount(event);
|
| -
|
| - /* Get the time of the most recent key down event, in the
|
| - * java.lang.System.nanoTime() time base. If this is a down event,
|
| - * this will be the same as eventTime.
|
| - * Note that when chording keys, this value is the down time of the most
|
| - * recently pressed key, which may not be the same physical key of this
|
| - * event. */
|
| - // TODO(gram): Use or remove this.
|
| - // int64_t key_down_time = AKeyEvent_getDownTime(event);
|
| -
|
| - /* Get the time this event occurred, in the
|
| - * java.lang.System.nanoTime() time base. */
|
| - int64_t when = AKeyEvent_getEventTime(event);
|
| - bool isAltKeyDown = (meta_state & AMETA_ALT_ON) != 0;
|
| - bool isShiftKeyDown = (meta_state & AMETA_SHIFT_ON) != 0;
|
| - bool isCtrlKeyDown = key_code < 32;
|
| -
|
| - LOGI("Got key event %d %d", type, key_code);
|
| -
|
| - if (input_handler_->OnKeyEvent(key_event, when, key_code,
|
| - isAltKeyDown, isCtrlKeyDown, isShiftKeyDown,
|
| - repeat) != 0) {
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -int32_t EventLoop::ProcessInputEvent(AInputEvent* event) {
|
| - int32_t event_type = AInputEvent_getType(event);
|
| - LOGI("Got input event type %d", event_type);
|
| - switch (event_type) {
|
| - case AINPUT_EVENT_TYPE_MOTION:
|
| - if (AInputEvent_getSource(event) == AINPUT_SOURCE_TOUCHSCREEN) {
|
| - return OnTouchEvent(event);
|
| - }
|
| - break;
|
| - case AINPUT_EVENT_TYPE_KEY:
|
| - return OnKeyEvent(event);
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -void EventLoop::ActivityCallback(android_app* application, int32_t command) {
|
| - EventLoop* event_loop = reinterpret_cast<EventLoop*>(application->userData);
|
| - event_loop->ProcessActivityEvent(command);
|
| -}
|
| -
|
| -int32_t EventLoop::InputCallback(android_app* application,
|
| - AInputEvent* event) {
|
| - EventLoop* event_loop = reinterpret_cast<EventLoop*>(application->userData);
|
| - return event_loop->ProcessInputEvent(event);
|
| -}
|
| -
|
| -void EventLoop::SensorCallback(android_app* application,
|
| - android_poll_source* source) {
|
| - EventLoop* event_loop = reinterpret_cast<EventLoop*>(application->userData);
|
| - event_loop->ProcessSensorEvent();
|
| -}
|
| -
|
|
|