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Side by Side Diff: cc/animation/element_animations.h

Issue 2506093003: CC Animation: Make cc/animation an independent GN component. (Closed)
Patch Set: Let test_support publicly depends on cc/animation. Created 4 years, 1 month ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_
6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/observer_list.h" 13 #include "base/observer_list.h"
14 #include "base/time/time.h" 14 #include "base/time/time.h"
15 #include "cc/base/cc_export.h" 15 #include "cc/animation/animation_export.h"
16 #include "cc/trees/element_id.h" 16 #include "cc/trees/element_id.h"
17 #include "cc/trees/property_animation_state.h" 17 #include "cc/trees/property_animation_state.h"
18 #include "cc/trees/target_property.h" 18 #include "cc/trees/target_property.h"
19 #include "ui/gfx/geometry/scroll_offset.h" 19 #include "ui/gfx/geometry/scroll_offset.h"
20 #include "ui/gfx/transform.h" 20 #include "ui/gfx/transform.h"
21 21
22 namespace gfx { 22 namespace gfx {
23 class BoxF; 23 class BoxF;
24 } 24 }
25 25
26 namespace cc { 26 namespace cc {
27 27
28 class AnimationDelegate; 28 class AnimationDelegate;
29 class AnimationEvents; 29 class AnimationEvents;
30 class AnimationHost; 30 class AnimationHost;
31 class AnimationPlayer; 31 class AnimationPlayer;
32 class FilterOperations; 32 class FilterOperations;
33 enum class ElementListType; 33 enum class ElementListType;
34 struct AnimationEvent; 34 struct AnimationEvent;
35 35
36 // An ElementAnimations owns a list of all AnimationPlayers, attached to 36 // An ElementAnimations owns a list of all AnimationPlayers, attached to
37 // the element. 37 // the element.
38 // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship). 38 // This is a CC counterpart for blink::ElementAnimations (in 1:1 relationship).
39 // No pointer to/from respective blink::ElementAnimations object for now. 39 // No pointer to/from respective blink::ElementAnimations object for now.
40 class CC_EXPORT ElementAnimations : public base::RefCounted<ElementAnimations> { 40 class CC_ANIMATION_EXPORT ElementAnimations
41 : public base::RefCounted<ElementAnimations> {
41 public: 42 public:
42 static scoped_refptr<ElementAnimations> Create(); 43 static scoped_refptr<ElementAnimations> Create();
43 44
44 ElementId element_id() const { return element_id_; } 45 ElementId element_id() const { return element_id_; }
45 void SetElementId(ElementId element_id); 46 void SetElementId(ElementId element_id);
46 47
47 // Parent AnimationHost. 48 // Parent AnimationHost.
48 AnimationHost* animation_host() { return animation_host_; } 49 AnimationHost* animation_host() { return animation_host_; }
49 const AnimationHost* animation_host() const { return animation_host_; } 50 const AnimationHost* animation_host() const { return animation_host_; }
50 void SetAnimationHost(AnimationHost* host); 51 void SetAnimationHost(AnimationHost* host);
(...skipping 168 matching lines...) Expand 10 before | Expand all | Expand 10 after
219 PropertyAnimationState pending_state_; 220 PropertyAnimationState pending_state_;
220 221
221 bool needs_update_impl_client_state_; 222 bool needs_update_impl_client_state_;
222 223
223 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); 224 DISALLOW_COPY_AND_ASSIGN(ElementAnimations);
224 }; 225 };
225 226
226 } // namespace cc 227 } // namespace cc
227 228
228 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 229 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_
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