| Index: cc/surfaces/surface_factory.h
|
| diff --git a/cc/surfaces/surface_factory.h b/cc/surfaces/surface_factory.h
|
| index 21a0c1858de34137c8eaaff31b6f8d4023571a15..3a6431596bc9cc470e8ef4fdbae1520988543e14 100644
|
| --- a/cc/surfaces/surface_factory.h
|
| +++ b/cc/surfaces/surface_factory.h
|
| @@ -7,6 +7,7 @@
|
|
|
| #include <memory>
|
| #include <set>
|
| +#include <unordered_map>
|
|
|
| #include "base/callback_forward.h"
|
| #include "base/macros.h"
|
| @@ -29,14 +30,11 @@
|
| class SurfaceFactoryClient;
|
| class SurfaceManager;
|
|
|
| -// This class is used for creating surfaces and submitting compositor frames to
|
| -// them. Surfaces are created lazily each time SubmitCompositorFrame is
|
| -// called with a local frame id that is different from the last call. Only one
|
| -// surface is owned by this class at a time, and upon constructing a new surface
|
| -// the old one will be destructed. Resources submitted to surfaces created by a
|
| -// particular factory will be returned to that factory's client when they are no
|
| -// longer being used. This is the only class most users of surfaces will need to
|
| -// directly interact with.
|
| +// A SurfaceFactory is used to create surfaces that may share resources and
|
| +// receive returned resources for frames submitted to those surfaces. Resources
|
| +// submitted to frames created by a particular factory will be returned to that
|
| +// factory's client when they are no longer being used. This is the only class
|
| +// most users of surfaces will need to directly interact with.
|
| class CC_SURFACES_EXPORT SurfaceFactory {
|
| public:
|
| using DrawCallback = base::Callback<void()>;
|
| @@ -48,26 +46,30 @@
|
|
|
| const FrameSinkId& frame_sink_id() const { return frame_sink_id_; }
|
|
|
| - // Destroys the current surface. You need to call this method before the
|
| - // factory is destroyed, or when you would like to get rid of the surface as
|
| - // soon as possible (otherwise, the next time you call SubmitCompositorFrame
|
| - // the old surface will be dealt with).
|
| - void EvictSurface();
|
| + void Create(const LocalFrameId& local_frame_id);
|
| + void Destroy(const LocalFrameId& local_frame_id);
|
|
|
| - // Destroys and disowns the current surface, and resets all resource
|
| - // references. This is useful when resources are invalid (e.g. lost context).
|
| + // Destroys all surfaces.
|
| + void DestroyAll();
|
| +
|
| + // Destroys and disown all surfaces, and reset all resource references. This
|
| + // is useful when resources are invalid (e.g. lost context).
|
| void Reset();
|
|
|
| - // Submits the frame to the current surface being managed by the factory if
|
| - // the local frame ids match, or creates a new surface with the given local
|
| - // frame id, destroys the old one, and submits the frame to this new surface.
|
| - // The frame can contain references to any surface, regardless of which
|
| - // factory owns it. The callback is called the first time this frame is used
|
| - // to draw, or if the frame is discarded.
|
| + // Set that the current frame on new_id is to be treated as the successor to
|
| + // the current frame on old_id for the purposes of calculating damage.
|
| + void SetPreviousFrameSurface(const LocalFrameId& new_id,
|
| + const LocalFrameId& old_id);
|
| +
|
| + // A frame can only be submitted to a surface created by this factory,
|
| + // although the frame may reference surfaces created by other factories.
|
| + // The callback is called the first time this frame is used to draw, or if
|
| + // the frame is discarded.
|
| void SubmitCompositorFrame(const LocalFrameId& local_frame_id,
|
| CompositorFrame frame,
|
| const DrawCallback& callback);
|
| - void RequestCopyOfSurface(std::unique_ptr<CopyOutputRequest> copy_request);
|
| + void RequestCopyOfSurface(const LocalFrameId& local_frame_id,
|
| + std::unique_ptr<CopyOutputRequest> copy_request);
|
|
|
| void WillDrawSurface(const LocalFrameId& id, const gfx::Rect& damage_rect);
|
|
|
| @@ -90,15 +92,17 @@
|
| void DidDestroySurfaceManager() { manager_ = nullptr; }
|
|
|
| private:
|
| - std::unique_ptr<Surface> Create(const LocalFrameId& local_frame_id);
|
| - void Destroy(std::unique_ptr<Surface> surface);
|
| -
|
| - const FrameSinkId frame_sink_id_;
|
| + FrameSinkId frame_sink_id_;
|
| SurfaceManager* manager_;
|
| SurfaceFactoryClient* client_;
|
| SurfaceResourceHolder holder_;
|
| +
|
| bool needs_sync_points_;
|
| - std::unique_ptr<Surface> current_surface_;
|
| +
|
| + using OwningSurfaceMap = std::
|
| + unordered_map<LocalFrameId, std::unique_ptr<Surface>, LocalFrameIdHash>;
|
| + OwningSurfaceMap surface_map_;
|
| +
|
| base::WeakPtrFactory<SurfaceFactory> weak_factory_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(SurfaceFactory);
|
|
|