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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ | 5 #ifndef CC_ANIMATION_ANIMATION_PLAYER_H_ |
6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ | 6 #define CC_ANIMATION_ANIMATION_PLAYER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "base/memory/ref_counted.h" | 11 #include "base/memory/ref_counted.h" |
12 #include "base/time/time.h" | 12 #include "base/time/time.h" |
13 #include "cc/animation/animation.h" | 13 #include "cc/animation/animation.h" |
14 #include "cc/animation/animation_curve.h" | 14 #include "cc/animation/animation_curve.h" |
| 15 #include "cc/animation/animation_export.h" |
15 #include "cc/animation/element_animations.h" | 16 #include "cc/animation/element_animations.h" |
16 #include "cc/base/cc_export.h" | |
17 #include "cc/trees/element_id.h" | 17 #include "cc/trees/element_id.h" |
18 | 18 |
19 namespace cc { | 19 namespace cc { |
20 | 20 |
21 class AnimationDelegate; | 21 class AnimationDelegate; |
22 class AnimationHost; | 22 class AnimationHost; |
23 class AnimationTimeline; | 23 class AnimationTimeline; |
24 struct AnimationEvent; | 24 struct AnimationEvent; |
25 struct PropertyAnimationState; | 25 struct PropertyAnimationState; |
26 | 26 |
27 // An AnimationPlayer owns all animations to be run on particular CC Layer. | 27 // An AnimationPlayer owns all animations to be run on particular CC Layer. |
28 // Multiple AnimationPlayers can be attached to one layer. In this case, | 28 // Multiple AnimationPlayers can be attached to one layer. In this case, |
29 // they share common ElementAnimations so the | 29 // they share common ElementAnimations so the |
30 // ElementAnimations-to-Layer relationship is 1:1. | 30 // ElementAnimations-to-Layer relationship is 1:1. |
31 // For now, the blink logic is responsible for handling of conflicting | 31 // For now, the blink logic is responsible for handling of conflicting |
32 // same-property animations. | 32 // same-property animations. |
33 // Each AnimationPlayer has its copy on the impl thread. | 33 // Each AnimationPlayer has its copy on the impl thread. |
34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). | 34 // This is a CC counterpart for blink::AnimationPlayer (in 1:1 relationship). |
35 class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer> { | 35 class CC_ANIMATION_EXPORT AnimationPlayer |
| 36 : public base::RefCounted<AnimationPlayer> { |
36 public: | 37 public: |
37 static scoped_refptr<AnimationPlayer> Create(int id); | 38 static scoped_refptr<AnimationPlayer> Create(int id); |
38 scoped_refptr<AnimationPlayer> CreateImplInstance() const; | 39 scoped_refptr<AnimationPlayer> CreateImplInstance() const; |
39 | 40 |
40 int id() const { return id_; } | 41 int id() const { return id_; } |
41 ElementId element_id() const { return element_id_; } | 42 ElementId element_id() const { return element_id_; } |
42 | 43 |
43 // Parent AnimationHost. AnimationPlayer can be detached from | 44 // Parent AnimationHost. AnimationPlayer can be detached from |
44 // AnimationTimeline. | 45 // AnimationTimeline. |
45 AnimationHost* animation_host() { return animation_host_; } | 46 AnimationHost* animation_host() { return animation_host_; } |
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193 // Only try to start animations when new animations are added or when the | 194 // Only try to start animations when new animations are added or when the |
194 // previous attempt at starting animations failed to start all animations. | 195 // previous attempt at starting animations failed to start all animations. |
195 bool needs_to_start_animations_; | 196 bool needs_to_start_animations_; |
196 | 197 |
197 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); | 198 DISALLOW_COPY_AND_ASSIGN(AnimationPlayer); |
198 }; | 199 }; |
199 | 200 |
200 } // namespace cc | 201 } // namespace cc |
201 | 202 |
202 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ | 203 #endif // CC_ANIMATION_ANIMATION_PLAYER_H_ |
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